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« on: November 06, 2017, 10:14:59 am »
I completely disagree that this session is friendlier to new players, I realise that this was probably the intention but I don't think the current set up keeps people interested whether they are a new player or time-served PvP ape. I no longer play but when I started out I found the fact that I could lose everything so easily a motivator rather than a deterrent (after the initial rages and adjustment of expectations, of course). Last session I was farming and crafting every spare moment I had, this session I felt comfortable with 3 sets of gear for fights that rarely happened.
And in the long void between fights, what can you do?
*Quests - Sure, if you want.
*Dungeons - Just need a small team who don't mind burning 1000s of ammo for a unique M60
*Farm Locations - Same again, gear is slightly better but you can still get better stuff on caravan.
*Crafting - You could invest your time gathering materials for the chance of crafting some statted gear, or you could just do caravan.
When I started out this was a very different game to what it has become - there were fights large and small everywhere and that, in my opinion was what kept the game alive. Taking your crafted gear to an unguarded town to barter and running into another player - fighting on a level playing field. But then for some reason we needed militia to guard the unguarded towns and that was the end of that, unless you call one autist from the controlling faction camping the town in bluesuit PvP.
And then the removal of hexing, I don't understand it unless the intention was to make the game harder and less accessible to a solo player. I know, naming no names - they all know who they are, that it was abused with hexbots etc but hexing was one thing could even the odds in any fight whether PvP or PvE and now you absolutely must have a team behind you in order to do anything that isn't caravan and given that a majority of players in the server were not part of the larger PvP factions I think it's pretty obvious what killed the server.