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Topics - Help Bot

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16
Toxic Caves / Re: WTS Power Armor set 100/100
« on: September 12, 2015, 01:26:03 am »
insane low price so i post my offer :) my last offtopic here ;p
This is awesome for any newbie sellers, cause I've gotten incredibly good buys of Vertibirds and PA from posters who took low posts seriously.

17
Because by Jo who wouldn't want a super mutant as a slave?

Also this is balanced because slaves/mercs can't target other players, and its mostly a cosmetic change. It could affect PVE, though I'd be interested in seeing the slaving being more interesting.

18
Toxic Caves / Sold :3
« on: September 09, 2015, 09:45:06 pm »
Sold :3

19
Toxic Caves / Sold :3
« on: September 09, 2015, 09:44:47 pm »
PM or Post offers pls.

20
Closed suggestions / Never Mind, already in game.
« on: September 09, 2015, 08:32:00 pm »
Instead add the material recipe's to the crafting table. So If I find 100 leather jackets, I can go the the table, press Fix and be done with it.

Maybe a table should be needed for breaking things like combat armor down...but not jackets Just using FIX would be nice.

21
Closed suggestions / Craftable Trinkets
« on: September 09, 2015, 06:04:25 pm »
Such as gold watches(Will tell time when used; sell to merchants), Golden Teeth (which can be implanted at a doctor for extra dialogue like tatoos), and golden coins (They really should exist in the game, maybe not to replace caps, but to just show the NCR's progress to Fallout 2)

Maybe craftable frag mines, I've yet to see them employed ever, and even 5000 year old Chinese people made land mines, so why can't we?

Bear traps, etc, more craftable stuff pls :3.

Maybe a few NCR Merchants could have Gold Coins in their inventory, worth the same as caps, but to show the wasteland is adopting the currency.

22
Toxic Caves / Craftable Caps
« on: September 09, 2015, 05:59:23 pm »
From Gold ingots.
Each Gold nets 100 caps, and 5 EXP.

For players not savvy on the market, Gold Ingots are worth 125 caps in redding, and 125 in all merchants.

This idea is mostly for players who manage to get ingots but are too scared or bored to turn them in, so they inefficiently craft money out of them.

The wasteland should actually be using gold coins anyway so crafting money out of gold is actually pretty close to Cannon.

23
Closed suggestions / Hinkley has NPC options
« on: September 09, 2015, 05:55:40 pm »
Ever want to just practice by yourself or with a friend? But want to have that team feel?

Ever have a game where everyone just wants to go to one side or is uneven?

Lets add NPC's! Basically each side can agree to a fight, and set the number of participants on each side.
If 3 people on both sides are picked but there's only one person in each 2 NPC's will spawn.

Added benefit of this?

An entire faction can play against a large group of NPC's at one time as dungeon practice with no risk of losing gear.

24
Closed suggestions / More Grenade Variety
« on: September 09, 2015, 07:07:24 am »
Pulse; Make it do electrical damage to flesh; Maybe stun lock effect like a knockout for PA users. (the stuff is rare ATM this seems to balance things out)

Molotovs do fire damage

Incendiary Grenades; Moderate damage, short lingering effect(Like electric floor of sierra but fire damage), large affected area

Flash Grenades: Flash grenades could just cause perception to be reduced to 1 for 10-15 seconds.

Frag grenades: Add explosive radius (frags are known for their ability to deal damage for quite a distance with shrapnel)

Smoke Grenades - Cloud grenades should make a smoke that can be targeted like anything else, if hit by an explosive it disperses. It will block vision by those outside of the cloud. But for each hex it will decrease accuracy by 5% both ways. Cloud will be a great distraction if people gun randomly at the one dude in it, but it'll be impractical and even harmful for groups in the cloud since they'll get shot. alot.

Acid Grenades can do fire? and Poison Damage.

Dirty Bombs will do Explosive and high radiation in an area (like 5-10+ per second for a minute) Which would make radaway something to bring to a fight

Add explosive radius to all grenades. It takes the same AP as a gun, less range and punch, so might as well make grenades more useful. IF you tried to nade a rocket, it just doesn't work, he has more range.

Grenades were always for knocking people around or for getting a tap on someone behind a door. Merging it with melee would be nice also IMO, standalone Nade users just don't practically exist.

Kilgore and others have seemed to express that grenades were for a support role, let's see that become true :3.

All the new grenades will need to meet a skill check to be deployed with full damage radius, and to go where you want. Critical fails will result in one or all grenades in your inventory going off, 200 skill will be needed to stop any chance of critical failure. To make builds actually for grenades instead of simply keeping a few smoke nades with 0/default skill.

25
Closed suggestions / Suicide Bombing makes you a terrorist.
« on: September 09, 2015, 03:55:03 am »
Basically if your character for whatever reason uses a detanotor and C4 and explodes. You lose 5000 Reputation and will be remembered as a suicide bombing terrorist.

It'd make for a great War on terror Easter egg :3.

And you can just reset relationship later anyway.

26
Suggestions / Caravans in Both TB and RT
« on: September 08, 2015, 06:26:57 pm »
Two or more caravans spawn at a time, one will be in RT, and the other will be TB, There will be an obvious notice on which is which mode.

27
Suggestions / Buff Quick Pockets
« on: September 08, 2015, 05:29:59 pm »
Make it 0 AP instead of 2 to swap items out of your hands.
If you can find an instance where this would unbalance the game compared to other perks such as bonus rate of fire, or life giver

Then please discuss.

Remember all TC is RT, so even with no AP cost it takes time, time for you to get shot

28
Toxic Caves / WTT Min/Max LSW
« on: September 08, 2015, 06:46:45 am »
10 motion sensors for 10 LSW
85+ Condition
20%+ Min
10%+ Max

Other stats aren't important.

29
Toxic Caves / Min/Max Damage LSW's
« on: September 08, 2015, 06:45:22 am »
Will trade you a motion sensor for one with 20% more min, and at least 10% more max as well.
Condition must be above 85%

I have 10 motion sensors for this trade.

30
Buy / WTB Vertibird.
« on: September 08, 2015, 04:12:28 am »
PM me your offers pls :3!

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