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Messages - cubik2k

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16
General Game Discussion / Re: Stonewall
« on: March 19, 2014, 08:00:49 pm »
STONEWALL protects from any knockout/knockdown/knockback effects.
Additionally against ko/kd from grenades, rocket explosions, shotgun burst, melee knockback etc.

17
General Game Discussion / Re: New Special Enounter
« on: March 19, 2014, 03:59:57 pm »
You should enable reactor in lvl1, then elevator's doors to lvl2 will be active. All cards needed for opening the doors to Armory are in lvl2 (blue, red cards in different safes).

18
Polskie Pustkowia / Re: Pytania i odpowiedzi
« on: March 16, 2014, 11:08:18 am »
Tak, implant jest w Ruined/Old Military Base/Bunker, znajduje sie na lvl1 a zabicie Boss-a nie jest warunkiem koniecznym, żeby go znaleźć.

19
Game Help / Re: General Questions / Answers
« on: March 12, 2014, 08:18:39 pm »
Thanks.

Question: Is Fast Shot supposed to work with the M79 Grenade Launcher? I tested it in TB mode and it does not work now, so i edited the wiki accordingly, but i had been told before that yes, Fast Shot does work with M79 or at least it was supposed to.

(I also corrected the AP requirement on wiki, as it said 5 AP. This was wrong.)

The TRAIT FAST SHOT decreases -1 action point for any no HtH weapon which has Aim ability. It always adds +5 to total damage.

M79 Grenade Launcher has not aim ability, so you dont notice lowered action points, but total damage is always +5.

20
Game Help / Re: General Questions / Answers
« on: March 09, 2014, 08:27:18 pm »
Minimum level 9 is for new hard encounters where 3+ players are needed.
Minimum level 24 is for special encounter Military Bunker (named Ruined Bunker etc with big doors).

21
Game Help / Re: General Questions / Answers
« on: March 09, 2014, 03:40:07 pm »
You need to have min level 24 and Outdoorsman skill>25%

22
News and Announcements / Changelog 09/03/2014
« on: March 09, 2014, 09:48:20 am »
Changelog 09/03/2014

- 4.7mm Caseless Ammo - DR mod changed from -20 to -15,
- HK G11 damage increased from 10-20 to 21-34, burst increased from 5 to 9 bullets,
- HK G11E damage increased from 13-23 to 27-41, burst increased from 7 to 9 bullets,
- changed HK G11/HK G11E mag capacity from 50 to 45,
- Phazer damage changed to EMP, ammo changed from SEC to MFC
- Plasma Rifle has +5 critical roll bonus now,
- Swing and thrust modes for melee weapons are now different; Thrust costs +1 AP but works as armor piercing attack; Swing is not changed.
- Knockback perk for melee weapons fixed,
- Some doors have now HP and require multiple explosives to be destroyed (currently only one inside Ruined Bunker, more in the future);
- Slags enemies added, replaced deathclaws in warehouse and enemies inside V15,
- Changed loot inside Warehouse basement and Vault 15 to weapons/armors with bonuses,
- Changed behaviour of Desert Hunters to a bit less aggressive,
- Renegades carry Super Stimpaks and Combat Armor Mk2 now,
- Lowered stats of some Clothes to LA/LAmk2 stats,
- Added NCR Combat Helmet, replaced Mirrored Shades with it wherever it spawned with NCR COmbat Armor,
- Added a possibility to equip companion with Desert Combat Armor/Helmet and NCR Combat Helmet,
- Added new faction names proposed by players.
- minimum level required to find new encounter (3+ players) changed from 12 to 9 (same as with caravan quest),

Changes to Ruined Military Base:
- added new Sentry Bots, changed weapons and stats of other bots,
- boss added,
- many changes with doors and lockers,
- extended the area where the location can spawn (also added info where it spawned),
- bug with TB and elevators fixed,
- some keys will disappear after use.
- fixed a bug with dead body's location in case it was entered with a vehicle,
- added some music.

Changes to Stranded Ship quest:
- added a special Mr Handy enemy (boss) on level 3,
- changed loot in some boxes (random items with bonuses possible).

Changes to Gunrunner Quest:
- mutants improved, added a special Super Mutant (boss),
- changed loot in some lockers (random items with bonuses possible),
- experience reward increased to 4000xp.

Run updater to get new graphics file (updated reloaded002.zip file).

23
Polskie Pustkowia / Re: Dziwny enc!
« on: March 08, 2014, 08:42:28 pm »
Nie ma się co martwić, po 24 godzinach aktualnie znaleziona lokacja znika a po kolejnej godzinie jest jakaś malutka szansa na znalezienie tej lokacji ponownie :)

25
Closed suggestions / Re: Get rid of dessert hunters.
« on: March 03, 2014, 08:48:45 pm »
Yup.
Desert Hunters AI will be changed in next update.
:)

It will be as I mentioned.

26
News and Announcements / Re: Changelog 16/02/2014
« on: February 22, 2014, 10:46:57 pm »
Desert Hunters AI will be changed in next update.

27
Closed suggestions / Re: Solo farming new enco
« on: February 22, 2014, 03:30:24 pm »
I would like to inform you that the encounter "Desert Hunters" is possible to find by a single player. Any information that you need at least 3 players are wrong and arose from my mistakes.

28
Closed bugs / Re: Desert Hunters Encountering
« on: February 22, 2014, 03:25:20 pm »
I would like to inform you that the encounter "Desert Hunters" is possible to find by a single player. Any information that you need at least 3 players are wrong and arose from my mistakes. Sorry for the misinformation  :-[

29
News and Announcements / Re: Changelog 16/02/2014
« on: February 22, 2014, 03:24:39 pm »
I would like to inform you that the encounter "Desert Hunters" is possible to find by a single player. Any information that you need at least 3 players are wrong and arose from my mistakes. Sorry for the misinformation.

30
Closed bugs / Re: Desert Hunters Encountering
« on: February 22, 2014, 11:32:17 am »
Probably there were already other players in this encounter, which you have not noticed, and they managed to escape shortly after your entering in the encounter.

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