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Messages - zekromo

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316
News and Announcements / Re: Changelog 01/04/2016
« on: April 05, 2016, 09:16:05 pm »
Why don't u start punishing yourself in real life for loss of these rare pixels that would disappear in few months anyway.
Well Koniko, I have already done that with Pokemon Fire Red on the GBA :D

317
News and Announcements / Re: Changelog 01/04/2016
« on: April 05, 2016, 08:31:22 pm »
Is this F.E.V. thing on the server still going?

Yes. Yes it is. I am going to slow down gameplay on this server until pre and post wipe probably. However I will continue making maps as it is the only way I can help add content to the game.

Anyways good luck to the dev team; they will need it. Some stuff is good whereas some stuff is bad - only by their hand can we all get redemption  :)

318
2% chance spawn rate inside magic lockers at both Warehouse and New Reno commercial. You have to be prepared for a serious fight against both slags and enemy players who also want the same thing!

319
News and Announcements / Re: Changelog 01/04/2016
« on: April 05, 2016, 09:53:43 am »
Taking away the loot system - a simple but basic backbone of reloaded that has been here since its predecessor 2238 - hurts the gameplay for both old players and new players. What attracted new players? Reloaded for what it was, and taking this away just damages the name of Reloaded so much. Celis Langmaid, Markus Dex and any others who are interested in this new change and are in full support of it: that is good of you but to be honest your arguments are weak against those who KNOW what Reloaded was before this update. Let me explain it like this:

New players/Bluesuits
Everyone starts off as one of these. I remember starting off fresh off the bat a couple months ago. I had NO idea of the game, basing my gameplay with only that which was found on the Reloaded wiki. It was a fun experience, doing the quests, doing the little Player versus Enemy things etc. Now I want to say this because this is for almost EVERY new player who plays the game: if they get killed they want to just abandon the game because they feel like they have just lost everything. I am saying this because that is how I felt. What is important to note is it is not ONLY death from other players, but also from anything else in this game, like the effect of poison, radiation - or in my case - getting killed by brahmins around Modoc following the wiki.

At that point I really wanted to just uninstall reloaded for that reason. But I didnt. Want to know why?
Because this game kept me interested. It kept me on my toes. From that day it made me who I am on this game right now. Players who quit after their first death are clearly not interested in the game and probably just view it as a post apocalyptic runescape or something.

Now, onto the broken game mechanics that can stem from this. The no loot option can give new opportunities of just "dicking" around and annoying the game for new comers even more than getting killed and looted. Here are many examples and what happened previously:

Players can start camping advanced workbenches in unguarded towns and kill anyone who comes to use them without fear of losing their gear. They can be wearing power armor, wield t4 weapons, etc. Sure they get killed by the militia, but they dont lose gear do they? Also what if it was the faction that held that town?

Dungeons like Glow and Ares. They were a challenge to do and awesome fun to be had. It kept players on their toes going to these locations with the high expectation of reward but also a serious loss if they died. It was fun doing scavenger runs when we died to pick up anything we could on the way to getting our armor. Now what? That age is gone because you can decide to die and keep all the loot that you have had. Is this Reloaded? It is not. It is not how I remember or enjoyed reloaded.

Players can now attack caravans more often because they have no fear about the repercussions. This can easily be abused as more and more people can start doing it and ruin the fun for "new" and "old" players from gaining experience. It will ruin another core backbone of the Fonline series - caravans.

There are many more, and you can have your own views on it, Celis. A defense mechanism of saying that older players should not do that wont do anything because of this update being so easily abused. New players who withstand this easy b/s will probably do the same after realising how old it can get really fast and really quick.

320
The Workshop / Re: hangar base map
« on: April 05, 2016, 09:18:22 am »
Oh so this is what you meant by a player garage?! I must have completely misinterpreted what you had in mind because what I thought was completely different! Yes this does attract me in theory and can also be possible to test out. Tell you what I'm not going to "rip this off" per se, rather I will try and construct one of my own that I will have posted possibly later on this week.

What I also want to say is good job dude. We need more people making maps and actively showing their ideas! A lot of people are complaining and suggesting to the development team what they want in the next wipe and so forth; well that needs to stop and a lot more community input like this is needed!

I cant wait to see an update on the hangar, it really does inspire me to try and create something of my own for my thread's update in a couple days time. Loving it so far.  :)

321
The Workshop / Re: Zek's Workshop
« on: April 04, 2016, 09:59:56 pm »
Having a laid back time this one round. Decided to make something small but to also show that something of this miniature scale can also look and feel very nice. Intentionally I wanted it to be a low end cave base for the newest of players to easily purchase after a couple days playing, you know, something that "fits in" with the current status of the server. However I shifted my view to seeing it more like a personal safe house on the same line as an upgraded tent that can easily be set up on the first day of playing. My idea is that you can buy as many as you like, for around 5000 caps, and they all count to your maximum of having only 10 safe houses. Nothing too complex here, like I stated earlier - this fine humble cave space contains 3 containers total, just like your average safe house. The containers are the workbench toolboard, the rusted locker and the small wooden crate at the end of the bed.





I will work on an outside for this place so cars can be parked and will upload some in game rendering too; both of which should be done and uploaded for all of you to see.

322
News and Announcements / Re: Changelog 01/04/2016
« on: April 04, 2016, 05:13:30 pm »
You can even farm them solo; the only major rule really is to always take out the avenger minigun user first!

323
News and Announcements / Re: Changelog 01/04/2016
« on: April 04, 2016, 04:47:35 pm »
To be blunt, these negative experiences can be avoided by revising tactics and applying more caution to  actions.
Ah! A new player understands the true experience of the brutal wasteland!

324
News and Announcements / Re: Changelog 01/04/2016
« on: April 04, 2016, 11:22:07 am »
I agree with both Markus Dex and Le Troll. A lot of jokes have been made on this thread and a lot of rage has spread within it too. This game is a great game; many of you who play this game know that it is otherwise you would either be on a different server or be doing something entirely different than playing this total god send of a game. However there are many things that have been needed to be revamped for some time now. This inability to loot does anger most of us, including me, but the main thing to realise is that war never changes - only the approach to it does. We older players know that looting the dead is fun and rewarding. The entire point of the wasteland is to survive and death only comes by making the wrong decisions. I hear many people arguing about the "grind" to get gear, getting frustrated by losing it on death and having to repeat the whole process again. To these people I want to say that it is not only you who do it; everybody in the server has to do it. It takes a good proportion of your time to get set up properly to engage in any player versus player or player versus enemy activity but the reward at the end is worth the time spent gathering, crafting and farming. The current update is a nuisance to the older players who have played this game with the original backbone of surviving or dying and learning from it.

Having said all that, this is an "organic" game. What I mean by this is that Reloaded will always be changing hence why we have wipes in the game. This is a new feature that the development team have decided to test out and I have full belief in them to make balances and create new ideas to make this game more engaging for the new and for the old. I do not believe that this will be the only thing that they will be trying out. Anybody who is ragequiting leaving the game for this simple no loot feature is clearly not appreciative nor supportive of the game. This entire process, from my point of view, is just the dev team implementing and testing out new features - sort of a pre beta wipe phase if you will - in order to view their ideas in an active community; people leaving this game will not help with this stage at all.

For now all I can say is that we should have fun with this current update. Yes jokes, taunts, rants and complaints will continue to surface but this is simply because the new and old players have mixed ideas between them, but overall the bigger picture is that Kilgore, DocAN, Cubik (is he even doing anything?), Corosive and anyone else on the small development team are ultimately finding ways to make Reloaded equal in terms of fun and gameplay for each and everyone of us.

Now, back to my usual posting against the update but still in support of it:
Remove my lil ponih v1 from the vidya gamye pls thnx  so    much 2 appreshiate :) :)

325
Wasteland News / Re: The Weekly Charge #1
« on: April 04, 2016, 10:49:30 am »
Respawn

I can not believe that that word did not turn up in my mind  :facepalm However I do argue that it should have been replicate, but respawn is close enough to the actual term :)

326
Wasteland News / Re: The Weekly Charge #1
« on: April 04, 2016, 10:26:29 am »
I think 1 down was meant for the word "replicate" but the overall structure does not support it. Nice news paper article though. It is quite interactive.  :)

327
Wasteland News / Re: The Weekly Charge #1
« on: April 04, 2016, 09:18:59 am »
Lost: Dende's Power Armor. Was vaporized during April Fools' Day festivities. Please send flowers to Dende's office via any CCM member you see in hub.  The CCM request that you do not send oil cans in memory of his late Power Armor.

This is gold! ;D +1

328
The Workshop / Re: Zek's Workshop
« on: April 03, 2016, 08:34:14 pm »
No new maps have been made however progress has been made with the gas station map. Included are new hex blockers, enter and exit grids and scroll blockers:



It is in no way fully finished as I need to test it out in game to spot any bugs or missing spots that need to be "teched." Infact, coming to think of testing:







I think the ingame render looks nicer than on the mapper.

329
News and Announcements / Re: Changelog 01/04/2016
« on: April 03, 2016, 07:38:22 pm »
Why not change all our character models to my little pony? Would fit in well with the candy floss trees, marshmallow hills and chocolate rivers. ;)

330
Toxic Caves / Re: A question about books of achievement
« on: April 03, 2016, 02:51:15 pm »
Unfortunately it is gone. What you should have done was transfer all the levels from the book onto the character before you re-rolled him a second time. Once a book of achievement has been used on a character it cannot be used on a different character; all levels must be given first. FYI the name does not matter, it is the ID of the character that used it and as you know, each character will always have a different ID.

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