March 28, 2024, 05:01:18 pm
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How do you like the current progress ? (Comment why you chose that option)

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Total Members Voted: 28

Topic: Hanging Hills (4 Stage Dungeon) "Planning, Teasers and Ideas"  (Read 21353 times)

mojuk

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Re: Hanging Hills (4 Stage Dungeon) "Planning, Teasers and Ideas"
« Reply #75 on: June 08, 2016, 06:09:53 pm »
As somebody here mentioned radiation is already done for Glow so all you have to do is check Glow map script (map_glow.fos).
It can be added later if needed so you don't even have to worry about it because you can't do this in mapper.
:facepalm

NexusWulf

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Re: Hanging Hills (4 Stage Dungeon) "Planning, Teasers and Ideas"
« Reply #76 on: June 08, 2016, 06:56:51 pm »
As somebody here mentioned radiation is already done for Glow so all you have to do is check Glow map script (map_glow.fos).
It can be added later if needed so you don't even have to worry about it because you can't do this in mapper.

Why yes i took a peek there and in all honesty, i wont add radiation for this dungeon just because i dont know how and i am not that well educated with scripting so yeah ... if i maybe make projects in the future with devs even (who knows one can only dream) i may can get some radiated areas done cause they know how to script that shit :p
Welp im here now, too late to run away.

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jarok

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Re: Hanging Hills (4 Stage Dungeon) "Planning, Teasers and Ideas"
« Reply #77 on: June 09, 2016, 02:21:38 pm »
Good maps but take another screenshots which could show all area of map.
I'm badass and I will kick your asses.

NexusWulf

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Re: Hanging Hills (4 Stage Dungeon) "Planning, Teasers and Ideas"
« Reply #78 on: June 13, 2016, 08:07:04 am »
Good maps but take another screenshots which could show all area of map.

Certainly not. In that case why should you try to look around on the map and discover new things if everything is presented to you ?

I am aware that many people would like to see more and more of it but in the end i cant just show you every feature, else you wouldnt want to go and check out EVERY area in the Dungeon, yes ;3 ?
Welp im here now, too late to run away.

Make content, not complaints. -zekromo👑


jarok

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Re: Hanging Hills (4 Stage Dungeon) "Planning, Teasers and Ideas"
« Reply #79 on: June 13, 2016, 07:53:15 pm »
The whole point of mapping contest and contribution is show design of maps. If you put one screenshot which shows small part of the map, other people can not give you suggestions. However if you show your work private to developers then it is ok.
I'm badass and I will kick your asses.

NexusWulf

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Re: Hanging Hills (4 Stage Dungeon) "Planning, Teasers and Ideas"
« Reply #80 on: June 14, 2016, 09:09:39 am »
The whole point of mapping contest and contribution is show design of maps. If you put one screenshot which shows small part of the map, other people can not give you suggestions. However if you show your work private to developers then it is ok.

You do realize this is not for the mapping contest, this is my personal project, which i will send the devs when it is done, how they implement it, is their thing
Welp im here now, too late to run away.

Make content, not complaints. -zekromo👑


NexusWulf

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Re: Hanging Hills (4 Stage Dungeon) "Planning, Teasers and Ideas"
« Reply #81 on: January 25, 2017, 04:24:51 am »
Look who just started to map again.

This time have a tasty treat and the first look at the 3rd Stage of Hanging Hills ;)

Real life is quite distracting, but i try to come back and finish what i have started.


Cheers, NexusWulf

Welp im here now, too late to run away.

Make content, not complaints. -zekromo👑


General Devon Oliver

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Re: Hanging Hills (4 Stage Dungeon) "Planning, Teasers and Ideas"
« Reply #82 on: January 25, 2017, 03:41:45 pm »
nice sub level it looks like a subway or sewers, nice work .
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zekromo

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Re: Hanging Hills (4 Stage Dungeon) "Planning, Teasers and Ideas"
« Reply #83 on: January 25, 2017, 06:24:24 pm »
NexusWulf! Where have you been mate?! It is wonderful to see you return and bring with you some more content :) I'm glad you are back, maybe this time you will be trapped in these dark depths  :D Nice addition as always my g
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NexusWulf

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Re: Hanging Hills (4 Stage Dungeon) "Planning, Teasers and Ideas"
« Reply #84 on: January 26, 2017, 03:25:55 pm »
NexusWulf! Where have you been mate?! It is wonderful to see you return and bring with you some more content :) I'm glad you are back, maybe this time you will be trapped in these dark depths  :D Nice addition as always my g

Aye cheers man, well i thought why not get started again and finish what i have started ^^
Welp im here now, too late to run away.

Make content, not complaints. -zekromo👑


NexusWulf

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Re: Hanging Hills (4 Stage Dungeon) "Planning, Teasers and Ideas"
« Reply #85 on: February 16, 2017, 11:51:58 am »
Hello People, this is a New Chapter, from here on i will actually rebuild Stage01, as i was very unhappy with it, in matter of size and style. so yeah it will be delayed a lil more ! woohoo
Welp im here now, too late to run away.

Make content, not complaints. -zekromo👑


NexusWulf

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Re: Hanging Hills (4 Stage Dungeon) "Planning, Teasers and Ideas"
« Reply #86 on: February 16, 2017, 11:52:12 am »
Take a first looker on the new Stage 01 as you can see it will be quite increased size :)

« Last Edit: March 02, 2017, 12:36:43 pm by NexusWulf »
Welp im here now, too late to run away.

Make content, not complaints. -zekromo👑


NexusWulf

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Re: Hanging Hills (4 Stage Dungeon) "Planning, Teasers and Ideas"
« Reply #87 on: February 16, 2017, 11:52:22 am »
Reserved
Welp im here now, too late to run away.

Make content, not complaints. -zekromo👑


NexusWulf

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Re: Hanging Hills (4 Stage Dungeon) "Planning, Teasers and Ideas"
« Reply #88 on: February 16, 2017, 11:52:36 am »
Reserved
Welp im here now, too late to run away.

Make content, not complaints. -zekromo👑


NexusWulf

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Re: Hanging Hills (4 Stage Dungeon) "Planning, Teasers and Ideas"
« Reply #89 on: February 16, 2017, 11:52:47 am »
Reserved
Welp im here now, too late to run away.

Make content, not complaints. -zekromo👑