April 28, 2024, 11:26:06 am
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Topic: terminal for base  (Read 1480 times)

knuckle

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terminal for base
« on: February 09, 2016, 10:11:19 pm »
have a option to buy a terminal in base or computer.

buy drugs from shops as normal, but once you have bought the drugs you can put them into the computer like a locker.

now with the computer or terminal you can set up options.

for example option 1 you can call tank and set it so that with tank it takes beer phyco buffout nuka cigs wot ever.

option 2 sniper and set drugs

you can set up different types of options call them what you want like your chars names or the terminal already has them installed you just got to assign what drugs you wish to take from them.

but with the terminal you cannot buy drugs, purchase them as normal, but install them into computer once bought.

saves time from taking them out individual each time.

Troll

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Re: terminal for base
« Reply #1 on: February 09, 2016, 10:20:46 pm »
This could be fun on a nuka machine instead of the terminal.

Dr. Mengelito

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Re: terminal for base
« Reply #2 on: February 11, 2016, 11:41:57 am »
Ah, yeah this could be cool, make a requirement for science to set it up aswell and give that poor skill some attention.

"The infiltration took a huge toll on my physical and mental health; I was haunted by nightmares of being exposed to the faction I was infiltrating, other nightmares being of Mengelito." -Lash 2016

FireFlare

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Re: terminal for base
« Reply #3 on: February 11, 2016, 01:41:50 pm »
I like this suggestion, sounds really handy also that Science would count in on set up would be awesome

Gargantua

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Re: terminal for base
« Reply #4 on: February 11, 2016, 06:37:33 pm »
+1

Faction terminals with faction resources.  Like a bank.   Players can get an allowance to remove stuff based on their rank. (no one stealing shit)  And they can be purchased/installed at each faction base for a million caps per.

Make it so the terminal can be destroyed with C4 in the event of base rape ! :)

borkolok

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Re: terminal for base
« Reply #5 on: February 12, 2016, 05:55:17 am »
1/ 50/50 chance of it being hacked or self-destructing.(when hacked by non-faction member)+ 125 science req.
2/ after hack you can use it and then take it to your base.
2.1/ or fill it up with c4 so the next time it's used it will blow up  + kill everyone in a wide radius + destroy all of their gear.(people are just gonna sneak into bases to hack terminals and boobytrap them lel)
2.2/ an alarm should sound off when someone uses science on a terminal + 2 min CD on science.(successful or not)
2.3/ faction members have a 10% chance to hack it with 125 science.(ideally they shouldn't be able to hack it at all)
3/ a container next to the terminal where you deposit the items. that way you can just put all there and tell the terminal to restock.
4/ unload all items into container option.
5/ put items in container *combat armor* + *combat helmet* + *.223 pistol* + *100 x .223 ammo* + *10x stimpak*. then you go to the terminal. press CREATE NEW LOADOUT. you say the loadout's name, say *.223 gunslinger*.
6/ you can browse loadouts and press ".223 gunslinger" and you automaticaly get that in your inventory. or barter screen.
7/ loadout access based on rank.
8/ have several terminals in each base. that way the officer terminal can be more heavily guarded from infiltrators.