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Messages - Agent M

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16
Survival Guides / Re: Warehouse/Reno Commercial/Reno Sewers solution.
« on: February 05, 2016, 11:44:13 pm »
Just recorded these videos on my private server.

How to solo New Reno Commercial Row:


How to solo New Reno sewers:

17
Game Help / Re: General Questions / Answers
« on: February 04, 2016, 08:41:28 pm »
You can pick up 7k weight, but only if all the stuff is on the ground in one hex.

18
Game Help / Re: General Questions / Answers
« on: February 04, 2016, 03:04:35 pm »
I got a little carried away when I was writing this guide and forgot that we were talking about private mines. I wrote this guide for public mines, so there are parts which private mine owners can skip.

An easy way to safely transport large amouts of resources from mines and crafting lots of stuff:
1. Set up a base or a safe house right next to the mine. A tent camp will do too, but you might want to have at least a primitive workbench at your disposal. This place will serve as a safe place for crafting and storing your stuff. You can also park your car here safely.
2. Never bring a car to a public location, there is a risk of it getting stolen.
3. Instead, bring a brahmin with you to the mine and let it carry all the resources you / your slaves have mined. Works best in safe mines, where there is low risk of your brahmin getting killed. If you go to an unprotected mine, make sure you look after your brahmin. If I remember correctly, slaves have limited carry weight, so they are not as efficient as brahmins when it comes to transporting large amounts of stuff.
4. Use the brahmin to transport the stuff to a base / tent that is close by. Never travel long distances on the worldmap with a loaded brahmin, they die easily and you'll lose the resources. It is best to tell your brahmin to stay close and run away from all encounters.
5. You can tell your brahmin to drop all stuff via dialogue. This is especially useful if it is standing right next to a workbench.
6. You can pick up all items from a hex you are standing on by using the shortcut CTRL + G, so pick up all the gazillion ores and minerals and start crafting. Sure you can't move because you are so seriously overweight, but it doesn't matter if you are already standing next to a workbench. This eliminates the need to constantly grab more resources from the brahmin during crafting.
7. In case you need to, you can drop all items from your inventory using the shortcut CTRL + D
8. You can alternatively load the materials into a car and then haul them to another place. Just do as above, tell your brahmin to drop all items next to a car, pick them up and then put them in the trunk.
9. Drive to another location and bring the brahmin with you in order to move the resources from the trunk to a container or a workbench.
10. Never bring a heavily loaded brahmin to an unguarded town.

As you see, this method eliminates a big part of walking back and forth when mining and crafting and allows you to have lots of resources in your inventory when you begin crafting.

19
Game Help / Re: Where is the Junktown base builder for the outpost?
« on: January 05, 2016, 04:19:08 pm »
I didn't see an option for an Outpost either. However, in NCR you are able to hire a construction worker for a mere 10 000 caps. Hire him and take him to the place where you want your base to be and set up a construction site. Bring the required materials to the site (drop them on the ground) and he will build the base for you. Check out this article for more info: http://www.fonline-reloaded.net/wiki/index.php?title=Bases#DIY_Bases

20
Character builds / Re: Crafting Build
« on: January 02, 2016, 04:08:13 pm »
I like Vehemence's build. It looks well balanced and easy to level and should be very good for crafting purposes.

However, Jish's sneak suggestion got me thinking if sneak capability could be combined with Vehemance's build. This is what I came up with. This build should be able to handle most PvE fights easily, although it does not have as many hit points as Vehemance's build and is weak against criticals. On the plus side, carry weight is good and it can have all the professions. I left Science skill to 120%, because that is what you need for Dismantler perk since as far as I know, Science skill does not affect on the amount of resources you get from dismantled items. http://www.fonline-reloaded.net/wiki/index.php?title=Dismantling Getting the sneak skill to 300% will require some leveling though, but it shouldn't be too much work. With high Sneak skill you should be able to go to advanced workbenches undetected and this is why I picked the Silent running perk. Later on you should also boost Outdoorsman skill to max for faster travel speed, a few support perks and being able to avoid unwanted encounters.

Some things to consider and keep in mind:
-You can have slaves to mine resources for you, but if you are not going to be a slaver, you can take loner trait to level even faster.
-Have another character to deliver you 10 science books right when you start, so you can increase your science skill to 100% in order to get Educated perk at level 2.
-Using drugs is optional. Nuka, cigs and buffout can be helpful in combat and crafting runs, but are not a necessity. Mentats can be used to get even more slaves if you did not choose the Loner trait.

21
Fan Art / Re: FOnline: Shelter
« on: December 20, 2015, 08:55:10 pm »
Sounds very interesting. I'm definitely going to give this a try.

22
The Workshop / Re: Reloaded 2nd Session Source
« on: December 03, 2015, 08:58:26 pm »
Thank you so much, I am very grateful for this early christmas present. :) I can't wait to get my hands on this one, I know I'm going to have a lot of fun with this release like I did with the 1st session source. :)

23
Game Help / Re: Weapons...Armors?
« on: December 03, 2015, 08:41:44 pm »
If you have good lockpick skill (and / or lockpicks / expanded lockpicks) you can hunt footlockers in random encounters. Footlockers can be found in city squares with enemies. Sometimes the footlockers are surrounded by bear traps, so be careful. They can be disarmed using the traps skill. It is also good to have Treasure hunter perk, it helps you to find more items. And if you find blueprints and have sufficient profession levels, you can craft guns and armors yourself.

And don't worry about getting killed and losing stuff. It happens to everyone. It sucks in the beginning, but sooner or later you will have tons of way better stuff. Set up a tent camp and store important items there. And remember to never bring anyone there. Never. Just don't do it. In FOnline many players are ruthless and will kill you and steal all your valuable items, so trust no-one. If you want to bring another player to your tent, make a second tent where you keep nothing valuable.

I hope this helps you to get started. :)

24
Game Help / Re: Where can I sell weapons looted from NPC?
« on: November 27, 2015, 05:10:30 am »
You can sell your weapons to merchants who are specialized in trading that type of weapon. Check this out: http://www.fonline-reloaded.net/wiki/index.php?title=Merchants
Some merchants will not trade with you if you have low CH.

25
The Workshop / Re: Reloaded 1st Session Source
« on: November 03, 2015, 05:13:20 pm »
Are there any plans on releasing the 2nd session source?

26
Buy / Re: WTB Motion Sensors
« on: March 02, 2014, 02:52:30 pm »
Thanks for the trade! It was a pleasure doing business with you.

27
Tools and Modifications / Re: Pretty useful "mod" for cave searching
« on: March 01, 2014, 04:54:18 pm »
Wow, this mod is very helpful, thank you so much! I just found turbo plasma rifle and a cookie. :P

28
Auctions / Re: Game Master Vault City Gallery Implant Auction
« on: January 19, 2014, 08:16:43 pm »
Bones - 10

29
Auctions / Re: Game Master Vault City Gallery Implant Auction
« on: January 19, 2014, 07:17:23 pm »
Fridge - 14

30
Auctions / Re: Game Master Vault City Gallery Implant Auction
« on: January 19, 2014, 03:22:29 pm »
Damn, you guys keep outbidding me. :F Well, here goes another:

Hypertrophy Accelerator - 32

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