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Messages - NarrowMinded

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31
River of Tears / Re: Third season debate
« on: September 02, 2017, 08:51:36 pm »
I totally agree with the option given by The Trooper ! And would even add that in Town Control you can loot and be looted ( and maybe same for Reno).
By talking to each other I was sure that we would find great ideas !
Nice intervention The Trooper !

32
River of Tears / Re: Third season debate
« on: September 02, 2017, 08:36:50 pm »
We will see if this server will have more people than others or if it will be the opposite my dear. What I notice is that it is the beginning of this new season, we were waiting wipe for years and there are only 200 players connected now. If you are old enough in FO you would know that it's not good at all and that most of players leave after 2-3 months. Watch your mouth because it's possible that the 50 people server will become this one.

Don't say useless sentences please. This is just a personal attack without any sense : "also reevaluate your life if noloot is ur bigest problem"

You re talking about me having to "reevalute my life" because I am pointing out  something that I don't like ? And pointing out this problem means that it is my biggest problem in life ?
The truth is that I played this game with my friends for years, and WE don't like these changes. Is it a problem for you that we Don'T REMAIN SILENT ? Who have a problem in his life ? Me or you ? ;D


But what you said at the beginning is very very interesting : "decide if u wanna play on a server with 50 players or a server with 1000"

You are starting your message without even trying to debate against me with arguments. You are immediately asking me to choose between a server with few people and a server with a lot of people ( 50 and 1000). But wait, my favorite game is Fallout Online. Not FO Destroyed version. Basically you are saying : decide to play on a FO server with 50 people, or on a FO destroyed server with more people. Even if FO destroyed version has more people it's not the game I want to play dude. If I want to play games that have a lot of players, there are a lot of other hello kitty games online, lot of other mmorpgs and frustrating MOBAs with a lot of players. But what mode FO good was that it was almost unique, because of full loot and post apo universe/ambiance, quality of pvp etc. That's why I was playing this game even if it did not have a lot of players.

" you know PVP GODS liek you used to tell noobs "wasteland is harsh" "
Now this is the worst personal attack you made because you don't know me at all, you are ridiculous with this messag. I am playing this game since 7 years !!!! And during all this time I helped A LOT of players, Hundreds of players, I still have more than 100 contacts on skype and it is only the a skype that I created for FOnline, I helped them all !!! I am not lying I can send you screen of my skype in private if you are interested about the truth. If you are not then keep casting personal attacks about people that you don't know. It will cause no harm to people like me who are careful about what they are doing and what they are SAYING.

But you seems to have a problems with PKs because I was talking about the no drop which is very GENERAL subject related to both PvE and PvP(town controls, arranged fights in reno etc) ! And if we observe your message you linked automatically the no drop to : newbies in bluesuits getting killed around hub by PKs. Why ? As I said no drop is very general subject. But YOU ! Have a problem with getting PKed. While it can be a motivation of getting stronger to get revenge.

You are ending your message basically telling me to play something else while I explained in my first message that my big hope was that this server changes for the better and the opinion of many players it's not going in this direction.

I have read your messages Napalm, Elizabeth and Abysse, thanks for your opinions.

I agree with you Abysse it is important to point out the fact that Kilgore said it was a beta test. But let's not forget that 2238 was an open beta test too right ?

"August 15, 2009: After several months in Close Beta Test, the Open Beta Test 3 begins. It's the third Open Beta Test for the FOnline game, but the first for the Rotators game, now only known as FOnline: 2238. For the first time, everybody can play the game and test it."

And it stayed in beta since 2238 closed.

33
River of Tears / Third season debate
« on: September 02, 2017, 07:14:24 pm »
 ??? No drop is the worst idea ever APPLIED to this game ( FO). How can you ruin a game so much...
Even if I was an enemy of this game, a person that really hated this game and wanted to destroy it. I think I would not even dare to be so cruel and apply this outrage.

I am an old player of FO, I have a good memory of the bad ideas and things. But here we are attacking the CORE of the game. Ruining PvP was not enough. It is never enough as I can see.

-Shitty implants were not enough !!!
-Having to level up to lvl 130 if you want good snipers is not enough !!! At the beginning the idea of being able to level up more than 24 was to prevent alts. Ok np it was a good idea. Same for the no cooldown in crafting, but the fact that you continue to gain skill points and that you can PUT these skill points to combat skills ruined everything.
-Nerfing snipers and making them unable to fight in one versus one in PvP + making them shitty for PvE compared to bursters was not enough. And don't tell me that it has always been like that ( bursters > snipers/cripplers in PvE). Because in 2238 when you had to go hunt San fransisco patrols to loot LSW, you were happy when you had a guy being able to cripple the strong arms Npcs or knocking them out. But sorry last season when you wanted to farm, it was ONLY enclave patrols because it was the best thing to do ( and NCR army for armors..). How to kill them ? Start in TB and one hex them with burst weapon. Good job.... Cool. And of course they don't react when you got closer since Karma is deleted. Nice one.
-What about crafting abuse like deagles extended capacity during all last season. That was fine ?  In previous season to level up you SHOULD NOT go farm for xp. WHY ? It was 20 times faster to collect junks in multi logging.
- One hexing disabled :facepalm , it was funny and skilled. Hex bots sorry ? People were banned for using that. People created bots for mining, should we delete mining ? People created bots for collecting ressources, should we delete ressources ?
If you want to do something good, increase a little bit damage from bursts when you get closer and closer to enemies ( it's more realistic and not a bad idea) and LET the one hex mechanics. Cause right now people will not move anymore in combats, wtf, they ll just stay and shoot cause when you move action points does not regenerates !!!!!!!!!!!!!!!!!!!!
- Tesla Helmet, yes it was op, yes it is shitty, yes it was another indirect nerf of snipers  because you can crit on it for 4 hit points with plasma rifle if you don't bypass. BUT WAAAAIT nooo, I see you coming saying that it is supposed to counter energy attacks so it do it well. But ALSO against small guns it is VERY OP because of drugs that adds damage resistance and the toughness perks and due to the fact that small guns damage are less than energy dmg which makes it a better overall helmet.
-T4 ! Enemies that you can't fight at all because they camped magic lockers for years because they don't have lives and were not able to use everything before wipe  ;). Nice frustration.
-Best of the best, the no drop. Ah, you are now creative in your destruction ! No more adrenaline in PvE and PvP, you just have to care about ammunitions and have high repair now. Everything are for the newbies now ? Tell us please. And the worst thing is that now the newbies will not even enjoy the beginning of the game, which is supposed to be exciting, to be hard.
-No stealing  :facepalm , you are altering the original universe.

 Players who spent all these years on FO didn't understand what FO is(in the mind of players) and should be. I lost faith in these people, no one can help them anymore.

Kilgore...You said something, and you lied. You lied on this webpage :https://www.fonline-reloaded.net

In the part features you said :  FEATURES
"FOnline: Reloaded expands on the well-known and liked gameplay mechanics of FOnline: 2238 while simultaneously doing away with the elements of the previous game that weren’t really popular with the players."

So full loot was not considered popular by the players of 2238 ?( and players of last season ) Players had problems with full loot ? Who ? 2 lost idiots ?
Stealing skill on players was considered as a big problem by players of 2238 ? ( and players of last season)

The truth is that we are all playing a server directed by ONE GUY, in 2238 it was a team of devs called the rotators with 7 people :

Grzegorz "Atom" Jagiella.
Markus "Ghosthack" Öberg.
Stefan "Lexx" Keßner.
Slaven "Lisac2k" Ostojic.
Bartosz "scypior" Przygoda.
Ben "SlimCharles" Jenkins.
Tom "Solar" Jones.

Kilgore, ask people to help you with choices please. Build yourself a team of true old veterans that know this game very well. Your own vision is not the vision of the majority as we noticed many many times. It's OVERPROUD to want to do this work of balancing, and implementing new features just by yourself and asking 2 guys one evening on a teamspeak !

Last thing, we waited years for this wipe. Years with xp exploits, with map bugs like in the north spawn of junktown where your fucking screen is stuck against the scroll blockers. And now in your release of third season you tell us that it could have new exploits/bugs and all ?
But wait, how long this season will last ? Because if there is an exploit and players are using it at the beginning of the season, even if you correct it after it's too LATE. It already gave an unfair advantage to them for all the rest of the season, and if it last 6 years again, please imagine the frustration about that. The first teams to take towns will have caps, better gear and all and they ll be able to recruit players more easily etc..

 This is very important and can ruin a season so consider this problem please. I don't know, try to take a group of 10 players and test your server for one week or something.

The words are : Shameful, hideous, ugly, bad, sad after all  :'(

My goal is not to say, OK guys lets leave this shitty game. Understand me please, my goal is to make things changes for the better. I hope that bad features will be deleted. And there are some good features and quests too I have to admit.

About the new sneak system I don't know if it is good or not, tell me please..


34
Toxic Caves / Re: The North Alliance - ANTI-PK
« on: August 24, 2017, 09:19:22 pm »
Ray got destroyed so hard with this answer. Of course there are tons of Pks and a need of counterbalancing these players. Get Napalmed !

35
Forum Français / Re: Where is Duran?
« on: April 13, 2017, 06:32:14 pm »
No, my nickname is not Duras at all...

36
Game Help / Re: Critical chance modifier explanation
« on: December 16, 2016, 09:52:19 pm »
The question still remains ! If you have ideas ( but you are not sure) about it PM me...

If you are 100 percents sure about what you are saying then post it here on the forum to share informations with the community.

37
Is it allowed to kill people in secured towns using ways to slow guards reaction or to kill them or both...

38
Game Help / Re: Critical chance modifier explanation
« on: November 24, 2016, 09:14:25 pm »
Thank you for your answer Seki.

You are telling me about a bonus that adds an amount to my critical chance, I knew about this bonus...
Your final critical chance is made with bonuses that comes from different sources. Mojuk made a list of all the bonuses that adds to form your final critical chance.
///////////////////////////////////////////////////////////////////////////////////////////////////
"Critical Chance = {
+ base critical chance of character
+ (hit chance - random(1, 100)) / 10
+ bonus for aim shots
+ crafting bonus to crit chance from weapon
- armor base crit chance mod
- armor crafting crit chance mod
}

*base critical chance of character
http://www.fonline-reloaded.net/wiki/index.php?title=Critical_Chance

* (hit chance - random(1, 100)) / 10
"hidden bonus" to crit chance, so if you have 95% chance to hit target than you should receive on average 4-5% crit chance bonus (it's rounded down after division)

*bonus for aim shots
http://www.fonline-reloaded.net/wiki/index.php?title=Aimed_Attack
As you can see this bonus is dependent on attackers LUCK
((max bonus value) * (60 + 4 * LK)) / 100

* crafting bonus to crit chance from weapon
value from range <0, 5>

*armor base crit chance mod
Here base crit chance mod of armor/helmet is modified by:
- Finesse
- Right Between the Eyes
- Hit the Gaps
(check wiki for more info about them)

*armor crafting crit chance mod
value from range <-5, 0>"
///////////////////////////////////////////////////////////////////////////////////////////////////
Mojuk estimated that with 95 percents chance to hit it was between 4-5 percents( in average ofc) by the way.
You said that it can go up to +10 percents crit chance
But in the case of a character with 1 percents crit chance and an armor that have higher critical chance modifier than '1+10' percents chance modifier the question still remains. We know that with bonuses armors like CA can have more than 11 crit chance modifier. And refresh my memory please, what is critical chance mod of Power armor ? Would be interesting to know to laugh a little bit since Wiki is outdated about these questions (crit chance/roll mod).

Because maybe you were trying to explain me that when the bonus from hit chance makes your final crit chance superior to enemy crit mod you were able to. And when it was inferior you were not.

But it sounds strange for me in a game where the original developers of fallouts wanted to make luck/random an important factor that it is possible to never score a critical hit in some cases ( because it comes from role playing game).

So I repeat the same question, to be able to make a critical hit, do you need to have higher final critical chance than enemy critical chance modifier ?



39
Game Help / Critical chance modifier explanation
« on: November 22, 2016, 10:48:44 pm »
Hello I want to know exactly how is working critical chance modifier.

If for example I have 15 crit chance and enemy target is wearing an armor with -10 critical chance mod like combat armor.

Does it means that I ll have 5 percent chance to crit on him ? Like the critical chance modifier just substract from your final critical chance ( after adding your perks, luck,aiming part, weapon bonus blabla).

If yes, what is happening with a guy that have 6 critical chance and burst another guy in combat armor that have -10 critical modifier. Does it means that this time the guy bursting will NEVER be able to crit on him because his crit chance was reduced to 0 percents ?
So to be able to actually have a chance to crit on someone you would need to have higher critical chance than his -critical chance modifier ?

Thanks for your answers and reply only if you can bring proofs of what you re saying please.

40
Old and experienced faction we have been playing with !


41
Forum Français / Re: Joueurs Français ?
« on: July 15, 2015, 04:42:53 pm »
Salut check notre post de présentation http://forum.fonline-reloaded.net/index.php?topic=8132.0

42
Faction Announcements / Re: looking for faction
« on: July 02, 2015, 08:31:23 pm »
Hello you should check my post on forum but we are not a casual faction, we put a lot of time into the game !

http://forum.fonline-reloaded.net/index.php?topic=8132.0

43
Faction Announcements / The Ada Lovelace Lovers recruitment
« on: June 28, 2015, 10:12:23 pm »
   
(Image made by "Buster")

Description :

Ada Lovelace Lovers is a PvP oriented team who plays in turn based and real time. We are an anti player killer faction to wit we shoot on sight known player killers and defend ourselves under attack.
Although Ada Lovelace Lovers was initially founded by french players, we are now an international team. We aim to spread the science of Ada into the wasteland and establish peace.

Structure :

To prevent stuff problems and base rapes we have set a rank system for our members based on seniority and activity within the group with a particular rank you have access to a particular base, particular crafters (who used blueprints) etc..

Enrollment :

We are an international team looking for new players, we require :

- to speak a bit of english
- to use mumble when you play
- to be a minimum active
- to respect our anti player killer vision
-to be 18 years old + ( we can make exceptions if you prove yourself to be serious enough..)
-to have a working microphone
-to be funny when you do jokes

Contact :

You can join us on our forum : http://ada-lovelace-lovers.forumgratuit.org/  (Forum made by "Noir")

On our Mumble Adress : AdaLovelace.upmania.eu 
Port : 51084

Old channel : https://www.youtube.com/user/AdaLovelaceLovers223/videos?view=0&flow=grid
New channel : https://www.youtube.com/user/adalovelacedivision
(Video editing by "Manowar")

Usefull link :
Get Mumble at the official website http://wiki.mumble.info/wiki/Main_Page

44
General Game Discussion / Re: Laser gatling discussion
« on: June 07, 2015, 04:24:25 pm »
Again talking about armors ? You re talking here about the only one way to protect yourself against GL again, because the truth is that there is no other way to protect yourself against it except adrenaline rush.

And also LeTroll said something true, he said that MetalArmorMk2 got better general resistance, your solution to wear tesla armor is good for hunting enclave maybe like you must do 24/7.
But in PvP you ll got blown up watch my screens in hinkley to see the damage you ll take and I was in metal armor mk2 so better resist against normal damage; imagine now wearing tesla armor...

Also for explosions and plasma types for example it is acceptable that only armor protects you because there are no bursting weapon for this category, but for laser it is not the case that's what I denounce !

45
General Game Discussion / Re: Laser gatling discussion
« on: June 07, 2015, 04:16:23 pm »
Well you are saying that it is easy to counter Gatling laser with jet, I don't understand why it does counter them since Gatling lasers users can use jet too against you.
LeTroll you just repeated what we already knew about metal armors, about the damage of the Gatling I was kind when I wrote 80-100 damage because it can goes up to 110-115 damage sometimes at distance. Also you said that you don't see why the damage should be nerfed, well as I said and repeated many times there are not ENOUGH way to tank yourself against Gatling laser comparing to all other bursting weapons that are in the normal damage category.

FrankenStone:" no no no lazergatling is allright how it is now ... better go balance other stuff"  aka TrueGatlingUserComment that thinks only about using his precious gatling laser build.
Please if you post on forum try to bring some arguments with you...

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