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Topic: Modoc North Spawn  (Read 4856 times)

S.T.A.L.K.E.R

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Modoc North Spawn
« on: February 28, 2016, 08:54:55 am »
I have 2 suggestions for this. Currently when you click north, you either spawn far left or far right and IMO it's annoying as fuck. Causes team to split one of the main reasons

A : Remove spawning far left and only make players spawn right

B : Split North into 2 new spawn points, North East and North West as in dank painted screens

Spoiler: show




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« Last Edit: February 28, 2016, 09:05:57 am by S.T.A.L.K.E.R »

PrebaTHC

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Re: Modoc North Spawn
« Reply #1 on: February 28, 2016, 09:03:37 am »
Reasonable,would make modoc pvp more edgy +1
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FrankenStone

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Re: Modoc North Spawn
« Reply #2 on: February 28, 2016, 01:51:36 pm »
SPAWN EAST!

Troll

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Re: Modoc North Spawn
« Reply #3 on: February 28, 2016, 03:40:15 pm »
I like the idee, it's always messy when the teams spawn all around the map north, and a new spawn spot is always good.

Bison

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Re: Modoc North Spawn
« Reply #4 on: March 20, 2016, 12:47:08 am »
I support this, good suggestion.
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Solaire

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Re: Modoc North Spawn
« Reply #5 on: March 20, 2016, 02:40:24 am »
Seems reasonable

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FrankenStone

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Re: Modoc North Spawn
« Reply #6 on: March 20, 2016, 04:02:20 am »
praise the water

Jeffrey I

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Re: Modoc North Spawn
« Reply #7 on: March 20, 2016, 01:08:27 pm »
Good suggestion, I agree this could make spawning in North much simpler. 8)

Mighty

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Re: Modoc North Spawn
« Reply #8 on: August 02, 2016, 03:40:40 pm »
I dont like this idea, because many cities have wide spacing of spawn points
There is no sense to change all cityes spawn points
Also is bad because spawnhexing/Plastic Explosives

Seki

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Re: Modoc North Spawn
« Reply #9 on: October 18, 2016, 07:58:59 am »
There are advatages and disadvantages of both narrow and wide spawns and i agree with Mighty's opinion too, all wide spawns would have to be changed then. It seems unreasonable to me.

Kilgore

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Re: Modoc North Spawn
« Reply #10 on: October 18, 2016, 09:20:23 am »
I think that wide spawns (like in Modoc downtown/north) are annoying and risky, so there is no reason to keep them like that. There is a difference between very limited spawn area (New Reno Commercial Row for example) and a wide spawn, so maybe we can choose something in the middle.

Lucky man

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Re: Modoc North Spawn
« Reply #11 on: October 18, 2016, 10:50:12 am »
+1 or +2

The Trooper

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Re: Modoc North Spawn
« Reply #12 on: October 18, 2016, 11:25:42 am »
if there wasn't for wide spawns everybody would be camping "tight" spawns with c4 or nade launchers :)

Gargantua

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Re: Modoc North Spawn
« Reply #13 on: October 18, 2016, 03:36:47 pm »
A wide spawn is fine.  It's a gamble a TC leader has to consciously make.

S.T.A.L.K.E.R

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Re: Modoc North Spawn
« Reply #14 on: December 19, 2016, 05:19:30 am »
I dont like this idea, because many cities have wide spacing of spawn points
There is no sense to change all cityes spawn points
Also is bad because spawnhexing/Plastic Explosives

Well if you add multiple spawns around the map, it wouldn't be a problem. And this is for modoc, no one is gonna be waiting to hex you at spawn, or camp with plastic explosives because no one does that, especially if it's far away from TC zone. You spent too much time in Reno where majority of spawns are tight.

And these new spawns can be big, like spawns of broken hills.

There are advatages and disadvantages of both narrow and wide spawns and i agree with Mighty's opinion too, all wide spawns would have to be changed then. It seems unreasonable to me.

Why though, it's only for modoc, spawns like Residential or south in broken hill are fine because the team isn't splitting up. Modoc north does.