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News and Announcements / Re: Changelog 01/04/2016
« on: April 05, 2016, 08:15:45 am »
The current situation somehow reminds me of the bluesuits in the previous session, that were trying to loot reno locker 24/7. The problem is not only about the victim that got killed. It is also a problem for the killer who might had have an intense fight to be the winner.. but in the end he doesn't get any reward. It is the most satisfying thing in pvp to knee down after the fight and search the inventory of the victim(s) for precious rewards. In the last session i had nearly every kind of stuff but still i enjoyed to loot after hard fights.
I also see a risk of more trolls incoming. If people cant be looted they use more rare stuff, so i see more trolls using jinx so these guys lose it. But nevertheless the current situation leads to a bigger disbalance between poor and rich players.
The point has been mentioned that there are always more pve than pvp players. But it also takes the thrill while pve'ing. You don't need to improve your strategies because you don't get punished hard enough for your own failures.
just a few thoughts
Edit: another idea where i don't even know what to think about by myself but it is nice for the discussion: Make an option in fonline configurator or a command (i.e. ~lootmode on/off). When turned off you can't loot other players and also can't be looted by other players. If it is turned on it is like before the update but you cannot loot others players who have turned the option lootmode for themselves off. so it would be somehow solved clientside... i don't like the idea by myself but maybe someone else can make a good suggestion out of this crap
I also see a risk of more trolls incoming. If people cant be looted they use more rare stuff, so i see more trolls using jinx so these guys lose it. But nevertheless the current situation leads to a bigger disbalance between poor and rich players.
The point has been mentioned that there are always more pve than pvp players. But it also takes the thrill while pve'ing. You don't need to improve your strategies because you don't get punished hard enough for your own failures.
just a few thoughts
Edit: another idea where i don't even know what to think about by myself but it is nice for the discussion: Make an option in fonline configurator or a command (i.e. ~lootmode on/off). When turned off you can't loot other players and also can't be looted by other players. If it is turned on it is like before the update but you cannot loot others players who have turned the option lootmode for themselves off. so it would be somehow solved clientside... i don't like the idea by myself but maybe someone else can make a good suggestion out of this crap