April 19, 2024, 12:51:37 pm
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Topic: Re: Decided to play Fonline Australia. 2016  (Read 760 times)

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Re: Decided to play Fonline Australia. 2016
« on: April 19, 2016, 11:46:23 pm »
I'm currently on Fonline 2. I like what I see when it comes to scavenging, but it uses the same system as Aussie for sharing tents.

Hostile locations are marked red.  Crafting is less based on sci or repair, rather it takes into account weapon skill for crafting the weapons.

Scavanging in FO:2 relies on not finding most items on the ground but touching boxes, cars, and other wasteland appliances to search them for loot. Works like how we get FCC's. Mining is only done in encounters it seems, most items found will increase a non taggable skill known as scavanging. Items found from here vary alot.

There are better base options IMO on 2, but you need to find them in dungeons., Melee is buffed for the primative tools essentially they work as sledgehammer/hatchets and as sledges in combat, very good for starting players.

Damage is higher for melee in FO:2 starting damage might be influenced by STR though, my char is doing 15 damage with his fists, 15-25 on the primative tool, accuracy goes back to normal when using other melee weapons.

All items need workbenches which are only found in towns, if a player dies in town guards will give them their stuff back so its safe. And the killer is kicked out.

PVE encounters are tougher on FO:2 where raiders are more accurate, and hit harder. The game has a sort of plateau effect though. At times caravans/everything are/is actually easier in RT mode due to buggy AI pathfinding, and sometimes the AI has double turns in TB mode.
« Last Edit: April 20, 2016, 06:56:48 am by Help Bot »
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