March 06, 2021, 11:24:38 am
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1
General Game Discussion / Re: Flicks buying price raises. How?
« Last post by Bolverk on February 28, 2021, 09:28:24 pm »
Well maybe this true , but today Flick is buying M60 from me at 1680 caps per one M60. Don't know where the limit is.
2
General Game Discussion / Re: Flicks buying price raises. How?
« Last post by giang on February 27, 2021, 07:12:20 am »
It's because each time you make a trade with town's merchant, your reputation with that town increase, therefore increase buying/selling price of item, however there's fixed price for some item when trading with merchant who's not interested in that item
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General Game Discussion / Flicks buying price raises. How?
« Last post by Bolverk on February 26, 2021, 11:38:07 pm »
Well I didn't check that out in season 3. But in this season 4 I was doing a lot of scavenging and I got Gunsmith Big Guns 1, and 2 I set a tent middle of Klamath and Den. After that I started selling crafted M60 to Flick in Den as he was paying best. 1590 caps per one m60. But after I was selling him some crafted M60's I started that his buying offer raised from 1590 caps to 1620 caps. And after selling him even more M60's his buying offer raised from 1620 to 1650. This was reached without any Charisma rising or any barter skill risising by up a point. My Barter is only 4%. My Character player stats didnt change ST 6 ,PE 8 ,EN 8 ,CH 1, IN 6, AG 8, LK 3 and that rise of price to sell? Nice :)

Maybe this "price selling upgrade" is noticible from other m60 well buyers, one I know of is in Broken Hills, I will check him out if his price for selling m60 changes on higher :)
4
The Workshop / Re: Reloaded 2nd Session Source
« Last post by Slowhand on February 26, 2021, 05:54:56 pm »
If anyone experiences broken link on S2, try: https://www.fonline-reloaded.net/files/source/ and download from the list.
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Faction Announcements / Re: Faction Emblems & Colors
« Last post by Henry on February 24, 2021, 07:00:09 pm »
Image:
Image Link: http://i.imgur.com/IYY7jgO.png
Faction Number: 206
Faction Name : Generic Name 13
RGB: 150, 255, 0
Note: Thanks to Annabella for helping me with this image over a year ago.

Request Status: Requested...
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Faction Announcements / Re: Faction Emblems & Colors
« Last post by Horrig4n on February 24, 2021, 03:30:11 pm »
Desert Roamers
Faction number 213
Faction color 242 194 70
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Faction Announcements / Faction Emblems & Colors
« Last post by Kilgore on February 19, 2021, 05:05:21 pm »
Post your faction emblems here so we can add them to updater.

Requirements:
- 15x15 pixels
- .png format
- Provide faction number from ~factionnames list.

Post Namecolorizing color of your faction so we can add it to PublicNamecolorizing and it will work for all players.
Make sure you have tested your chosen colour in game via CustomNamecolorizing first and it's really what you want for your faction.

Requirements:
- RGB format
- Provide faction number from ~factionnames list.

If you want to EDIT your faction icon/colour, make a new post instead of editing the existing one.

Posts that don't meet these requirements will be considered as spam.
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News and Announcements / Re: Server wipe
« Last post by Kilgore on February 19, 2021, 05:01:43 pm »
4th session is now UP.
Remember to run updater before launching the game.
Have fun!
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Tools and Modifications / Re: Lil' Mod (hexagons, crosshairs, cursors and shaders)
« Last post by Ermac on February 19, 2021, 08:35:35 am »
Quarantine Version V18 Changelog:
- Crucial change -> Shader code optimized in favor of better performance (Check effects files in Notepad++).
- Full body (contour) colorizing intensity is lowered; check on the image.

Download links:
LilModV18Red: http://www.mediafire.com/file/he1mpxl79bbw4bn/LilModV18Red.zip/file
LilModV18White: http://www.mediafire.com/file/bhfgjweqrrvd5fv/LilModV18White.zip/file

Two ways of installing them are (concisely):
1. Extract zip archive into FOnlineReloaded/data folder, delete cache (necessary for effects to take place) and then run the game.
2. Put zip archive (without extracting) into FOnlineReloaded/data and include it in DataFiles.cfg with data/LilModV18Red (which is red) or data/LilModV18White (which is white), deleting Cache and then run the game.

Screenshots (cursors and egg on the left with contour shader on the right):


Thank you for using LilMod and take care!
10
News and Announcements / Re: Server wipe
« Last post by Kilgore on February 15, 2021, 08:09:49 pm »
Domination mode is implemented, only needs a proper map - planned to be a part of Dayglow.
Base control was partially implemented, I think, and scrapped. Balancing pvp and pve in one activity is quite difficult, maybe it needs a new approach.
Map modifications - some were done, but more are needed.

We've got some other plans like faction score system for example. More info on that later.

Unfortunately, a sharp drop in performance/stability took us by surprise, and I chose to get the game to the working state again, that's why server wipe is so early and only with minor fixes.

At least there were many fixes since the start of 3rd session so the problems with unbalanced farms and various exploitable features will be gone with wipe.
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