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Topic: Mapping From Scratch!: Commands and Tips by Urukhai!  (Read 846 times)

Urukhai

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Mapping From Scratch!: Commands and Tips by Urukhai!
« on: July 06, 2016, 09:45:14 pm »
Hello Guys.

This is a mapper guide for those who would like to start mapping from scratch.
It should help you to learn the basics and allow you to create maps yourself.


Those who are already experienced enough can share their tipps in comments and help to improve this guide.

Let's start!



1) Main Commands.

There are three main commands which allow you to:

- Make a new Map     => *new
- Save your Map      => ^map_name
- Load your Map      => ~load_map


Saving a map obviously overwrites your previous work, so DO NOT FORGET to save your map and do a copy of it just in case you overwrite
it accidentally with something else

2) Keyboard keys commands and Additional commands

Keyboard commands

Enter                 => Opens your console
Shift+Esc             => Close your mapper (don't forget to save :D)
Alt+Esc / Alt+Tab     => Minimize your mapper, but it actually has a bug when you try to open your console afterwards
G                     => Shows the tiles grid (helps a lot with tiles placing
F1 to F6              => Hide: Items/Sceneries/Walls/Critters/Floor/Tech (all roofs are hidden by standard)
F7                    => Hides the working panel
F8                    => Locks your screen
F10                   => Shows the hexes grid
F11                   => Shows rain
Tab                   => Allows you to select drawn objects in square/diamond mode
F12                   => Minimizes you mapper without bugs
Scrolling             => Zooms in/out
Pressing on the
mouse wheel         => Switches between floor tiles and roof tiles pasting. If you are placing a critter you can press on the mouse wheel aswell
                       it will make him rotate
up and down arrows  => Allow you to browse all previous commands you typed in the console


Additional commands

*size x y           => Allows you to change the size of the surface you are mapping on (x and y represent width and lenght)
ctrl+B              => This is special command which shows up red and green dots. Green dots represent a hex you cannot walk on but you can see and shoot
                       through. Red dots represent hexes you cannot shoot nor walk through. This is very helpful when you are making buildings. Thus you
                       can eventually check if you don't have any holes in your walls
ctrl+c/ctrl+v       => Copy/paste. You can open another map and copy paste things you need
ctrl+x              => cut objects/tiles
Shift + scrolling   => Doing this in the working panel allows you to skip next 20 sceneries/tiles (faster scrolling)
Ctrl + scrolling    => Same as above but skips 100 objects
Alt + scrolling     => Skips directly to the end
- / +               => Change the time. It switches between day and night making the map brighter or darker.
ctrl+s              => Blocking the screenmovement to the screenlockers hexes
ctrl+a              => Select all objects.
ctrl+q              => Shows blocked hexes ( with vertical rectangles ) of regular walls green and angles red
ctrl+e              => Shows the number of each Tile on the floor
ctrl+e+f10          => Shows each number of each hex on the floor


3)Techs and some additional tricks

Maps                => This is the second button from the left on the second line. This is actually somekind of short memory which allows you to 
                       swap between maps you have been working with or just loaded. It avoids you retyping and reloading maps
                       that you have loaded previously.
*unload             => this command will actually unload the current map and it will disappear from the list of maps you have opened
 
Techs Hexes         => Each of these hexes has a specific function. They are all invisible in the game.



Green S             => A hex which is usually placed around sceneries that you cannot walk on but still are able to shoot through
SAI                 => Has pretty much the same function as the Green S but is more specific for shores or mountains (~e_coast1 for example or ~redding)
White S             => A hex which function is to block your screen. It represents the border of the map
Green W             => A hex you cannot walk through nor shoot through. Used to fill holes in walls
Yellow W            => A hex you cannot walk through nor shoot through. Placed around big Sceneries
Blue T              => Trigger hex which activates a specific script you design for your map (pop up of a text for example like ~bos_lh_0)
Pink ENT            => Entrance hex. The hex on which you spawn from WM
Dark blue EG        => EG for Exit grid. Whenever you walk on it you leave the map
Light Bulb          => Light source hex.
Crossed Light bulb  => Light source stopper hex.


Light Configs

Light source hexes are pretty intersting. You can notice that during the night they are highlighting specific sceneries. Like for example Casinos in New reno, bruning barrels, fire camps etc.

Here is a short explanation of what you can actually do with these hexes.

Step One:
type in console ~e_desert1
Remove all useless techs and sceneries
press " - " (minus key) until the map becomes dark



Step Two:
Choose in your panel "Tech" option
Paste on the floor a Light source tech



Step Three:
Click on the tech you just pasted on the floor
A config window appears
LightIntensity 50 => This is the light brightness. It's value can be changed from 0 (almost no light) to 100 (very bright).
LightDistance 8   => This is the radius of the light. How far its rays are spraying You can modify it to any reasonable value
LightColor 0      => This is actually the color. Depending on the numbers you are typing in, the color will change
LightDir 0        => Depending on the value, it choses the direction in which the light will glow



Step Four
Paste some Light sources
Modify each parameter by simply clicking on the line and just typing on your keyboard numbers
Get this



Step Five
Using Light source stoppers.
Paste them around your primary light source
You notice that the light cannot glow beyond the light stopper



Step six
Party time!
Try out some funny stuff :D or simply imagine what you could do with all these light sources and light blockers


My works and re-works on 2238/Reloaded Maps
Spoiler: show


Klamath squared


Gecko with New reactor on the top right corner


Necropolis WIP

« Last Edit: January 21, 2017, 01:05:42 pm by Urukhai »

Corosive

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Re: Mapping From Scratch!: Commands and Tips by Urukhai!
« Reply #1 on: July 06, 2016, 09:56:16 pm »
Very good! Keep it up! Urukhai is THE best mapper around! Worship him! Praise him! Support him!

Hope you write more, and more!

FrankenStone

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Re: Mapping From Scratch!: Commands and Tips by Urukhai!
« Reply #2 on: July 06, 2016, 10:17:37 pm »
ctrl+s => blocking the screenmovement to the screenlockers hexes (usefull for checking the scrollblock behaviour)

there is another ctrl command also to check some rendering sequence but its not really needed.

oh and in addition

Green W             => A hex you cannot walk through nor shoot through. Light doesnt shine through, Used to fill holes in walls
Yellow W            => A hex you cannot walk through nor shoot through. Light shines through,  around big Sceneries and on horizontal (in fonline terms SW to NE direction) walls
« Last Edit: July 06, 2016, 10:26:40 pm by FrankenStone »

KompreSor

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Re: Mapping From Scratch!: Commands and Tips by Urukhai!
« Reply #3 on: July 06, 2016, 11:18:15 pm »
f2 hide/show scenery - usefull to set techs under scenery
f3 hide/show walls - really usefull with ctrl b to find hole in ur map

next tool to find the hole is spawn critter and move him holding swift:

« Last Edit: July 07, 2016, 12:03:55 am by KompreSor »