April 18, 2024, 09:28:30 am
Username:

Password:

Topic: Modoc North Spawn  (Read 4850 times)

Awgy

  • Supporter
  • Posts: 383
  • Because of the reason
    • View Profile
Re: Modoc North Spawn
« Reply #15 on: December 19, 2016, 10:07:47 am »

Why though, it's only for modoc, spawns like Residential or south in broken hill are fine because the team isn't splitting up. Modoc north does.


That is Big +1. In Modoc north spawn You can literally spawn completely separated from team, not even knowing that there is dozen enemies in a corner, half team spawns left of building half team spans right of building, weird spawn.

swinglinered

  • Posts: 186
    • View Profile
Re: Modoc North Spawn
« Reply #16 on: December 20, 2016, 10:25:52 pm »
Is there still the Modoc area from the "wolves quest" from FO2? It would be an entertaining spawn point.

fake edit:

I mean being able to come through the Brahmin Pasture or Farrel's Garden.

Perhaps sneak in from Ghost Farm using the caves under the well or outhouse. Oh, they're not connected to Ghost Farm due to cave-in. Could change that.

link:  http://fallout.wikia.com/wiki/Modoc
« Last Edit: December 20, 2016, 10:43:49 pm by swinglinered »

The Trooper

  • Posts: 217
    • View Profile
Re: Modoc North Spawn
« Reply #17 on: February 13, 2017, 01:51:37 pm »
+1 for paint skills!

Koniko

  • Supporter
  • Posts: 495
    • View Profile
Re: Modoc North Spawn
« Reply #18 on: February 15, 2017, 10:27:59 am »
It certainly could ease the pain of spawning  inside of Modoc North.  I could make it if I'll be ensured about implementing it into game this session.

S.T.A.L.K.E.R

  • Posts: 946
  • S.🅱.A.W.N.E.A.S.T
    • View Profile
Re: Modoc North Spawn
« Reply #19 on: February 20, 2017, 09:17:38 am »
It certainly could ease the pain of spawning  inside of Modoc North.  I could make it if I'll be ensured about implementing it into game this session.

Make it china man, and your gulag sentence is 1 week shorter  :D

+1 for paint skills!

 8)