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Faction Announcements / Re: The Pistoleros
« on: December 23, 2013, 08:51:16 pm »
They can't fuck with us!
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That can be prevented by having the act of placing a mine in a place such as NCR being a hostile act and the town guards will attack you for it.There always will be some crazy bitch (or group of them) that won't be stopped by getting killed by guards over and over.
It could also require skill to place them without having them blow up on you.Skill isn't a restriction since there are no cap in skill points now.
so .223 pistol OP
It has only 5 shots. 30 range is a bit much perhaps, but I wouldn't call it OP.
Alien Blaster or Plasma Pistol ext cap are much better.
I would lower the range to 20 to be honest.
1-handed energy weapons are still much more broken.
+ + | + | + + + | |||
Resistances | 40/5 Normal (10/2 corrected) 50/4 Plasma 45/2 Electrical | 60/5 Normal (30/2 corrected) 50/4 Plasma 45/2 Electrical | 55/10 Normal (25/3 corrected) 50/4 Plasma 45/2 Electrical | 75/10 Normal (45/3 corrected) 50/4 Plasma 45/2 Electrical | |
-1 AP craft bonus | 30-40 Normal avg 35 per AP | (35-2)*0.9 = 29.7 | (35-2)*0.7 = 23.1 | (35-3)*0.75 = 24 | (35-3)*0.55 = 17.6 |
45-65 Electrical avg 55 27.5 per AP Fastshot and Living Anatomy bonuses are halved too | (27.5-2)*0.55 = 14.025 | 14.025 | 14.025 | 14.025 | |
-1 AP craft bonus | 30-45 Plasma avg 37.5 per AP | (37.5-4)*0.5 = 16.75 | 16.75 | 16.75 | 16.75 |
50-70 Plasma avg 60 per AP | (60-4)*0.5 = 28 | 28 | 28 | 28 |
How about importing all the mines from Fallout Tactics and making blueprints for them.I imagine whole NCR covered with mines... every single hex...
Is it hard to implement? I dont think so - its just 1 map and 1 item to be made1 map for special encounter
I like that idea very much - not that I had many special encounters (3 so far).
+1
ok, this is something VERY disturbing...If you're talking about burst-fire mode... maybe accuracy? Some bullets miss because of low weapon skill? Was it 95% to hit all the time?
Lately, I was traveling with a friend, and he has build for damage (with damage perks Bonus Ranged Damage ect.). We had same weapon, same ammo and we shot at same target, and his damage was avarge at 12, mine at 22 (yet, I dont have add damage perks for ranged). I though that it might be something with level, but... I have made DD character with DD perks, and went to test it, and with exact same weapon, exact same ammo, on exact same target situation was exact the same. My character lvl 18 was doing 12 damage per hit on targets, which other character (level 45) was hurting for 22. I need to add, that on first chracter (with DD perks) I have 189 SG, and on the second one, level 45, I have 181 SG).
Are the perks bugged or there is hiden stat that adds damage in levels?
50% is fine and if you want to make ur melee to be stronger than bg burster than you are funny.Any arguments on why should bg burster be stronger than melee?