April 25, 2024, 08:04:45 pm
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Messages - OskaRus

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16
Closed suggestions / Normal armour
« on: December 09, 2013, 10:06:02 pm »
I was thinking a bit about armors we have combat armur good against all damage types and tesla armour great against laser/plasma but totally sucking against normal/explode. Why not add another armour which would be grat against normal/explode and totally sucking against plasma/laser. I think it would add a lot of fun elements and surprising situations in pvp and more tactical considerations.

like we have burster in reno lets take anti normal armour and pwn him. oh now there is plasmer. change to teslas. shit now they are both here. we should stick to CAs...

17
General Game Discussion / Re: Please at least reboot server PC
« on: December 08, 2013, 12:57:46 pm »
Electronic parts are still obtainable by sciencing energy eapons from enclave/unity patrol/supermutant remnants. It is a bit harder but still doable.

18
The Thunderdome / Re: Fucking miniguns, man...
« on: December 08, 2013, 12:50:06 am »
Mniguns might seem impressive but now gatling lasers for everyone!

19
I would appreciate ingame options for better player trade,
but the forum works ok for that. At least it does for me so far.

but you have to be ingame in the same time as buyer right?

20
General Game Discussion / Why is noone bothered by inexistent market?
« on: December 07, 2013, 03:38:53 pm »
Why is noone bothered by inexistence of any market which could provide trade between players? After some years of existence of fonline scores of features were succesfully implemented yet no player driven market was even attempted. Which is weird for game where is most of stuff player made and everything lootable. I have several ideas why is that.

1) most of people live in communistic factions where all stuff is on pile and people randomly take from and put stuff in it.
2) everyone is able to craft/farm everything in no time
3) to provide gameplay for people who like to stand in NCR and try to sell stuff
4) to make game harder and less friendly for noobs
5) technical reasons: hard to make npc holding buy/sell orders

Elaborate....

21
Closed suggestions / Re: Supply drops
« on: December 07, 2013, 03:29:06 am »
Only if the caravan is visible on map takes really some time and can be attacked by other players. Otherwise i say definite no for top stuff without pvp.

22
Suggestions / Re: Improved town control
« on: December 06, 2013, 10:31:57 am »
By simply looking at the wall of text its too complicated to be working concept. If the suggestion cannot be described in one paragrapf its not worth reading.

23
Closed suggestions / Re: Enhanced stuff In Warehouse/Glow/Ares
« on: December 06, 2013, 10:25:05 am »
Why?

Any PvE is farmable and will be massively farmed at the end thus deterirating value of item by inflation. But PvP is always risky.

24
Closed suggestions / Re: Big Guns are heavy m'kay?
« on: December 05, 2013, 06:36:36 pm »
I think that big gunners EW and SG are prety much balanced. Only big advantage of big guns is that you can make PvP competetive build without drugs. Or did i mis something...

25
Closed suggestions / Re: Simple change to speed up development
« on: December 05, 2013, 06:31:58 pm »
The start is easy for those who knows what to do...
But imagine new player without knowledge of some wiki,forum,etc.

In EvE start is about same hard or even harder and yet it have half a mil of players. Eves tutorials are horrible, gameplay is as unintuitive as it gets yet you can read every detail from playermade documentation. Lets admit that fonline is full loot mmorpg which is not game for average wow loler.

26
Closed suggestions / Re: Drug suggestions
« on: December 05, 2013, 05:58:54 pm »
They are clearly owerpowered because they have so little drawbacks. compare them to psycho an jet.

27
Game Help / Re: Fiber plants?
« on: December 05, 2013, 05:54:34 pm »
I admit that fiber was the hardes thing to get before i bought base.

28
Closed bugs / Re: Electronic parts not respawning?
« on: December 05, 2013, 09:30:54 am »
kilgore tried restarting maps but it apparently didnt help. Eparts still dont respawn. You can farm and science laser rifles from super mutant remnants or unity patrol. Can be done with M60 or avanger minigun. I must say that avangers are easier to get. Enclave patrols also have nice assortment of energy weapons for eparts but you need laser gatling for farming them imho.

29
Closed suggestions / Re: Simple change to speed up development
« on: December 05, 2013, 09:25:05 am »
To start is easy enough. Only weak point of this game is absence of player marketplace and weak documentation in some places. But for a game with 200 online in top hours i think documentation is prety decent.

30
Closed suggestions / Re: Enhanced stuff In Warehouse/Glow/Ares
« on: December 04, 2013, 02:52:02 pm »
I think that "dungeons" should contain only semi hq stuff. like avangers, gatling lasers, CAs. Super hq stuff like bozars, gauss, turboplazma, PA should be only as low probability TC (PvP) reward.

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