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Topic: People moving to AOP  (Read 16715 times)

Wichura

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Re: People moving to AOP
« Reply #30 on: May 01, 2016, 09:19:30 pm »
Insults? Lord, where and when? Are you on drugs, presumably illegal ones?

I asked for ideas and suggestions to attract new players.
These are so so simple. Spread the word, inform mates, spam forums, YouTube, Facebook, whatever is worth spamming. Result however is always the same - newcomers appear, play or try to for a few days and never come back. Been there, seen that numerous times.
I repeat - attracting new players is a piece of cake. Making them to stay by giving good reasons for it - well, yeah. Flapping and tapping won't work, if people don't like this or that game, they won't play it, period.

BastianS14

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Re: People moving to AOP
« Reply #31 on: May 01, 2016, 10:03:17 pm »
Insults? Lord, where and when? Are you on drugs, presumably illegal ones?

I asked for ideas and suggestions to attract new players.
These are so so simple. Spread the word, inform mates, spam forums, YouTube, Facebook, whatever is worth spamming. Result however is always the same - newcomers appear, play or try to for a few days and never come back. Been there, seen that numerous times.
I repeat - attracting new players is a piece of cake. Making them to stay by giving good reasons for it - well, yeah. Flapping and tapping won't work, if people don't like this or that game, they won't play it, period.

It just amaze me how people keep saying what we all already know, throwing random insults, playing smart and givin 0 solutions or good ideas... Nevermind... fuck it... im done


Wind_Drift

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Re: People moving to AOP
« Reply #32 on: May 02, 2016, 02:31:15 am »
People like you really slow down the rest... seriously...
He supported this server with donation(s), so I wouldn't call it "slowing down the rest".
And he has a good point - it's all about doing something yourself to attract and keep players around. Moaning, bitching and waiting for someone else to do it won't help here.

Within the last year I've pointed people in the direction of this server on a few Fallout FB pages, a few gaming forums, and even had a few people I know IRL come and check it out. Guess how many people stayed longer than a few hours?

Not one. Out of a half dozen people who took the time to install the game, and log in... none stayed. All the feedback I've gotten from them about their experience has been the opposite of positive, and it has mostly to do with the behavior of other players they encountered within 20 minutes of being in the game.

I suggest OP goes out in the weeds and tries to bring in a few players on his own accord, then maybe he'll figure out that attracting and keeping NEW players is less about a server wipe, but a community wipe.

As far as AOP, well this is normal. When one server wipes, people go play it. It's that simple. It's nothing new, it's just how it is.

ETA - If I had the time, I'd be over on AOP myself to see the new changes.
« Last Edit: May 02, 2016, 02:36:30 am by Wind_Drift »

Hungry Hungry Shark

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Re: People moving to AOP
« Reply #33 on: May 02, 2016, 03:52:19 am »
People I've introduced never had any problems with the community, just too much work learning everything and then slowly grinding levels gear. Everything is all over the place and new players don't know where to begin, what's the point, where is the fun. Things that are obvious to us are very far from obvious to a new player and they don't have the motivation to read the wiki.

Ok where do I begin, what do I do, what tent, where do I get armor and weapons, craft? ok so I can craft but whats a good armor and weapon to use, ok so I need professions to craft good stuff, ok but I need caps first how do I get caps, ok but I need blueprints too, now I need fire gecko pelts where do I find fire geckos, now I need fiber how do I get fiber I've been entering the same encounter 20 times and still no fiber plant, my workbench doesnt work where do I find advanced workbench

I strongly believe a simplification is needed: 1. build your base 2. craft weapons and armor 3. explore .
Perfect scenario: A building menu that is in easy to read and understand categories: bases, weapons, armors, vehicles. That shows which are unlocked and how to unlock the others. Categories like Bases: private, faction. Weapons: Tier 1, 2, 3. Vehicles: list of vehicles that can be purchased and location where to purchase them.

A places to explore checklist: Glow - be sure to bring rad x and radaway for this adventure, so on. Visiting every location should give experience. A player who visited every location should get lvl 24. There is really no reason to keep players below lvl 24 other than for teaching them basics. Below lvl 24 is truly unplayable. Fast progress makes a player feel accomplished and like he knows what he's doing. Slow progress is off putting and feels like a waste of time


Dr. Mengelito

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Re: People moving to AOP
« Reply #34 on: May 02, 2016, 03:54:34 am »
Very good ideas Sharky!

"The infiltration took a huge toll on my physical and mental health; I was haunted by nightmares of being exposed to the faction I was infiltrating, other nightmares being of Mengelito." -Lash 2016

Johnny

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Re: People moving to AOP
« Reply #35 on: May 02, 2016, 03:18:55 pm »
Community isnt retarded, at least not more or less than any other ones. There are just idiots and assholes everywhere nothing is black or white.
Problem is one player acting like a douche can easily make 10 other quit.

Whats acting like douche? I see only one thing pking beginners, bluesuit and people with 120hp wandering around with no clues what to do with a friendly welcome message like "piss" and "cry".
Thats for the player problem.

Secondly adding 10000 side quests wont change anything. Every RPG is based on:
1 A main quest ( once completed player reach level 24 and know all main location of the map, player get used to combat system)
2 few side quest ( pointing towards support quest)
3 Once the main quest is completed pvp activities can begin or hard dungeons.

No need to add thousands of maps either mariposa, talchem, necropolis, etc... all unused, since the beginning.

I asked for ideas and suggestions to attract new players.
These are so so simple. Spread the word, inform mates, spam forums, YouTube, Facebook, whatever is worth spamming. Result however is always the same - newcomers appear, play or try to for a few days and never come back. Been there, seen that numerous times.

Why should we promote a server with no major update since 2013?
People come see find it boring and leave. Terrible mistake to promote anything until something changes.

Supporting, working for, playing on the server where GMs don't care about it anymore it's a strong shullbit.

Thats why loads of people quitted. Players are bored devs are bored.

Ps the community provided loads of feedback jst see the suggestions board. Balance suggestion end up in "stop crying", other ssuggestions end up in "download source and do it yourself" problem? "leave".

But do not worry we got the message.

Awgy

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Re: People moving to AOP
« Reply #36 on: May 02, 2016, 08:49:00 pm »
Community isnt retarded, at least not more or less than any other ones. There are just idiots and assholes everywhere nothing is black or white.
Problem is one player acting like a douche can easily make 10 other quit.

Whats acting like douche? I see only one thing pking beginners, bluesuit and people with 120hp wandering around with no clues what to do with a friendly welcome message like "piss" and "cry".
Thats for the player problem.


^
This.
So called pro players pray on newcomers and act like morons by killing poor clueless bastards and peeing on them when they find them. For what, for pathetic ego boost from killing other player, that does not know what is what in game, and to steal his shiz that they do not need. Then they complain about players that for some magic reason on server, keep their business in their tents and guarded mines to craft lvl up and one day maybe get attracted to pvp.

You want this community to grow, and stay on server help new players, spend some time in hub give them clues build etc. etc. when they are 24 take them to Hinkly show them few tricks.

95% of players You will help will leave anyways, but 5% will stay.

Point is You should listen to what Wichura have to say because he did it for long time with his Orphanage on 2238 and so on. Everyone will get bored of babysitting Newbies at some point.
Because it is like making a single toothpick out of Sequoya. We send them to get their answer on forums  sometimes, where they get on forum PvP and get Cancer after 2 pages.

Only stubborn morons with no life, like myself will stay in this game, with this community.

BastianS14

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Re: People moving to AOP
« Reply #37 on: May 02, 2016, 09:06:02 pm »
Hungry shark and jonny got the point.


Thank guys, your ideas and suggestions are apreciated.

Awgy, yeah, its kinda like that but i think game itself should make limitations to prevent noob abusing.

Because leaving something like that to community behavior is like rolling the dices...
Instead, if it gets controlled by any way whithout making it exploitable or unbalancing the game making it too easy, it would be perfect. No dices.


I always tought that new players should start with some NPC dialogue explaining him how harsh are the wastes, and not leaving it to wiki reading learning, cause we all know for a gammer the best way to lear is gamming :)


Of course, some dialogue lines wont make big difference, but small changes can make big differences.
Combining this with a good main quest, with a proper tour along where you should get a car, learn some about combat tips and different game utilities like re rolling.

NPC factions should offer a lot more privileges... when time comes, the player will want to make his own faction to play along the guys he meet at npc factions, its natural. And if he decides to stay, would be cool to see some BoS guys against Enclave guys and letting them also make town control.
Most could say that this can be exploited with everyone getting into npc faction... I assure you not, we will kick their asses with Ultra Violence tag  ;D

As i said, i think the game should guide more the player in game, but how to do it is the point... because i think it can be pain in the ass working for something to be crap when applied. Of course everything needs testing for a good final product, but the effort and the ways needs to be the proper ones.


knuckle

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Re: People moving to AOP
« Reply #38 on: May 02, 2016, 10:10:59 pm »
Awg is right with what he says.

The red cross was there helping New guys.

Maybe if people show others the ropes things could be different and people would want to stay.

As for admins instead of hinkly training maybe do pvp events like they did back in 2238 where 2 teams would be split free gear and drugs, fight and redrawn people would benefit from this and also keep enjoyment in game because some factions like to swarm all the time in PvP events people can't swarm because teams are always even.

Add more events into game to bring players to that area

PrebaTHC

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Re: People moving to AOP
« Reply #39 on: May 02, 2016, 10:48:18 pm »
I agree with the guys above and would like to add my humble opinion :

What this game really needs is :
1.Some sort of tutorial to teach people the basic stuff
2.An OFFICIAL guide for more advanced stuff ; all of the ones I see on this forum are outdated and missleading - Ill try to do something about this myself,alredy have smth
3.Content to make them stay.
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DocAN

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Re: People moving to AOP
« Reply #40 on: May 02, 2016, 10:58:27 pm »
I agree with the guys above and would like to add my humble opinion :

What this game really needs is :
1.Some sort of tutorial to teach people the basic stuff
2.An OFFICIAL guide for more advanced stuff ; all of the ones I see on this forum are outdated and missleading - Ill try to do something about this myself,alredy have smth
3.Content to make them stay.

1. Done
2. Community task
3. 70% done

We are slowly moving forward...

Wichura

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Re: People moving to AOP
« Reply #41 on: May 02, 2016, 11:17:52 pm »
I always tought that new players should start with some NPC dialogue explaining him how harsh are the wastes, and not leaving it to wiki reading learning, cause we all know for a gammer the best way to lear is gamming :)
Such thing is already implemented and works for ages on FOnline2. New character starts in a tent of Kenny, NPC that stops him to tell things or two. I'm not sure how many, it's been a while since I've checked it myself. You can also gain a level without even leaving the place. Surprisingly many players hits Esc key and leaves the location, ignoring the dialogues, explanations, harshness and stuff, then they moan because nobody told them where to get professions or something. You cannot force anyone to do what he or she doesn't want to in a computer game, especially sandbox type one.
Also Junktown as a noobville with quests and pre-fire AI guards exists on FO2 since the beginning. Result? Trolls, gankers and griefers wandering around the city, searching for 80 HP characters to mutilate and piss on, then masturbate over so called "PvP screens" with a slice of lemon in mouth and a foil bag on the head. Every cunt and his dog knows FO2 Junktown area is the best place to, well, farm frags on newcomers.
There was some effort made to fix this sick situation - an NPC faction involving players willing to babysit newbies, called Junktown Scouts. Didn't change much since this is hard, time consuming job barely anyone appreciates. I've been doing this for years on 2238, couldn't be bothered anymore on FO2 or Reloaded. You don't get XP for staying in town and explaining someone how to set up a tent or do quests, so your own character stays on low levels with miserable or no gear at all. Giving these good people any equipment out or level by GM ends up same as always - with crying and drama over pixels and shit. And, last but not least, when someone stubborn enough takes newcomers for a tour with his undeveloped character and poor gun, they encounter a brave frag hunter, who didn't waste his precious time for explanations or wiping someone's nose but leveled up, gathered pixels and now can smash them carebears and noobs, woohoo, well done, letters X and D all over, eat dust n00b and lrn2play, yadda yadda. Why new players are not coming back afterwards? That's a mystery.

Solution I've figured out way too late to fix anything is not widely acceptable I'm afraid. Dedicated NPC faction (Junktown Scouts, Followers of Apocalypse, whatever) run by GM with few mature blokes from different time zones hired as full time nurses to take care of newcomers. To save everyone's time characters of these people should be leveled up using GM panel (it's a matter of changing one parameter of character - current XP, used to take me like 10 minutes or so to level up a character from the scratch to 24th level and 20 minutes if dude wasn't sure about perks and stuff) or some similar way. To save everyone's even more time gear should be given away by same GM (but not like T3/T4 shit, get real). To save newcomers from ragequits and keep them around the game, patrols consisting of said characters and newcomers should be organized on a regular basis, to get rid of all the ganking-griefing scum around and prove that you can do something in this game other than being a meatshield or a rag doll. This has been tested on FO2 by my mates and worked great as Hub Mercenaries project, but turned out to be GM abuse when they've won a battle or two ganking some gankers. So I feel like I've done my bit and won't abuse anymore, fear not.
Or just make it simple and automate all the starting process by giving out 24 lvl to every new character created. Still pixels need to be gathered, so there's still something to do in game. But it's not a natural way of making progress in game and why bother doing any quests then? Screw all that, let's shoot each other, yay! Fallout spirit? Never heard of it, is this some sort of alcohol?

NPC factions should offer a lot more privileges... when time comes, the player will want to make his own faction to play along the guys he meet at npc factions, its natural. And if he decides to stay, would be cool to see some BoS guys against Enclave guys and letting them also make town control.
NPC faction needs a dedicated GM to keep it running and as experience shows, it's all about free items or pixels in general in the end of the day. And abuse accusations, every fucking time faction X wins with Y or something.
And speaking of NPC factions - this whole idea of player driven factions, TC and banana boxes should be, in my personal opinion, slowly but consequently abandoned and forgotten. Organized groups are still around? Great, choose between Enclave, BoS, Raiders, Hub Watermerchants, Master's Army, whatever fits the lore, then gather, arm and win for glory and lulz. Preferably in designated locations other than towns (that finally could be populated), clearly marked "you'll get your pale ass chewed if you enter here, come only if you dare", so everyone gets the message.

Jish the small

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Re: People moving to AOP
« Reply #42 on: May 03, 2016, 01:32:27 pm »
If you want new players don't PK them, instead help them

It's how I stood, a little help from a few players made me stay.

I personally have a rule to not PK unless I know they are an actual player, and not a brand new noob. At least you kill a experienced guy he tries to hunt you down, noobs leave game and never come back.

Only reason I'm still here is cause 1 guy taught me "Give kinder fruit, and shovel the shit" instead of PK'ing me

worldremaker

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Re: People moving to AOP
« Reply #43 on: May 03, 2016, 03:54:03 pm »
1. Done
2. Community task
3. 70% done

We are slowly moving forward...
...but time is faster. There is no need to show percents of the progress when players are leaving. Half of them left FOnline, not moved to other FOnline game. Everywhere you can get the same features - controll the location, grab the loot from container.
If you want new players don't PK them, instead help them

It's how I stood, a little help from a few players made me stay.
Here we have PvP game in old Fallout world, not Hello Kitty Online. You wan't to help them? It doesn't matter because they will leave this game anyway, so it's only wasting of time.
I personally have a rule to not PK unless I know they are an actual player, and not a brand new noob. At least you kill a experienced guy he tries to hunt you down, noobs leave game and never come back.
Hell no! I took few PKed players to team and even we shared our game accounts.

The main question is: Why they (old and fresh players) are leaving the game?
Hmmmm... Let's see what we have here... PvP activities like Town Controll or Reno. Sounds good but it's boring after few years of the same. Another thing - solo players can do nothing here. Oh, there is something - Ares (naaah), Gun Runners Quest (two or three times per day, but after week - fuck it), caravan runs (hour after hour, day by day, week - forget), crafting (what they should do with the shitloads of crafted stuff?), chatting in the Hub (not forever), trying to gather some other players and build the team ([player not found]). What else you can do here? DocAN showed some "70%" and who knows that he can even explain what it means. In the better way some from the "70%" could be applyed gradually to the actual game and after some time all server could be wiped. But hell no - "30% undone" sounds better. And add now no events past few months, last adjustment 8 months ago, no new features past two years, some players are cheatting with impunity. It seems the only reason to stay here is nothing else to do in life.

emrebnk

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Re: People moving to AOP
« Reply #44 on: May 03, 2016, 05:26:32 pm »
It seems the only reason to stay here is nothing else to do in life.

welp, that was one of the most logical things i heard about the community