March 29, 2024, 07:08:21 am
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Topic: Add the G11E to hinkley  (Read 1487 times)

Troll

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Add the G11E to hinkley
« on: October 09, 2016, 04:41:22 pm »
Yeah, why not?

The weapon has an appreciated 40 hexes single shot range. The damage highly depends on the target's DR, above 75 DR the damage dealt is under .223 pistol for aimed shots and XL for hexing, it's better on lower DR though. The AP cost is 4 for a single shot, same as all two handed weapons. The bypass damage is a bit under what plasma rifle does.

The weapon may be semi tier 4, it's overall performances are outclassed by good statted tier 3, but remain better depending on situation. It's the only assault rifle that can be used on single shot for damage dealing, so why not adding it to hinkley?

Seki

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Re: Add the G11E to hinkley
« Reply #1 on: October 18, 2016, 07:43:19 am »
G11/G11E is like at level of t3 items atm, you are right.
But instead of adding it to hinkley it rather needs some form of boost. Its using caseless ammo which is not common and other cave items also arent in hinkley so adding G11 would make no sense.

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Re: Add the G11E to hinkley
« Reply #2 on: October 18, 2016, 08:25:09 am »
It isn't about the fact it's not craftable, it's about balance, G11E is one of the weakest "cave weapon" you can find, except the regular g11 wich is as crappy as FN FAL. Alien blaster and solar scorcher are very powerfull weapons, that could be considered tier 4, and they shouldn't be added to hinkley.

The idea is that if the weapon isn't boosted, then I'd like it to be a bit playable without spending hours seaching for caves.