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Messages - NexusWulf

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31
Closed suggestions / Re: Open Battleground Location?
« on: April 27, 2016, 09:41:16 am »
A interesting concept would be a NPC that could spawn you to certain areas and that you could pay prize money in a pot and when you are in the map and enough player are found "1v1" you are going to be placed in the Arena of your choice a other player has chosen aswell, from there on you are in a *spawn cabin* so you cannot be spawnkilled instantly having a few random cabins around so you have diverse Spawnpoints every time, and after the fight you can take the equip of your killed opponents and leave the area + the price money that has been bet.

This could be a approach for a more organized and PVP-friendly playstyle if you want to duel with etiqutte.

Also there could be a Boss NPC in the middle of the map to add danger along with the Players.

Also there could be brocflower and xanderroot spawns so you can have a small first aid around the map to draw out battles.

The winner will be able to pick a type of ammo and a type of medication as reward and like caps (like 1000 caps also not that much ammo like 200 shots and 2 meds like stimpaks, buffout or jet)

could make it interesting to maintain fighting longer if you have honourable people who actually give you your equipment back, otherwise you have a risk to lose and gain stuff.

32
Critic on current cave progress - I'm sorry man, but the inside of the cave looks pretty rough. The randomly placed shit is just a huge turn off. It looks cluttered and not thought out. Maybe if this was a make-shift bomb shelter for multiple families it would make more sense. But this is just a bad-guy cave, right?

On a positive note, the outside looks much better than before. Don't give up on it! Check out THIS if you need motivation!

Certainly it is but still you gotta think about it what if certain bad guys are housing there for quite a while ? they need to sleep somewhere atleast, and that that we are talking about raiders / bandits after all you can imagine they are not going to put everything neatly together haha.

but thanks for the link and suggestion, the progress is sadly quite slow atm still working on Stage 03 now to figure out how to make this kind of scenario work (limit in assets). But overall it is steady new progress will be posted soon so stay tuned :D

33
Status Update 0.5 Stage 02 (Check first page and there the first post)

Today i have populated a part of Stage 02 with some npc's which will be hostile towards you (like everything in this dungeon.)

Check First Post for a Picture.

34
The Workshop / Re: Reloaded 2nd Session Source
« on: April 08, 2016, 08:07:15 pm »
I cannot download these source files for some strange reason, it begins downloading and after like 16 Megabyte it just stops.

any suggestions ?

Thanks in advance.

NexusWulf

Edit: Problem has been solved on its own, after rebooting my computer it worked like a charm.

35
you should just make a complete map and let devs do the rest if they're interested in it. I don't think you should put any NPCs in it

Thanks for the reply

Sure thing but i would actually like to hear this from one of the devs personally, cause if they dont know how much and where to place the npcs it could just ruin the whole concept of the map i was working on.

Mapping isnt just putting tiles and objects together and smacking some npc's and weapons in it.

alot of thought is going through my head when i place assets on a map i am working on.

36
Heya everyone, i actually have a stop for now cause i have to reconsider my ambitions to create this dungeon.

I need some answers to the following questions by people who have proper knowledge about this.

1. what would you say is a fair Level to enter this dungeon (it will host all kind of dangers and is supposed to be increasing from level 0 - 30+)

2. Will it be sufficent to have a 24-72 Hour real life Cool down for the mission (you can re-enter it for 4 IRL hours), aswell trying to get it working that people who enter the map will have this cooldown aswell instantly (so people cant just go in that mission and do it again right after they are done) (FYI i already have implemented a 6 player Maximum per Stage)

3. Is there an agreement that you can or can't place Powerarmors / Magic lockers in Maps, and if they contain it should it be harder to obtain?

4. Are there any certain rules written down for mapping so i dont have to ask anything else ? cause Kilgores "if the map is good" is not really a suitable guideline to work on or with maps.

Thanks for reading i would really appreciate some posts here so i can continue on my map balancing and hopefully deliver before wipe.

37
Status Update 0.27

So adding a few more enemy types here and there ... but i am honest how about i let you guys decide ! the first 3 comments qouting me with some regular cave enemies as idea will be added in the following 3 production steps.


(noooo sadly no pic for now it could spoil too much of the fun what enemies you will encounter)

38
Like +1 Make it bigger and add there some more toxic shit around.

Oh trust me it is big ^^ atleast 2 times bigger than Stage01

39
News and Announcements / Re: Changelog 01/04/2016
« on: April 06, 2016, 09:44:12 pm »


^ This

I am not a PvP person, never was, but still i support what Mantis is saying there should be something that punishes you for mistakes and for risking something.

if it would be just like a drop mark for certain areas like when you capture a city or you go to the glow or perhaps do a PvE mission or dungeon it should keep the feeling of *i put my gear on the line to acquire more skill and equipment as compensation for my risk.*

things like random encounters yeah dont make your equip droppable at all im fine with that, but areas that are meant for PvP or PvE like Dungeons and City areas (Reno as example) should actually have this *flag* that marks you for dropping loot.

all over i am liking and disliking the current state of dying and penalties.

40
Status Update Stage02 V0.15

Righty-O delivering something i have just finished. What you guys think about that part of the Stage02 ?

(if someone could help me out on "how to add radiation" to areas i would grateful   ;D )



41
Status Update Stage02 V0.1

So after getting the "tiledmapper" the progress has be quite faster than expected. Take a look at the first room you will encounter in Stage02.



42
Word of advice: Never try to be TOO ambitious. Stick to what you know, and what you can produce. Baby steps. Start small, then gradually (slowly) improve by challenging yourself with one new thing.

Your surface map looks good, but there's a ton of bugs. You need to learn to use the tech items before trying to make a cave. Caves require scripts and code; you'll need to link an entrance map and an enter map. If you can't do that stuff on your own, then don't bother making it. Baby steps.

Take your surface map, add the border hex blocks, then the screen blocks, then the exit grids. Once that's done start using the entrance blocks, then the wall blocks, then the solid object blocks.

If you try to over do it, or over challenge yourself, or get too ambitious your projects will eventually collapse out of frustration when you're breaking your mind over trying to figure out something you can't already. Waiting for help is even more stressful when it doesn't happen in a satisfying time frame.

Don't get discouraged, but remember that before you jump into the pool you'll need to learn to swim, AND before learning to swim, you'll need a bathing suit. Both require money, so you'll probably need a job lol...  Baby steps.

why thank you alot, (why obvious things are obvious) i am not completly lost as in creating maps and desining layouts etc. but this Cave generator is a huge help, and that for i can finally deliver a proper looking map after having it reworked in a couple of days (real life stuff ...)

43
Hello everyone, sadly i am not progressing as fast as i did with Stage01, reasons are that i have never worked on a cave map and all over it is hard to get a proper looking layout with the walls. trying my best to deliver V0.1 today.

Rock On  8)

NexusWulf

44
Status Update Stage 02 V0.03

Just now filled everything up and refined it with a certain pattern that will be actually the cave you are entering in Stage 02

Any wishes and suggestions are welcome IF there is a certain thing you want added. in one of the empty chambers.


45
Status Update Stage 02 V0.01

This is just a rough layout and lemme tell you it has a impressive size.

The current mapsize goes with 236/199 Hexes almost more than 2 times the size as before !

have a peek on the rough planning.


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