April 25, 2024, 09:11:20 pm
Username:

Password:

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Help Bot

Pages: 1 ... 4 5 [6]
76
Game Help / Project: Compass
« on: February 14, 2015, 10:30:13 am »
This is Help Bot ruining the challenge of Fonline again.

I'm here asking for donations to a help the newbie fund so to speak.
I'm looking for any piece of carp Combat Armor, Leather Armor, Assault Rifles, Combat Shotguns, FN FALs, 10mm SMG's, ETC. Condition doesn't matter though I will science things with potential condition less than ~20.

If anyone is wants to join in then why not? I'll use my private stock to help out any guides, public donations will be used either at my discretion or at the instruction of the Donor.

Essentially my accomplices and I will be acting as a Tutorial Guide:
Forcing upon...er showing newbies our own:

Recommended New Player Builds, How to gather resources, how to construct tents, and the particulars of such safe zones, details about support perks and quests, Blue print info, ETC, and of course providing tools and equipment to help players get started. Then keeping tabs on them via trading of materials.

Initial Supplies.
Weapons:
10 10MM SMG           - 600 Rnds
06 FN FAL                 - 480 Rnds
05 Combat Shotgun - 300 Rnds
27 Assualt Rifles       - 1944 Rnds

Armor
21 CA
11 CA MKII

Tools:
20 Sledge Hammers
20 Hatchets
20 Combat Knives
10 Knives

Any Donations will be appreciated. And will be used to further this project.

Tips, ideas, suggestions are all welcome. If you're willing to guide new players that's great!

After all Lets help the newbies help make Reloaded a more populated place!!!

Help Bot signing off!!!
---Project Notes-----
2/14/15 - Storage Depot created next to the HUB - The base doesn't let anyone but the Leader enter though.
Delivering and sorting items at the Depot, Hopefully the Depot will get fixed. Will house 3 alts in a Safe House next to the HUB until the base gets fixed by an Admin or something.

Set up Base north of Junktown that can be used for newbies to mine and get used to the game. As well as for crafting purposes.

Tyrion30 - Given Standard Issue, Set up trade relations. Talked about Support perks Ranger and Awareness.
Tyrion30 knew the basics of flint, wood, Ores gathering. Talked about map making, Tryrion knew about how to make tents. Tyrion ended trade arrangements. He linked up with Sentral.

Chester knew about crafting, resource gathering. And perks, Given standard issue, set up trade relations.

MattBaker - Given Standard Issue, Set up Trade relations. Talked about Ranger Perk, got him Awareness. Showed Wood and fibre gathering. Talked about map making. Matt knows how to set up tents.

RangerFrost and Chester LaRue - Set up trade, given Standard Issue. No mention of gathering. Too late at night.

Radios, Holotapes, and Tents are in low supply ATM. I'll be gathering Holotapes and tents. To keep tabs on newbies.

2/20/15
Roughly 12 people have been using the services on and off. Donations and trade have both occurred both substantially.

2/24/15
While there is usually 1-2 people on at any given time. Most players have moved on (Which means the projected kickstarted them well enough) I'm currently wondering about the best way to keep the project going for as long as possible without needing intermediate times of being on and off. I'm considering hiring freelancers to cover the lack of current staff. Materials are becoming a smaller issue at hand, with shipping being a larger concern than lack of supply. While consistent trade enables players to remain active longer and under the project's eye. The current system is very messy with a highly tedious and inaccurate measure to keep an eye on players.

Currently the system seems to cap out at 12-15 with extensive effort.

A test run with a previous system could support 9 with practically no effort. Implementation of the current system was due to freelancer work and lack of discretion and coordination.

This proved to be a mistake to rely on freelancer discretion. Though resources have been stretched as well.

Post optimization the goal will be to with ease govern, train, and trade with up to 36 players at one single time.
Assuming I can get some real staff in, I may up the ante to 72 players at one single time.

Solo however, I'd most likely cap at 9-18.

Retention rate is low after a week. Mostly hovering at 25%-40% But if the natural rate is 1-5% then the project is making good progress.

Optimization may last longer than previously expected. Though probably not by long. Assuming wipe is months away to a year. Then Optimization will prove very beneficial. If the wipe is less than a month then, optimization will simply be proof of concept.

2/27/15
Have yet to restart the project yet, waiting to see if I can get some staff.
Most likely though I'll restart the project sometime tomorrow and clean the bases again.
Another shipment of supplies came in just in the nick of time. Thanks defunct faction.
I have doubts I'll finish optimizing the project by tomorrow, but most of the framework is down, and its done enough to get started rather easily. I may consult new player help guides, and see if I can use their information to help the new players coming in.

Well about time to set down a few radios, chests, and start counting what supplies I have to use.
There seems to be 1-2 people using the radio still, two or more people helped by the project have joined MOD in some Reno shenenagians.

Two others are active as salvagers. Less activity is noted, but pending wipe is a consideration.
--------------------------

77
General Game Discussion / Worst mistake you made in Fonline?
« on: February 08, 2015, 10:39:36 pm »
Post your worst  :facepalm Moments here.

So far I'd say attacking NCR Rangers and NCR Army total of ~15-20 guys solo didn't quite pan out for me. I opened fire assuming that the NCR Army met some "friends" I was wrong. and looted Twice.

78
Bugs / TB alert was wrong.
« on: February 08, 2015, 08:39:21 pm »
I wanted to farm some NCR Army, and I always do it TB, I walk into the encounter the prompt told me it was TB. But when I start shooting the NCR come at me in RT.

I took em out because I took out the toughest first and hunting rifles aren't tough. But man was that a surprise tried to run at first lol.

I'll update this with screenshots if I see this happen again. For now though I'll just post this.

79
Closed suggestions / No running bluesiut ---> Combat Armor with Big Guns
« on: February 08, 2015, 07:29:54 pm »
IMO all BG's should force you to walk. You mount them on Heavy vehicles. And shouldn't be running and be an Artillery Cannon on Steroids. Unless you are an Artillery Cannon on Steriods

To run with a BG you should need 15 STR ---> wear PA + Drugs.
(Increase cap pls!)
If using APA there is no need to use drugs.

A minigun = Assualt Rifle to a Mutant.
A BG = BG to a human.
A drugged up PA = Mutant.

This way PA is worth using in TC/PVP because it'll give you the advantage you deserve and it also makes killing PA users so much more rewarding.

However if running with a super heavy multi-ton Auto-cannon is considered fair and balanced in your PJ's unsupported then then lets make all Small guns need only 1 STR to be used. Cause if we consider realistically the weight difference and recoil...

You have to admit now the entire running with a BG makes having an Assault Rifle, or SMG kinda pointless especially with the sneaking nerf. And in fact it is pointless.

(Also make throwing AP cheaper 6AP? Serial? Same as Rocket? Throwing gets no AP bonues from crafting! Fix et! 3AP end game is reasonable. Guns will be at least 2AP endgame. ATM nades are a poor man's rocket! Either make nades 3x as strong as rockets or make them half the AP!)

80
Closed suggestions / Run with M60 equipped
« on: February 08, 2015, 08:35:21 am »
There's no reason why this BG in particular prevents running.

Its not OP compared to the Avenger. Its not better than the Bozar. So lets make it less annoying to lug around!

81
Closed suggestions / True DIY
« on: February 06, 2015, 12:07:27 pm »
Basically The player can manufacture base materials at the base terminal manually. To build their own unique base from scratch it'd probably be 1000 times more expensive, but it'd be worth it to me.

Each wall, door, and floor tile will be an item that can be placed only on private locations such as tents/bases with the limits being repair/science to craft the building materials.

Just a suggestion of course. It'd just be nice is all.

After all the materials at the base are laid out an option will be available at the terminal for the leader/tent owner to finalize the changes.

It'd take a while to implement such a system, and it'll probably never happen, but it'd be pretty fun. 5M caps would be well worth it if I could make the perfect base. furnished with lockers facing the right direction, lockable doors, and multiple stories/basements.

82
Buy / Fuel Cell Controllers - Done
« on: February 05, 2015, 06:38:45 am »
Over.

Pages: 1 ... 4 5 [6]