April 26, 2024, 03:19:14 am
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31
Suggestions / Re: Container Filter : Statted / Unstatted
« Last post by Slowhand on July 23, 2023, 02:32:09 pm »
Messing with interface is not optimal as it requires engine code changes + lot more...

However the engine was designed with the flexibility to achieve what you want on Angel Script part in mind, there is a similar solution for bottle caps, dollars and 'real bottle caps' (whatever those mean), should be on top always, if the container/merchant/whatever has it.

So on the AS part, devs could for example sort the items in container so that statted weapons and armor are on top.

Would such a solution animate a crazy farmer's mouth into a semi circle?
32
Tools and Modifications / Mutation feature testing tool
« Last post by Slowhand on July 20, 2023, 06:24:07 pm »
Hi everyone.

I was working on the concepts of a new/old feature, Mutation, which would allow player to change their specials, skills, perks, trait and skill tags without removing their progress or implants via Book of Achievement character deletion option.

Since this feature is very problematic, first I made a character creation (or planning) tool in Java, that can be used to create and level up character and via dialogue test the mutation feature, as in to find possible exploits, bugs, loopholes, whatever...

Obviously introducing such a feature to the game is very risky thing (exploits found and not reported fixed by player mess up the characters of game, basically a free character stats cheat) and if failed game breaking (only fix would be to wipe and go next season rofl)

The workflow:
 - design Mutation concept (done)
 - make tool to test and fix the concept (done)
 - publish tool to players to test the concept and report issues (we are here)
 - fix the bugs in concept and retest
 - implement the FOnline code for the concept on a test server
 - test publicly once more (players need to download server and client, run it localhost to test)
 - fix reported bugs and thus feature is ready to deployment (if wanted) to FOnline servers (hopefully this one as well)

So, assuming this work gets ever finished and introduced to Reloaded at some point, here is the logic and the tool that you as a player can use to test for possible bugs.

Feature concept: (logic or how mutation should work in specific cases is written in first few comments)
https://github.com/Sasabmeg/FOnline-BraveNewWorld/issues/52

Character-planner mutation tester tool: (Java 17+)
newest on git - https://github.com/Sasabmeg/foclassic-char-planner/blob/main/target/foclassic-char-planner.jar
newest on google drive - https://drive.google.com/file/d/1qjqGFzGwjWAc6uBi319RhR9MMZ6odkSs/view?usp=sharing

If you find any bugs you can report them here, on discord or on the github issues page above in comments.

To run the tool you'll need Java 17 or later. If you have trouble, make sure you uninstall previous java versions before installing java17 or later and if still issues, try the jarfix tool at: https://johann.loefflmann.net/en/software/jarfix/index.html

After jarfix double clicking JAR file in windows should run it, alternately you can open a console and type: java -jar foclassic-char-planner.jar
33
Game Help / Re: were is my cockroach
« Last post by Shamessa on July 09, 2023, 08:26:39 am »
you've died IN car, right?

If so, car will be lost.

If you flee of encounter while in fight, lefting car stranded, you can return to encounter (yellow circle on map). It lasts few minutes.

34
Game Help / Re: were is my cockroach
« Last post by c_hieter on June 26, 2023, 12:24:07 pm »
anyone?
35
Game Help / were is my cockroach
« Last post by c_hieter on June 24, 2023, 07:42:13 pm »
while traveling i got attacked by floaters and whatever nasties.
i killed them and left, but did not noticed i was poisoned.
along the way i died. respawned and could not find my ride.
is it gone?
is it in another area of the map and i just need to find it?
last i remember it would show up as a red circle on the map.
anyone have any answers?
36
News and Announcements / Re: Donations Info
« Last post by c_hieter on June 24, 2023, 07:33:52 pm »
i had a hell of a good time.
the hotel Boss is a happening place.
i did not get laid, but i did have fun.
37
News and Announcements / Re: Donations Info
« Last post by Kilgore on June 22, 2023, 05:35:31 pm »
Hello c_hieter,

Thanks for your support! I hope you had a good time while in here.
38
News and Announcements / Re: Donations Info
« Last post by c_hieter on June 22, 2023, 02:28:03 pm »
50euro.
actually i am just south of Warsaw and finished a job.
off to Haifa Israel tomorrow.
thanks for still being running.
39
Bugs / Re: FN FAL and FN FAL HPFA dmg stats bug
« Last post by POWERPUFF on April 25, 2023, 11:52:21 am »
I've noticed weird stuff with this weapon. Deterioration is decreasing visible DMG stats!

Once you equip FN FAL with 100% condition, it shows 23-34 DMG in "Inventory" stats. But when deterioration kicks in, it lowers visible damage acordingly to deterioration. So, weapon with 50% deterioration will show 12-17 damage in "inventory".

Also, FN FAL shows "fast reload" perk, yet it ain't there,

23-34 to 12-17 sounds like you switched from a single shot mode to a burst mode.
40
Game Help / Re: Lost password
« Last post by POWERPUFF on April 25, 2023, 11:48:47 am »
Hi,

No.
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