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Topic: Changelog 30/09/2013  (Read 14261 times)

Paris Hilton

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Re: Changelog 30/09/2013
« Reply #15 on: September 30, 2013, 09:45:16 pm »
For some reason haven't got a perk at 27 lvl, which gained after update. Is it a bug or just stupid question from me?

kill n die

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Re: Changelog 30/09/2013
« Reply #16 on: September 30, 2013, 10:20:51 pm »
For some reason haven't got a perk at 27 lvl, which gained after update. Is it a bug or just stupid question from me?
after lvl 24 you get only skill points,no perks...

What doesn't kill you,makes you stronger...

Bluepanda

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Re: Changelog 30/09/2013
« Reply #17 on: October 01, 2013, 12:06:12 am »
- NERFED damage of Minigun and Avenger Minigun from 13-16 to 12-15

I'm really not sure what this hopes to accomplish or what this strives to change or fix, but i'll blatantly tell you outright that this change results in a net 14 damage decrease from a full unmitigated avenger hit. Which results in less than 9 or so damage against most targets.

Flat damage is not the issue with the avenger and frankly should be reverted.

The issues are the range (35 hex is far far too much) and the resulting obsoletion of all other weapons because of it.


Crack the range down to a little farther than the pancor jackhammer and increase the firing delay on rocket launchers and balance will be in a much better place.
« Last Edit: October 01, 2013, 12:59:20 am by Bluepanda »

ShOw.

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Re: Changelog 30/09/2013
« Reply #18 on: October 01, 2013, 07:13:50 am »

- NERFED damage of Minigun and Avenger Minigun from 13-16 to 12-15,
Why that?


- full rework of Ares (and finally implants being available),
I really wanna see how you will rework it..


Wasteland smiles on us..


War war never changes.

jacky

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Re: Changelog 30/09/2013
« Reply #19 on: October 01, 2013, 09:04:15 am »
- NERFED damage of Minigun and Avenger Minigun from 13-16 to 12-15

I'm really not sure what this hopes to accomplish or what this strives to change or fix, but i'll blatantly tell you outright that this change results in a net 14 damage decrease from a full unmitigated avenger hit. Which results in less than 9 or so damage against most targets.

Flat damage is not the issue with the avenger and frankly should be reverted.

The issues are the range (35 hex is far far too much) and the resulting obsoletion of all other weapons because of it.


Crack the range down to a little farther than the pancor jackhammer and increase the firing delay on rocket launchers and balance will be in a much better place.

you are noob. -1from bullet is huge change. with 40 bullets in single burst you hit your target with 13-14 bullets. what is even more important it has big effect when you 1hex someone with 40 bullets.
9-11dmg in range and 20-30 dmg from 1 hex

Absolution

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Re: Changelog 30/09/2013
« Reply #20 on: October 01, 2013, 09:19:46 am »
i have to agree with me pre-spokesman, while i understand that you do not  have to understand the mechanics do understand that burst fire guns fire MANY bullets in a cone.

Avenger Minigun shoots 40 bullets in a cone, so if you stand 1 hex from someone its like you would shoot him 40 times. So this is a major nerf. Smallgunners are happy i guess... i thought if FINE as it was, i have sg/bg/ew chars and i think that the bg bursters got aa kick in the nuts with this one.

ITS A BIG GUN you are supposed to die from it..

Paris Hilton

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Re: Changelog 30/09/2013
« Reply #21 on: October 01, 2013, 09:26:50 am »
Stupid question then. :) But couldn't get this information. Thanks!
For some reason haven't got a perk at 27 lvl, which gained after update. Is it a bug or just stupid question from me?
after lvl 24 you get only skill points,no perks...

Absolution

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Re: Changelog 30/09/2013
« Reply #22 on: October 01, 2013, 09:30:24 am »
Stupid question then. :) But couldn't get this information. Thanks!
For some reason haven't got a perk at 27 lvl, which gained after update. Is it a bug or just stupid question from me?
after lvl 24 you get only skill points,no perks...

Read up the disclosed mechanics. Like - soft cap is 24, after that level into infinity but you will get only skill points

jacky

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Re: Changelog 30/09/2013
« Reply #23 on: October 01, 2013, 09:47:04 am »
you will die if you dont have ca mk2 and 2xtoughness and max hp.
286hp and 11/55% resist must give you 90% chance to survive 1hex burst. in 1hex playing you must be smart and know when to run to 1hex you enemy but if you can kill him with 1shoot it is pointles. gatlings have to shoot 2x1hex to kill ca mk2 286guy and 2-3times if he wear ma mk2 or tesla

Absolution

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Re: Changelog 30/09/2013
« Reply #24 on: October 01, 2013, 09:49:07 am »
you will die if you dont have ca mk2 and 2xtoughness and max hp.
286hp and 11/55% resist must give you 90% chance to survive 1hex burst. in 1hex playing you must be smart and know when to run to 1hex you enemy but if you can kill him with 1shoot it is pointles. gatlings have to shoot 2x1hex to kill ca mk2 286guy and 2-3times if he wear ma mk2 or tesla

so you want no 1 shoot - 1 kill guns?

jacky

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Re: Changelog 30/09/2013
« Reply #25 on: October 01, 2013, 11:03:43 am »
I want it but 1shoot=1kill should reserved for rare guns: bozar, vindicator, g11e, pulse rifle

FrankenStone

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Re: Changelog 30/09/2013
« Reply #26 on: October 01, 2013, 01:44:14 pm »
what about reducing this capacitor battery ? i see that people are now selling heaterchamber instead of that battery , and they are easy to craft too lolol

vjekof

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Re: Changelog 30/09/2013
« Reply #27 on: October 01, 2013, 03:24:28 pm »
Changelog 30/09/2013

- NERFED damage of Minigun and Avenger Minigun from 13-16 to 12-15,
- Increased .223 Pistol dmg from 25-35 to 30-40,


Changed in WIKI.... don't forget WIKI is updated as fast as it can be.... and still need your help and experience from game to be BETTER....
HELP ME REPAIR WIKI IT IS HERE FOR YOU NOT FOR ME, HELPING ME HELP YOURSELF!!!!

SmallGreg

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Re: Changelog 30/09/2013
« Reply #28 on: October 01, 2013, 05:04:07 pm »
Two player encounters (last hour).  Kilgore - did you fix something?

Kilgore

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Re: Changelog 30/09/2013
« Reply #29 on: October 01, 2013, 07:26:50 pm »
Yeah, I've tried. I've received some reports that it's working correctly now, so I think that was it.