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Messages - Kilgore

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3346
Game Help / Re: Questions and Answers #1
« on: August 29, 2013, 06:53:11 pm »
Is there a chance, that new content be introduced, if contributed?
I have no plans towards 3d at the moment.
[
Quote from: Alvarez
Will Reloaded welcome the 3D development team from 2238 to continue their work here?
I think fodev.net is a better place for that, especially that there is a lot of progress made there.

3347
Faction Announcements / Re: List of faction names
« on: August 29, 2013, 03:30:28 pm »
The list in the first post was missing few faction names, it is now fixed.

Faction names you post here will be placed in game just before the launch.

3348
News and Announcements / Re: Initial changelog
« on: August 29, 2013, 03:14:08 pm »
Changelog (29.08.2013)
- Changed burst mechanics. Critical chance is calculated for every bullet in burst separately. In non-critical hits, up to 70% of bullets might count as critical. For critical hits, not less than 80% of bullets will be counted as critical. This doesn't change the chance to get a critical hit in any way.
- Critical table changed: fixed a bug with head/eye critical hit effects which caused headshots to be more effective than eyeshots. Critical table will be posted after the launch, if requested.
- 3-minute relog cooldown to make fastrelog in pvp not so easy. This might be changed or removed later if causes problems or general annoyance, we'll see how it works.

My comment on these changes:
1. Was the reason why Spray and Pray was removed; makes bursts more effective in general. All bursts weapons have been tested after this change. As I'm strongly against making changes to "combat" perks during the session, the only thing that can be changed for balancing things out might be weapon stats. However, I don't think it will be necessary.
2. This is well known by 2238 pvp players, so there is not much to explain here. Headshots are less powerful than eyeshots now, that's it.
3. Personally I'm against such timers but it's introduced to stop fastrelogging madness in PvP. As it is stated in rules, such behaviour will lead to warnings and character bans. Also, the rules are clear that duallogging and fastrelogging is allowed for any non-PvP activity. To highlight the difference between PvP and non-PvP activity, I'll use few examples:

a) I use a character for trading in town and farming encounters. I also use a duallog with another character to make it faster/more effective. <- Allowed
b) I was killed in town/encounter/other location by another player, I bypass fastrelog timer and immediately enter with another char to engage him. <- Not allowed, both chars will be banned if such action spotted.
c) I've been farming using two characters, but a hostile player enters my encounter, I use only one character to engage him <- Allowed
d) I've been farming using two characters, but a hostile player enters my encounter, I use both characters to engage him <- Not allowed. Likely to get a warning and then being banned.
e) I use one character to fight in town, and another to scout an area inside this town <- Not allowed, leads to ban.

Shortly, if you use dual log or fast relog you must be absolutely aware of the fact that you can use this in no pvp situations or you risk being banned.
If you are using a single character at all times, then you are completely safe.

If you spot a player violating these rules, use +requesthelp or PM one of administrators (me or cubik2k), providing as much evidence as you can. If no administrator witnessed it, suspected characters will be put on observation and warned/banned if spotted breaking game rules.


Other changes tonight:
- Removed Fast Reload perk,
- Quick Pockets now reduces reload cost to 1,
- Increased level requirement of Quick Pockets to 6.
- Gathering of Chemical Components made easier,
- Capacity of barrels with Chemical Components doubled,
- Removed delay from respawning Chemical Components,
- Medical Terminal placed in VC Vault (also with few guards there) and inside Shi Temple in San Francisco.
Changed recipes for chems:
Stimpak: 1x Hypodermic Needle, 1x Bio Med Gel, 1x Xander Root, 1x Broc Flower,
Super Stimpak: 1x Stimpak, 2x Bio Med Gel, 1x Chemical Components,
Radaway: 1x Bio Med Gel, 1x Chemical Components,
Rad-X: 3x Bio Med Gel, 1x Chemical Components,
Mentats: 6x Fruit, 2x Chemical Components,
Buffout: 5x Meat Jerky, 2x Chemical Components,
Psycho: 1x Super Stimpak, 1x Bio Med Gel, 2x Chemical Components
Jet: 1x Brahmin Shit, 1x Empty Jet Canister, 2x Chemical Components

3349
Polskie Pustkowia / Re: Skąd znasz FOnline
« on: August 29, 2013, 10:48:08 am »
Wspaniale!

Jak już pisałem na forum EN, chcę ściepnąć się na utrzymanie serwera.
Czekam na info z numerem konta :)
Dzięki za propozycję pomocy, ale na razie poczekamy do momentu, aż ocenimy koszty generowane przez serwer.

3350
General Game Discussion / Time of launch
« on: August 29, 2013, 10:06:36 am »
August 31, 2013, 06:00:00 PM (Central European Time)

I think this should be ok. I'll put this info soon in other places.
If you're not sure about timezone or something, just visit our irc - I guarantee you don't miss it :P

Quote
BTW: Do you guys plan to reset the server after some time? Say... 3 month? or half a year?
It's too early to plan things like that, but "half a year" sounds better.

Quote
How can in chip-in? I mean, pay some old school currency cash for server maintenance, etc.?
I'm very glad that some people realise that server costs money. However, at the moment I'm unable to specify how much of support I need. We'll see how the server performs under the stress and if there are any changes needed.

3351
Faction Announcements / List of faction names
« on: August 28, 2013, 07:26:19 pm »
The list of available faction names is here:
CLICK

If you need a new faction name added to the list, post it here.

3352
Tools and Modifications / Re: Pure Evil Interface v14 by Doctor Eex
« on: August 28, 2013, 04:36:42 pm »
No, inside /data/ directory instead.

3353
Game Help / Re: General Questions / Answers
« on: August 28, 2013, 04:36:09 pm »
Will we be able to find high HP companions? like 200+?
I don't think that 200+, but I'm not so sure. You need to bug DocAn about it, or check by yourself in game.

How does AC work in TB?
Wiki-boy says 'you receive Armor Class only when running', one is never running in TB, when one is being shot at... so that gives 0 AC in TB?
The problem with AC in TB is known to me, we'll see what can be done about that.

One more, will be the crit-hit-table kept secret? 
Nope, I don't see a reason to keep it secret. I didn't look at it much, there _might_ be some balance issues, so it's easier to throw it at players and wait for suggestions. As soon as the server is launched, I'll be ready to post it, so remember to request it later.

3354
Closed suggestions / Re: Remove Slave run cooldown.
« on: August 28, 2013, 01:25:42 pm »
Yeah cooldown will be removed.

But:
- there will be level requirement to take slave run quest (probably 18),
- rewards will be decreased. I've got no time to test it now, so after I make these changes and the server starts I'll require some honest feedback on these: description of how slave run was done and what was the reward. Then it will be balanced.

Done. I guess it can be closed for now.

3355
News and Announcements / Re: Initial changelog
« on: August 28, 2013, 01:13:33 pm »
Nothing was changed here except that Jet Antidote is now available from shops.

Read changelog; if something is not mentioned there, then it wasn't changed.

Changelog (28.08.2013)
Slave run changes:
- Level 18 required
- Cooldown removed
- Rewards decreased a bit

3356
Closed bugs / Re: error,error never changes
« on: August 28, 2013, 09:27:45 am »
Remember that the server will be available from 31st of August. Running game client before the server is open will result in some errors. You should not worry about it - it will work when the game server is available!
Just have some patience and wait till we launch the server on 31st.

3357
News and Announcements / Re: Initial changelog
« on: August 27, 2013, 09:57:48 pm »
Yeah rare and other special items can be found the way it was described in changelog:
- special encounters,
- normal encounters in footlockers and caves,
- TC lockers,
- various dungeons.

3358
Toxic Caves / Re: Client download
« on: August 27, 2013, 09:21:01 pm »
You can now download game client!

3359
News and Announcements / Re: Initial changelog
« on: August 27, 2013, 08:48:51 pm »
Hey, info about possible implants has been released! You can read it here.

3360
Closed suggestions / Re: Drug cooldown timer
« on: August 27, 2013, 08:25:14 pm »
The idea is nice, but I'm not sure about implementation.
What would come first would be probably some easy solution like to get remaining time in log, by using ~drugs command or something.
Do not expect it before the launch, however. I'm busy with more important things for now.

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