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Messages - Seki

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31
Game Help / Re: General Questions / Answers
« on: October 05, 2017, 06:42:43 pm »
Can you change your respawn point location? Make it your tent/safe house/faction base?
no

32
Closed bugs / Re: [Encounter] Broc flowers respawn over scenery
« on: October 05, 2017, 05:00:26 pm »
I don't think anyone can seriously expect bug reporters to browse through all the bugs
you dont have to browse, it takes like 5 seconds to write "broc flower" into search and scroll down a bit

33
Closed bugs / Re: [Encounter] Broc flowers respawn over scenery
« on: October 05, 2017, 04:00:00 pm »
wow so what? this bug has been reported 3 years ago and still not fixed to this day.

you should probably read this..
https://forum.fonline-reloaded.net/index.php?topic=9.msg14#msg14
Quote
- before you report a bug, please check if it wasn't reported already or if it's not listed on "Known issues" list below


btw with this logic we could just repost all bugs from 3 years ago. it would only end up creating a spam
just because bug was not fixed it doesnt mean that devs forgot about it, not fixed bugs are easy to find since they stay open in bugs section so they doesnt need to be reposted while fixed bugs are (usually) moved to closed bugs section
reason why its not fixed is probably not that it was forgotten but because it has low priority, there are other, more important bugs to be fixed or features to be added, devs have only limited time and reporting old bugs over and over does not help

34
General Game Discussion / Re: Please add some more pvp actitvity.
« on: October 05, 2017, 02:57:32 pm »
devs already said they are planning to add some more pvp related stuff
+ Additional PvP modes/locations (Base control, Domination);
+ Further map modifications (some of current maps are *VERY* temporary);
+ Large dungeon with full loot enabled;
just wait for it :)

35
Closed bugs / Re: [Encounter] Broc flowers respawn over scenery
« on: October 05, 2017, 02:53:13 pm »

36
Bugs / Re: Broken Armor AC and AP bonus
« on: October 03, 2017, 09:53:42 am »
Dont think it really matters but ye it would make sense if broken armor would not give "magic bonuses".
They also give crit chance and crit power reduction i guess.

37
Suggestions / Re: Radiation ammo and such.
« on: October 02, 2017, 08:45:05 am »
I would definitely not combine radiation with combat.
It could end up being very annoying and also as someone already mentioned, abused for trolling. You could keep target alive and stack his radiation. Also some new players may have a trouble then getting rid of it.
Dont know if it would be that much fun if in middle of TC you would have to start eating radaways because your stats are dropping.
Rad ammo wouldnt have use in pve and would only be annoying in pvp.
Instead it would be nice to see some more areas with radiation like glow for example.

38
Game Help / Re: NPC ballance question
« on: October 01, 2017, 10:49:34 pm »
There is no balance  8)

now seriously, yes, these npcs are a bit too much to solo, some changes would be nice
until then you should try in TB or in party

39
Toxic Caves / Re: PvP in Season 3 is LITERALLY definition of griefing
« on: October 01, 2017, 11:48:20 am »
.

40
Closed bugs / Re: "Do i smell a rat"
« on: September 29, 2017, 02:49:35 pm »
Was this fixed I can't remember .....
Did it few hundereds times since reducing amount of molerats spawning and i didnt had any problem with it registering killing of all rats anymore but i think it still can spawn on top of hub or necropolis. I didnt play last week but there wasnt any changelog so i guess that bug is still there unless there was some more ninja changes.

41
Suggestions / Re: New types of children.
« on: September 28, 2017, 09:23:10 pm »
"You know what this game need, some kids to slaughter coz why not"
actually there is a repeatable quest where you can kill groups of childrens over and over  ;D

42
Suggestions / Re: Some thoughts
« on: September 27, 2017, 10:12:42 am »
I disagree..
- 300% skill condition thing was fixed in 2nd season already and i dont feel like items deteriorate too fast, they last for quite long if you repair them with super tool kit
- its a multiplayer game, who said that you have to solo dungeons ? I like it way it is now, it encourges players to play together and for solo players there is alot other content
- i always felt like leveling through crafting and caravans was too fast in s1 and s2, it didnt took long time to reach a point when you didnt even know where to even put skill points because you already had all skills which you needed and then you lose motivation to level up
Everyone wants to level up faster and faster but sometime you have to think about what is better for game, not what you want.
Nerfing private mines does not affect new players and old players will find other way to level up, just look at vtdb leaderboards. I didnt play much this season (yet) and i made it to level 87 with only around 25 hours of playtime. If you time your telltales cooldown properly, you can make crazy exp.

43
Character builds / Re: Sniper Build
« on: September 24, 2017, 04:56:58 pm »
thats a good point but you dont need move FoV, considering its pistol build you could go 4 pe, 10 ag and sharpshooter instead of 6 pe, 8+2 ag and gain ag and you would have same fov, ap and extra crit mod reduction from sharpshooter on top of it
sharpshooter > gain X

44
Suggestions / Re: aiming for head
« on: September 23, 2017, 09:57:18 am »
Groin 2 ap and head 1 ap ?
Makes no sense, there is no reason to aim head now but i dont think that this is right solution.

45
General Game Discussion / Re: How honest is hit chance marker?
« on: September 22, 2017, 11:04:57 am »
What about changing fastshot hit chance to always count as unaimed even when it rolls aim to avoid confusion ?

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