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Messages - abysse

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31
Suggestions / Re: bust granadier build little
« on: October 26, 2017, 02:56:57 pm »
If it was up to me i'd do a green flame effect for the plasma make it match with pyromaniac ( plasma burn right ? )

32
Suggestions / Re: bust granadier build little
« on: October 26, 2017, 10:31:03 am »
btw plasma nades are even more useless now, but as i said before, buff them and you own everything in TB

33
Suggestions / Re: bust granadier build little
« on: October 25, 2017, 05:59:38 pm »
If you read it whole you can guess by yourself he ask for a buff, even if i really likes nades, they are in a current situation where they are too weak or too Op ( like every  weapon in this game ) giving them something could be tricky.

34
Closed bugs / Re: Items are gone
« on: October 19, 2017, 03:22:52 pm »
It was of course a city one, maybe ( MAYBE ) he clicked on a filter and everything went invisible ?

35
Closed bugs / Re: Items are gone
« on: October 19, 2017, 06:58:27 am »
The answer is in the question.

36
Closed bugs / Re: 2 Bugs
« on: October 14, 2017, 10:52:10 pm »
I guess it's just a skin. i'm pretty sure it's already reported to the devs and they probably already fixed it for the next patch ( maybe....:')

37
Character builds / Re: Noobie Crit Sneaker
« on: October 13, 2017, 08:50:15 am »
Since i really don't like poorly optimised things ( and by poorly optimised i'm speaking of the needs of armor with a stat to work properly i don't claim giving you the best sneaker available...)  here's another one with 6 perception ( possibility to get 4 PE for more END or luck your taste )

feel free to modify if you wish ( like 4 pe for exemple you're not a sneak hunter. )

http://www.hostingpics.net/viewer.php?id=686083build20171013104653.png

38
Character builds / Re: Noobie Crit Sneaker
« on: October 12, 2017, 09:04:12 pm »
Common_name, i tried it myself i need to warn you the heave oh doesn't seems to work like it should : i have only 15 range with it. take care

Possibility to fix it with a psycho buffout jet armor +1 str ( on the 1 END build )

39
Character builds / Re: Noobie Crit Sneaker
« on: October 12, 2017, 01:02:50 pm »
If the wiki information ( Tmp pages...) are correct( I trust it ), you should be able to reach the 21 range with any throwing weapon with 3 strenght and heave oh.

With the build i linked you'll truly struggle with the hp's depending the situations, it's going to be error-less moves or you're dead in 2-3 hits, it's possible to remove a few perception from 9 to 6 or even 4 ( you'll have the equivalent of 6 PE of sight range with sharpshooter...) Also TB fights will remove your sneak once your turn ends, so make sure you're not a potential target once you finished moving, I'd stick to RT with this build kill a few target, sneak and look how it's going, regenerate all AP then attack if you have windows to :p

8 Intel for the Educated perk giving you +2 bonus SP each level. some science books may be required or you'll only be able to get it at level 2-3, don't forget the gun runner dialog weapon skill "reward" giving a few in throwing ( "Fight silently and from a distance line )

40
Suggestions / Re: Some perks idea
« on: October 12, 2017, 10:17:09 am »
That's 100% true, i think the same way and i know all that already, but we keep missing ( in fact all the post storm that happened the last hours are completely missing what i'd wish to speak about ) :

What if snipers had an ability to briefly "sneak" when hit for like 1-2 or even 3 seconds ?  ( Outside of TC area just in encounters )

Here i'm just sharing an idea to give snipers a small reaction time when a random burster spawn in your location 15 hex away ( and it's not for me, i'm often playing a burster myself. trying to innovate things.

41
Suggestions / Re: Some perks idea
« on: October 12, 2017, 08:21:11 am »
I like the way you pick up only what you want to answer, that's quite boring since you seems to read and answer only to break what i'm saying, again i'm speaking of a global playing experience, not only TC : here's a proof you didn't even read all my wall of text since i just asked you about the defense system and you missed it :D

I'm just trying to speak around  the meta of "two shot pray for a knockout or die ( sniper ) VS two click next target ( burster )

42
Suggestions / Re: Some perks idea
« on: October 12, 2017, 07:57:45 am »
I had interessting answer until now, you're about to use the "bad builds points every post you make ? how do you even fail a sniper build ? :D

to stay serious i'm mostly pointing out how much disadvantage you have simly by playing a sniper.


And yes the 20 dmg is a real thing while a burster has a 100% reliable dps it's what i'm saying since the beginning in fact :p

( The random factor )

After all this you have a point of view about the defense system i'm thinking about ? don't worry this one won't touche the TC )

43
Suggestions / Re: Some perks idea
« on: October 12, 2017, 07:39:27 am »
what the? Snipers get insta killed?

"since they get instantly killed in most situations" = What i wrotte

            =/=

"Since they get instantly killed" = What you read

Funny how the problem is never about the burster, it's simply "They are supposed to be weaker" meaning they should be able to kill nah ? and actually the reliability and effectiveness to kill is on the burster side. I'm not speaking about TC only, playing sniper based build is a good way to realise how inferior they are compared to anything else, eye shot for 20 damages, stupid tesla helmet VS Ew weapons, the 50% bypass nerf while burster do even more damages now. we keep saying they get buffs while burster also got some nasty buff too. It's like planting some tree while burning the grows ones : turning in circle.

44
Suggestions / Re: Some perks idea
« on: October 12, 2017, 05:38:07 am »
Yep exactly, the balance is strugling a lot for this reason : giving a defense perk to snipers against burst : burster could use it too and the situation will get even worse

i'm still thinking about a way to make snipers actually "viable" since they get instantly killed in most situation, i just had in mind a defense perk : if we can manage to get a support perk that can be stricly applied to sniper rifles users : "When you get hit you're nstantly sneaked for 3 seconds ( has 20 sec  cooldown "disabled in TC area?" sniper/laser rifle in hand required

That kind of defense system could aslo be toxic : A sniper sneaker could use this to sneak shoot : get fired at have the "defense" effect and sneak on top of it : the perk must trigger a sneak cooldown like 10 secs

We could also use a shortcut to trigger this perk manually at the cost of twice the cooldown like 4 sneak duration if you're hit 20 second cooldown and 2 second sneak duration activated 40 sec cooldown

Not gonna lie i'm really proud of this idea. except the fact it may gives issue to code it : it is possible to get "invisible like a 300% sneak without the sniper in hand malus ? can we even do that ? and make it stricly for Snipers builds ( idk how...)

It's possible to make aimed shots impossible ( fast shot ) : it must be doable to make all burst impossible with such perk i guess i solved the enigma. ( oh and also a END cap to prevent tank having it and maybe make it impossible to reacha  certain amount of HP's with this. ( Enough to suffer a single burst i'd say )

Sorry for this wall of text ! Thanks if you read it all, and sorry i do realise my english still need improvements.

45
Character builds / Re: Noobie Crit Sneaker
« on: October 12, 2017, 05:19:01 am »
Here's my version of your build ( using Throwing knifes from behind ) : 3 Strenght has a range issue

https://img15.hostingpics.net/pics/991242Sneaky.png   ( Nuka/Cigs the picture is under drugs )

http://www.hostingpics.net/viewer.php?id=295103Sneaky2.png  ( Nuka/cigs/buffout/jet ) This one is not under drugs on pic

With heave oh! acting as a throwing weapon handling on top of adding 6 range you're at 5 str

The 9 agility and perception become 10 with nuka and cigs ( the only drugs you need with this.

 A variant with 1 END and 10 agility will allow you a combo of nuka/jet/buffout/cigs for a better rate of fire at the cost of some hp's

The luck loss is very small considering you have an auto critical from behind, get some shortuc to firstly aim the groin instead of head then head for second shot. I'll do the 1 END version like this you'll have two builds to look at.

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