I'm sure that, just like me, the community of Fonline Reloaded would be very interested in creating maps to add to the
vault of the wasteland
, however, just like me (or maybe it is only me
), there are a few things that really do need a little bit more clearing up. I will lay them out in numbered points not just to help me, but possibly any others in the community.
1) Right off the bat is to actually get the mapper up and running. In your handy weblink and readme file included with the download, it says that:
"To run a mapper, specify the server and client path in the Mapper.cfg file" Now I will admit that I am new to the mapper and how it functions so I do not fully understand this bit. I downloaded and extracted the file to a folder with the path directory
C:\Games\FonlineDev, and in the mapper.cfg I have made many attempts (all in vain) in trying to get this to work. I can only ask for an example on how to do this so I can get up and running creating some stuff for this awesome game.
2) I do not know if this is an issue that correlates with the above, but again in your readme file it says to copy
MY fallout.dat into the mapper's data directory, so I assumed it to be from
MY "real" Fonline Reloaded directory, ie
C:\Games\FonlineReloaded, that I go on to play on my proper account. It came up with the message "Unable to find ..\Client\Master.dat" and "Unable to find ..\Client\Critter.dat"
I know that also included in the readme file is:
"If you don't have fallout.dat, you can copy master.dat and critter.dat files there"First of all I used the fallout.dat so I do not understand that part, but secondly if that is the issue, where can I find such files? I own a copy of Fallout 2 that I could use a .dat extractor on to retrieve such files, but then I dont know if it is even compatible with fonline reloaded. Again, an example would be appreciated.
3) After this whole clear up and the mapper starts working, is there anyway to test the creations that have been made?
Many thanks in advance,
Zek