April 27, 2024, 12:25:38 pm
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Topic: Changelog 01/04/2016  (Read 44615 times)

zato1

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Re: Changelog 01/04/2016
« Reply #120 on: April 06, 2016, 09:42:46 pm »
well i really hoped that no loot was a good april fools joke but now kilgore you're saying you want to keep it.

imo, this is a bad idea. hardcore pvp full loot games are based around items being lootable and highly numerous. if you wanna change that part about your game, everything else has to change to.

its not simple as just hitting on/off switch for loot, which you've already done. doing such a thing with other supporting mechanics not in place will only lead to poor testing experience.

personally i have no desire to play the game in its current state. pve and pvp both are meaningless, the "fun" that is gained from pvp now is much less than before, and pve is totally devoid of any purpose.

but im not going to insult you or your server, i'll just say that this is not the game i want to play, and move on, hopefully to somewhere that offers what i want to play.

as of right now, though, reloaded was the only true PVP sandbox, and so it appears i will simply be done playing fonline until a better server opens up or this server changes to something id enjoy playing.

good luck and have fun to all my friends, but this isn't what i signed up for.

adios amigos

NexusWulf

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Re: Changelog 01/04/2016
« Reply #121 on: April 06, 2016, 09:44:12 pm »


^ This

I am not a PvP person, never was, but still i support what Mantis is saying there should be something that punishes you for mistakes and for risking something.

if it would be just like a drop mark for certain areas like when you capture a city or you go to the glow or perhaps do a PvE mission or dungeon it should keep the feeling of *i put my gear on the line to acquire more skill and equipment as compensation for my risk.*

things like random encounters yeah dont make your equip droppable at all im fine with that, but areas that are meant for PvP or PvE like Dungeons and City areas (Reno as example) should actually have this *flag* that marks you for dropping loot.

all over i am liking and disliking the current state of dying and penalties.
« Last Edit: April 06, 2016, 09:46:47 pm by NexusWulf »
Welp im here now, too late to run away.

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jarok

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Re: Changelog 01/04/2016
« Reply #122 on: April 06, 2016, 09:46:37 pm »
No drop is real? Wow I tought it was an april fool...
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DocAN

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Re: Changelog 01/04/2016
« Reply #123 on: April 06, 2016, 10:25:54 pm »
The update is obviously an experiment. The change is of course controversial and harsh reactions of more desperate part of community were expected. Initially it was planned to take 24 hours but it's too short to gather enough feedback and positive/negative results.


Collecting data process...

Spoiler: show


Such experiment gives more feedback then we get from test server.
« Last Edit: April 07, 2016, 08:43:08 am by DocAN »

zekromo

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Re: Changelog 01/04/2016
« Reply #124 on: April 06, 2016, 10:28:19 pm »
That should be the logo of current reloaded.
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Isgaroth

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Re: Changelog 01/04/2016
« Reply #125 on: April 06, 2016, 10:30:56 pm »
Hah Russian roulette at spawn :D

Hungry Hungry Shark

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Re: Changelog 01/04/2016
« Reply #126 on: April 06, 2016, 11:33:37 pm »
how soon can we see a list of changes for next season?

Kilgore

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Re: Changelog 01/04/2016
« Reply #127 on: April 07, 2016, 05:45:12 am »
Build/game mechanics changes will be posted when the beta test starts, the rest of changes will be posted at (or shortly before) the start of new session.
Some details will be not posted at all to avoid spoilers (all new quests/jobs/etc.). For sure it will take a lot of time to gather all changelog data into one list, because the number of changes is already significant.

Don't ask when the test or new session starts because I don't know it.

emrebnk

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Re: Changelog 01/04/2016
« Reply #128 on: April 07, 2016, 05:51:58 am »
holy shit hoLY SHIT HOLY SHIT HYPE IS REAL

Wind_Drift

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Re: Changelog 01/04/2016
« Reply #129 on: April 07, 2016, 07:15:33 am »
No drop is real? Wow I tought it was an april fool...

The April Fools Joke is that it wasn't an April Fools Joke.

I think.

Celis Langmaid

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Re: Changelog 01/04/2016
« Reply #130 on: April 07, 2016, 08:39:27 am »


So you posted a video about an administrative decision that you have absolutely no control over. Nice. I hope you get banned for driving new potential players away with your nonsense.

Kilgore

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Re: Changelog 01/04/2016
« Reply #131 on: April 07, 2016, 09:00:02 am »
He posted his opinion, nothing wrong with that.

zekromo

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Re: Changelog 01/04/2016
« Reply #132 on: April 07, 2016, 09:14:57 am »
He posted his opinion, nothing wrong with that.
Thank you Kilgore. Hopefully Celis will understand that we are all entitled to our own opinions. Again nice video Mantis, love all of them so far; thanks for talking about the view that so many of us have.
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Mr. Morok

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Re: Changelog 01/04/2016
« Reply #133 on: April 07, 2016, 01:23:49 pm »
The update is obviously an experiment. The change is of course controversial and harsh reactions of more desperate part of community were expected. Initially it was planned to take 24 hours but it's too short to gather enough feedback and positive/negative results.


Collecting data process...

Spoiler: show


Such experiment gives more feedback then we get from test server.

Lol, that was nice russian roulette  ;)

lash

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Re: Changelog 01/04/2016
« Reply #134 on: April 07, 2016, 03:50:18 pm »
Please bring back PvP gear loss. At least in the following:

- Town Control
- Flares
- Signals
- Vault 15
- Ares
- Glow
- Reno
- Warehouse

The game doesn't have enough raids/dungeons to satisfy PvE players and the loss of PvP drops have driven away PvP players.