31
Closed suggestions / Always Show gear/HP with awareness
« on: September 10, 2013, 03:20:12 am »
In TLA you could toggle this on and off and it was incredibly useful in nearly every facet of the game.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
You guys serious?
Obvious bug is obvious deal with it.
No boost needed. Seriously guys get a grip on common sense.
1. Facepalm. If you consider something an exploit, you should just stay with sending me PM. But what did you here? Spamming forums + youtube video. This is just stupid.1. Perhaps a simple PM would have been more appropriate. My apologies for any drama. I am used to dealing with 2238 devs which is an exercise in futility.
2. Items from caves might need some chance adjustment, but you probably forgot about mentioning their condition, which is poor most of the time. Also where the fuck do you want to get APA from?
3. Decreasing XP gained from crafting 1-ingredient items is a sure thing to do, should have suggest it without bringing up the drama.
4. Wipe? I hope that was a joke on your side. It's completely not needed.
Btw: if your exp exploit was so huge, then why "The Elder" award is still taken by a dude who doesn't bot?
I'm looking forward to see those PA/APA squads in TC tomorrow..
Wipe is a bit radical imho. I can clearly see the advantage of the early cave explorers, however it's not such a big deal in a matter of 1-2 weeks the rest will most likely catch up (although it somewhat hurts to see power armours and such already).
The exp for crafting section, I fully agree with.
Come Friday, the first set of town control begins. When a squad of 10 in PA/Enclave armor claim a town, nobody will be able to contest. It simply spirals down from there.
PA is extra rare, i doubt to see 10 PA gang in next months. Also there is no APA in game
QuoteCrafting an item should give XP only the first few times. Without this mechanic this happens:- ARE YOU SERIOUS? 25exp is like rat ammount... I am playing first time in Fonline but crafting in here is really nice thing. Why not? You need at least 50% repair skill and there are more restrictions to craft some its, get prof so far i know, besides -if you wil not take perk at 3th lvl and wai to 6th lvl you will have only one to choose not two, but i can be wrong. I am wrong?
You are missing the point entirely. I am saying that this kind of stuff is wrong. This is why I made the thread. The fact is; that as long as exploiting is possible, it will happen.
Are you too clouded by your smug air of superiority to see that we are in agreement?
Players craft sharpened poles for 24 with a macro for 24 hours and get level 24.
Yeah, I want to see your auto clicker choose perks.. everything taken in consideration it is much, much faster to level up manually. Still experience restriction for basic items could come in handy, because that is nothing compared to what you can do with fibers in base and crafting rope.within the first 48 hours of the server. The economy is skewed, the balance is broken; any player that missed out will never be able to compete against those who didn't.
Oh please, some rare items that will wind up in player bases as decorations or eventually get used up by fighting are not going to break economy, neither have an impact of the ability to compete. You should be more worried about the cap amount that is distributed by traders, now that affects economy, but it doesn't hurt anybody.
Wipe is a bit radical imho. I can clearly see the advantage of the early cave explorers, however it's not such a big deal in a matter of 1-2 weeks the rest will most likely catch up (although it somewhat hurts to see power armours and such already).
The exp for crafting section, I fully agree with.