pvp players were never majority in fonline
we are aware of problems in tanks and I believe that they are addressed in post-wipe mechanics.
i believe i mis-typed, im aware that pvp players are only ~20% of the game, maybe only 10-15% are doing TC. i should have said that, the majority of players participating in TC PVP are the players with a toxic attitude. my experience with non-PVP or at least, non-hardcore PVP players, in hub and other areas, leads me to believe that most players have a healthy supportive mindset and understand that winning does not always mean fun, especially if victory is only gained through illegitimate terms. (current TC and casual PVP situation is unfortunately rife with exploits, log-off timers being ignored, etc etc)
im very glad to hear you've made changes to tanks, and i think that having the combat become more balanced will have a positive effect long-term on the whole server, by creating a more competitive environment for casual/non-TC PVP, thereby giving the game more "life expectancy" for players looking for PVP outside of TC scenarios.
i believe there is great untapped potential in this game for non-TC pvp, but its always been held back (fonline in general, not just reloaded) by artificial game difficulty in the form of requirement of "power builds" - something you're probably more familiar with than myself, even. PVP should be for everyone, not just the few tryhards who learned how to manipulate numbers favorably in 20 year old game engine.
besides PVP changes, im hoping there are some changes to item & caps economy as well, to adjust the scarcity factor to something that feels more "wasteland-ish" while still maintaining fun factor and eliminating pointless grind. (aka... that other server)
once the rate of accumulation (too high right now) and rate of decay (non-existent) are adjusted, i believe that this server could go for much longer periods between wipes.
the last thing i wanna see changed is limit of 2 implants per character... a fully implanted character is stupidly overpowered, and is not a reflection of anything positive on the player, but is merely a showcase of their ridiculous time investment into the game.
such mechanics that allow raw time investment to be the deciding factor in situations like casual PVP create a sour taste in the mouth of players that are looking for competition of wits and quick-thinking.
however, that being said, this is a "brain" game, not a "skill" game, and of course, fully implanted characters are not unkillable by any stretch of imagination, so its only a minor complaint... yet, i still feel its relevant enough to be considered.
thanks for replying to me directly, im sure you know already but im one of your biggest fans. keep up the good work and thank you for dedicating your time to running this game for us.
you're the hero we need but do not deserve!