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« on: September 09, 2015, 07:07:24 am »
Pulse; Make it do electrical damage to flesh; Maybe stun lock effect like a knockout for PA users. (the stuff is rare ATM this seems to balance things out)
Molotovs do fire damage
Incendiary Grenades; Moderate damage, short lingering effect(Like electric floor of sierra but fire damage), large affected area
Flash Grenades: Flash grenades could just cause perception to be reduced to 1 for 10-15 seconds.
Frag grenades: Add explosive radius (frags are known for their ability to deal damage for quite a distance with shrapnel)
Smoke Grenades - Cloud grenades should make a smoke that can be targeted like anything else, if hit by an explosive it disperses. It will block vision by those outside of the cloud. But for each hex it will decrease accuracy by 5% both ways. Cloud will be a great distraction if people gun randomly at the one dude in it, but it'll be impractical and even harmful for groups in the cloud since they'll get shot. alot.
Acid Grenades can do fire? and Poison Damage.
Dirty Bombs will do Explosive and high radiation in an area (like 5-10+ per second for a minute) Which would make radaway something to bring to a fight
Add explosive radius to all grenades. It takes the same AP as a gun, less range and punch, so might as well make grenades more useful. IF you tried to nade a rocket, it just doesn't work, he has more range.
Grenades were always for knocking people around or for getting a tap on someone behind a door. Merging it with melee would be nice also IMO, standalone Nade users just don't practically exist.
Kilgore and others have seemed to express that grenades were for a support role, let's see that become true :3.
All the new grenades will need to meet a skill check to be deployed with full damage radius, and to go where you want. Critical fails will result in one or all grenades in your inventory going off, 200 skill will be needed to stop any chance of critical failure. To make builds actually for grenades instead of simply keeping a few smoke nades with 0/default skill.