March 29, 2024, 02:26:42 am
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Topic: QoL improvement -Set NPC/Player awareness on client start.  (Read 2399 times)

Slowhand

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QoL improvement -Set NPC/Player awareness on client start.
« on: September 28, 2017, 11:24:02 pm »
Just in case someone didn't know how...

Find this in "Reloaded.cfg" file:

Quote
[Reloaded]
....
Awareness=1
DisplayNames=1

and add these:

Quote
ShowNpcAwareness=true
ShowPlayerAwareness=true

Now you don't have to press F7 and F9 each time you start the game.

Would be a nice QoL improvement to put this into next client, or have it auto save. I did the code on ReloadedV2 it's 2x 4 lines.

Perteks

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Re: QoL improvement -Set NPC/Player awareness on client start.
« Reply #1 on: September 29, 2017, 10:56:57 am »
If its possible to make transparency and no roof on start too ?

Slowhand

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Re: QoL improvement -Set NPC/Player awareness on client start.
« Reply #2 on: September 29, 2017, 11:32:27 am »
If its possible to make transparency and no roof on start too ?

I do not know that. If it's part of the 'new' engine, then probably hard coded and not worth the trouble, if it's a reloaded feature, then most likely yes.

If you have ideas about QoL changes feel free to post them, maybe they are a quick and easy change, who knows.




Jared

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Re: QoL improvement -Set NPC/Player awareness on client start.
« Reply #3 on: October 02, 2017, 02:28:52 pm »
I run this as my script:

[Reloaded]
Autosave=0
DisplayTCZones=0
DisplayTC=1
MouseScroll=1
FogColor=0 0 0 64
Awareness=1
DisplayNames=1
ScreenshotName=screenshots/%YEAR%.%MONTH%.%DAY%_%HOUR%-%MINUTE%-%SECOND%.png
LogfileName=logs/%YEAR%.%MONTH%.%DAY%_%HOUR%-%MINUTE%-%SECOND%.%EXTENSION%
WallRoofTransparency=25
GameInfo=3
Jared