Want to share my brief experiences as a new player whose group didn't stick around for long.
My group and I had lots of fun exploring and ganking about on this game, but ultimately interest faded due to a few factors.
No-Risk Resource Gain: Safe mining areas and private mines hurt my butt. The fact that you can farm away at these locations with 0 risk is boring. Having to scour the wastes and panic-mine some ore you found before a random raider rolls by to gank you would be far more tense and rewarding. I also felt like the ease of mining and crafting ruined any sort of economy. I could just farm basic crap to sell to the merchants with minimum effort and make bank several times per day. The only items I felt had -any- trade value were power armors or laser gats since I could farmcraft almost everything else.
Legal Dual Logging: I have to admit to some bias against this. In NWN, the rpg I played before this, most servers would ban you, wipe your account, then do the same to your family members if you so much as shared and item or gold between characters. When I learned this was allowed here, I lost a great deal of respect for the game and nearly quit right there. It seems to defeat the purpose of having friends/social skills if I can log 6 characters at the same time, buy them each their own private mine and koreafarm until I'm Lord of War.
Reset Soon (TM) This was the one that got my group members; the final nail in the coffin. Vague references to a reset/reload/reboot hurt my group's desire to play extremely. Our goal was to afford a bunker, but that goal became scrapped when fears of a random reboot "Soon" hit ears. Afterwords there was very little desire to play since, in our minds, everything could just get wiped the next week. I really would've prefered a no-warning ninja wipe over "Soon" (TM).
I do look forward to trying to get everyone to play again post-wipe.