April 19, 2024, 08:10:48 am
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Messages - NexusWulf

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16
Pretty sure that stuff isn't done in the mapper

Envoyé de mon XT1032 en utilisant Tapatalk

any ideas / hints where i could find that out ? A tool perhaps ?

17
Remember to make maps with rectangle scroll blockers.

Obviously... but instead of stating the obvious you perhaps have a clue how i can add radiation right ?

as in previews from the mapper i dont want to have the scrollblockers enabled, they are just a burden there.


Pretty sure that stuff isn't done in the mapper

Envoyé de mon XT1032 en utilisant Tapatalk

any ideas / hints where i could find that out ? A tool perhaps ?

18
Great job, about radiation...did you try to check SE map or Glow map ? There should be some answer.

Thanks man. Well i looked up those maps and i couldnt find anything i dunno if it is a tech object or generally just a map setting :/

i hope some of the devs can help me out.

19
Hanging Hills (4 Stage Dungeon)

Welcome to my humble topic.  :)

This topic is mostly for me to release the current progress on my map and taking suggestions from players and Devs.


The idea: "This Dungeon is about to be a PVE only Dungeon which has 4 stages each increasing in difficulty so beginners aswell as experienced players can have a blast playing the dungeon and dont get frustrated by OP enemies."

My main goal here is to achieve a map that is playable for all, mostly balance will be the focus.


So blast away with questions and blast away with suggestions they are all welcome.  :P

Over n Out
NexusWulf.  ;D

Edit:

From now on new posts related to content will be put on this beautiful post. (Thanks for the idea DocAN)

If you are interested in the earlier updates just browse through the first 3 pages.

EDIT: just keep on scrolling through the comments, i will post updates from there on :3

Status update 0.5 Stage 02

Finally can show off some new work hope you guys like this one, it will be a Cave section where Some faction will live and you can encounter  8)




Status update 0.7 Stage 02


[/quote]

20
Status Update Stage02 V0.95

Heya people today i have implemented the end area in which you can move deeper to Stage03.

So tell me what ya thinking, also give me suggestions, besides that if you do want to say *the tileset doesnt fit* i have a nice idea how about you just tell me where to find a tileset that could fit more ? Besides that enjoy and now for the *hard* part for me trying to figure out how i can add radiation to an area ...


21
That would be something new as hell, more diversity and letting do dungeon to players who doesn't use burster/tanks. Great idea man.

Spoiler: show
(Well, you can wait until they health drop around 50-75 and burst :D)


My qoute for life is "try something new, it may be your new Meta" :P so yeah i try to make it possible so you can actually go through the Maps without shooting once, aslong you have the skills to do so. A new thing i try to do with the next Stage is going with Waypoints and routes that the *guards* follow so you can actually plan and move through the map even with sneak and good timing.

Also the reason this dungeon takes a while is i try new stuff and ways to improve the gameplay experience with each stage so yeah :p  there is alot to discover that actually explains some (Soft Stories) aswell if you are adventerous.

22
Toxic Caves / Re: Mapper Tuto
« on: June 03, 2016, 10:42:37 am »
Indeed a very helpful tutorial with visuals for beginners, this i can recommend when you wanna begin with the mapper.  ;D

23
Idea of fight between two factions would be nice, but I'm afraid many of us will exploit it to wait until they will kill each other and than shoot those with low health :D

That is one of the strategies, but you wont get XP if you wait it out. So it is a risk/reward thing, in the end it is up to you what to do, i mean if you go through this dungeon alone you should consider waiting until the enemies have slain each other :P and i say it is not exploiting i say it is a wise choice tactical wise. Aswell if you are a sneak char you just slip through those fronts and bugger off into the next area ^^

No one said you have to fight everything you encounter ;)

24
Ghouls as slaves  or workes for those Raiders/Mercenaries to do jobs in highly radiated areas.


Or raiders/mercenaries as guns for hire for those ghouls, prewar citizens who knew where was hidden lot of cash, gear, medicine, etc. Now they use their knowledge to obtain those things in large numbers to hire bandits, the only way to stay alive in harsh wasteland on your own when you are not best marksman.



Or they were rich faggots, who didnt get in time in Vaults, now they pay skilled scums to became their bodyguards.

I like the Slave idea, how about a lil revolution and you are caught in the middle of it, fighting between 2 fronts having double the times of enemies ;) i mean people complain that they want a challenge i think this could fit it very well.

Also a shoutout to everyone: i need suggestions as in i wanna hide Holodiscs that tell stories about this whole Dungeon, so it is more alive and not just some derpy lame dungeon with no lore.

If you have ideas for lore just PM me if you wanna help out :)

think of a character, along with what the character should say, help me create a nice lively atmosphere with those holodiscs.

25
Events & Competitions / Re: Map Contest (REFLEX BOOSTER)
« on: June 02, 2016, 04:13:04 pm »
Welp looks like i will contribute my Hanging Hills Dungeon (when it is done ofc.)

also i am thrilled to see what other submissions may come :D

26

Update Stage02 V085


This time around i have started to work at the end of this stage, mainly there will be Raiders/Mercenaries and also Ghouls.

Any suggestions how those 2 factions would interact with eachother ?

Post it below :D



27
New Update for Stage02 V085

This time around i have started to work at the end of this stage, mainly there will be Raiders/Mercenaries and Ghouls.

Any suggestions how those 2 factions would interact with eachother ?


28
Cheeky FU***NG breeky,

so guys hello ... i am back from the dead, so yeah that means there will be finally new content in the FUTURE ... so yeh i had real life stuff and shiznits but i am back soooooooooo.....








kthxbai

29
Status update 0.7 Stage 02

So i have started to populate the Stage02 and got myself finally a nice idea for Stage03 that actually works so stay tuned something new will come out soon for Stage03  8)

For now it is the same pic as in Status update 0.5 02 but ! this time with some Population.

Check Page 1 for the image.

30
The Workshop / Re: Zek's Workshop
« on: April 27, 2016, 09:50:16 am »
Splendid work, indeed

i gotta say it feels good to see you progress that much, wish i could participate with ya haha but well real life keeps me busy.


Rock on and keep em coming  8) !



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