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Messages - zekromo

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346
Faction Announcements / Re: The Red Raiders!!
« on: March 28, 2016, 10:26:17 am »
I think Solaire has been breathing far too many bottles of red raider whisky, also it appears this faction only  lasted a couple of hours  :facepalm

We die, we die, we die again - Red Raider motto which is also a rip off Mad Max Fury Road but that is not my problem.

Praise the strong alcoholic beverages and improve the grammar and spelling!

347
Faction Announcements / Re: The Red Raiders!!
« on: March 26, 2016, 11:49:38 am »
Well this faction seemed to have dissipated.
1 man no plan  :facepalm

Praise da sun lmao !1!

348
Auctions / Re: Auction: Advanced TPR +1 AP
« on: March 26, 2016, 11:19:35 am »
A fast sale is a fast sale. I have seen a couple of people selling "god" tier items in the following style and at the same time I have seen some people, no harshness intended, complain about the price they are selling it for. However most of the time it appears it is because they can not snatch up the deal themselves!

349
Barter / Re: Level 85 book
« on: March 23, 2016, 11:01:32 am »
Check your PM dude

350
Faction Announcements / Re: The Red Raiders!!
« on: March 22, 2016, 10:12:05 am »
This looks like another "wannabe" raider faction following in the footsteps of the Khans. Before getting notice for your faction, you must first realise that you need to make it stable; this means having at least 3 to 4 members already that will be active frequently and having a means for a good income of money.

Also the way this post is written does seem a bit "childish" for a raider faction, and releasing your radio channel (might I add a pretty obvious radio channel just like having a radio channel 420 or 69) is a pretty silly idea; get prepared for many people spamming it now!

However the wasteland could do with more raider groups roaming and looting, so I like the idea of a small gang of bandits just causing trouble and making lives harsh, but do revise your post next time and try and stabalise before exposing. Good luck, see you out in the wasteland.

351
Barter / WTT Pulse Rifle
« on: March 22, 2016, 07:24:34 am »
I am WTT a pulse rifle, 100%/100% condition, for a nice number of caps and/or a good shipment of broc flower and xander root.

352
Faction Announcements / Re: List of faction names
« on: February 09, 2016, 07:52:31 pm »
The Plutonium Preachers

353
The Workshop / Re: Mapping
« on: February 07, 2016, 06:08:17 pm »
I'm sure that, just like me, the community of Fonline Reloaded would be very interested in creating maps to add to the  8) vault of the wasteland 8), however, just like me (or maybe it is only me :facepalm), there are a few things that really do need a little bit more clearing up. I will lay them out in numbered points not just to help me, but possibly any others in the community.

1) Right off the bat is to actually get the mapper up and running. In your handy weblink and readme file included with the download, it says that:
                                 
                                "To run a mapper, specify the server and client path in the Mapper.cfg file"

Now I will admit that I am new to the mapper and how it functions so I do not fully understand this bit. I downloaded and extracted the file to a folder with the path directory C:\Games\FonlineDev, and in the mapper.cfg I have made many attempts (all in vain) in trying to get this to work. I can only ask for an example on how to do this so I can get up and running creating some stuff for this awesome game.

2) I do not know if this is an issue that correlates with the above, but again in your readme file it says to copy MY fallout.dat into the mapper's data directory, so I assumed it to be from MY "real" Fonline Reloaded directory, ie C:\Games\FonlineReloaded, that I go on to play on my proper account. It came up with the message "Unable to find ..\Client\Master.dat" and "Unable to find ..\Client\Critter.dat"
I know that also included in the readme file is:
                               
                                "If you don't have fallout.dat, you can copy master.dat and critter.dat files there"

First of all I used the fallout.dat so I do not understand that part, but secondly if that is the issue, where can I find such files? I own a copy of Fallout 2 that I could use a .dat extractor on to retrieve such files, but then I dont know if it is even compatible with fonline reloaded. Again, an example would be appreciated.

3) After this whole clear up and the mapper starts working, is there anyway to test the creations that have been made?

Many thanks in advance,
Zek

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