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Messages - Kelin

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346
Game Help / Re: Stonewall vs. Man of Steel
« on: September 08, 2013, 12:13:19 pm »
Personally I prefer stonewall because you will never ever get knocked down, and it gives you some protection against knock outs as well. You get knocked down quite a lot with Man of Steel, knock outs are rare, nevertheless, it decreases damage of critical hits of all kinds, which is the main advantage over the stonewall.

347
Closed bugs / Re: [Mechanics - low] Wrench.
« on: September 08, 2013, 10:09:49 am »
I think it's intended, however, you can still use wrench to repair your items.

348
Closed suggestions / Re: Nice ideas from TLAmk2
« on: September 08, 2013, 09:23:35 am »
I am not against testing sandbags here, but to me they always looked, uh, ugly? For me using default various terrain elements is enough to build up the strategy. I know that diversity is good, for example Barrels o’ fun is kinda cool but even those get predictable after some time. Those radar stations on the other hand sound really good to me, even though I’m a hardcore farmer and I get most of the stuff from encounters (meaning potentially higher danger for me).

349
Closed suggestions / Re: Real-time mode
« on: September 04, 2013, 01:28:35 pm »
sometimes i enter to the location when someone with real time mode on is already fighting with mobs. Most of all i cant even run to the exit area, and i am just dead after 5 seconds...
There is really not much you can do about it, since when you have turn-based mode on and other player have set both modes, you are basically sucked into his encounter and play in his mode (which is both modes which is RT with possibility to meet all modes and to pull any player to your enc). I believe it is hardcoded in the engine.

350
Game Help / Re: Faction
« on: September 03, 2013, 11:17:16 am »
Then you can try the BoS bunker in San Francisco.

351
Game Help / Re: Faction
« on: September 03, 2013, 10:23:59 am »
It should be inside the Lost Hills bunker.

352
Closed suggestions / Re: server status from 2238
« on: September 02, 2013, 12:17:08 pm »
Personally, I see that text based better than those generic images like other servers have.
Exactly this. Actually the text based green colored status we have here on the forum feels much cleaner than a painted one.

353
Československé fórum / Re: Hra ke stažení
« on: August 31, 2013, 05:23:55 pm »
Divil by ses kolik lidí preferuje cz/sk před angličtinou.

EDIT: 82 návštěv tohoto topicu mluví za vše  :P

354
Československé fórum / Re: Hra ke stažení
« on: August 31, 2013, 08:39:41 am »
Nevím co tím myslíš "není zapotřeba" (vydat klienta hry tři dny před zapnutím serveru nebo co?), ale s tím kompletním klientem je to tak, že technicky skutečně nepotřebuje Fallout 2 CD, nicméně formálně vzato bys měl stále vlastnit originální hru, aby vše bylo košer. Ta grafika co je ve hře podléhá copyrightu a v žádným případě není jen tak dostupná volně ke stažení, musíš na to vlastnit licenci (koupenou hru). Doufám že jsem to vysvětlil dostatečně jasně  :)

355
Československé fórum / Hra ke stažení
« on: August 28, 2013, 04:44:23 pm »
KOMPLETNÍ KLIENT (~400 MB)

Instrukce:
1. Stáhněte si zazipovaný klient a rozbalte ho.
2. FOnline.exe spustí hru.
Poznámka: Pro nastavení rozlišení, zvuků a ostatních věcí spusťte FOConfig.exe.

LEHKÝ KLIENT (~200 MB)

Instrukce:
1. Stáhněte si zazipovaný klient a rozbalte ho.
2. Zkopírujte soubory master.dat a critter.dat z vašeho Fallout 2 CD do složky s FOnline.
3. FOnline.exe spustí hru.
Poznámka: Pro nastavení rozlišení, zvuků a ostatních věcí spusťte FOConfig.exe.

356
Tools and Modifications / Re: FOnline Reloaded Character Planner
« on: August 26, 2013, 02:32:48 pm »
@mojuk: I know the feeling, it starts with a small idea, then you add few more features and end up extending your code on daily basis because there is still lots to be improved. I’m glad you already thought about it and please don’t call me captain obvious  :D  because believe it or not, some people wouldn’t even think about it as something that needs to be adjusted. Anyway, now I’m much more serene when I know that the fix is coming “soon”  :P

357
Tools and Modifications / Re: FOnline Reloaded Character Planner
« on: August 26, 2013, 10:49:48 am »
I got same problem, I have latest Java version (Version 7 Update 25)
But I can't get it working since that last update.
For me it works, Java Version 7 Update 11 installed.

By the way I have a small suggestion regarding UI ergonomics. Assigning skillpoints is somewhat cumbersome, you have to keep clicking in order to raise your skill. Even using a keyboard doesn’t help that much, you still have to press a key instead of a mouse button repeatedly. It should work like in Opera’s char planner, when you hold your mouse button it automatically increases your skill points until all points are spent. It would be much more comfortable than clicking several hundreds of times when you are planning your character.

The good news is, it shouldn’t be that hard to implement. You can use for example the javax.swing.Timer class to repeatedly perform the action (basically to call some method that increases skill points).
Code: [Select]
private Timer timer;
...
timer = new Timer(90, new ActionListener()
        {
           public void actionPerformed(ActionEvent e)
           {
           // increase skill points
           }
        });
        timer.setInitialDelay(500);
Then you just register a change listener to detect when the button is released
Code: [Select]
ButtonModel model = button.getModel();
model.addChangeListener(new ChangeListener() {
           public void stateChanged(ChangeEvent ev) {
            if (ev.getSource() instanceof ButtonModel) {
                    ButtonModel model = (ButtonModel) ev.getSource();
                     if (model.isPressed()) {
                    timer.start();
                     else {
          timer.stop();

          }
                }
              }
            });
and finally you have probably something like this already coded
Code: [Select]
button.addActionListener(this);
...
   public void actionPerformed(ActionEvent e)
    {
        if(e.getActionCommand().equals("+"))
        {
               // increase skill points
        }
        if(e.getActionCommand().equals("-"))
        {
               // decrease skill points
        }       
    }
You can just leave it without any modification I think (to let users click click click if they want to :-) ). This is of course, the way I would do it, implementation doesn’t matter what matters is a happy program user ;).

Someone may consider this as nitpicking, but I see it as a serious usability issue worth fixing.

PS: I’ve just noticed there is a +5 button that has been very inconspicuous till now. After a while of testing it seems it really sped up the whole process of point splitting, nonetheless, my bet would be maybe half of users might not even notice this button (like I did) and also there is no -5, which makes this solution hard to spot when you glance at the skills panel.

PS: PS: So my advice is to add -5 button, that will cost you less time and less effort, OR... probably a better solution, get rid of +5 button and go for the same functionality as FCP had. If you feel playful you could even include both solutions, that would be great  8)  (so it would look like -5  -  +  +5 in the planner, or make a small checkbox that will display those +-5 buttons on request, just brainstorming)

358
Tools and Modifications / Re: FOnline Reloaded Character Planner
« on: August 22, 2013, 09:25:34 pm »
I'm playing around with it right now, an extremely helpful tool indeed.  ;)

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