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Topics - Kilgore

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121
News and Announcements / Changelog 06/09/2013
« on: September 06, 2013, 04:06:50 pm »
Changelog 06/09/2013
- Town Control enabled in all towns. See initial changelog for details.
- Militia limit currently set to 4 for balancing early game. In few days will be increased to 6, then to 8.

122
News and Announcements / Server rollback
« on: September 06, 2013, 01:25:26 am »
At 1.25 AM I had to rollback the server to the state from 11.52 PM yesterday.
The decision was made after I realised that 20-30 factions have wrong terminals in their bases, which would lead to huge damage as you can imagine: people seeing wrong bases on worldmap. As I played this game for few years, I know that rollbacks are very annoying because of time and effort lost and thus I'm sorry for your loss if you were playing in this time.

No further rollbacks are needed, you can play safely. Also, I can guarantee that we will do our best to ensure that such situation doesn't take place in the future again.
I am planning to make more changes and various fixes during the weekend, so expect good updates. Also, Town Control starts today so you can finally expect some good actions in the northern towns!

Note: if you login and suspect that your stuff was lost, make sure to search for it in your tent/base and in other possible locations where you could have left it. After the rollback some people reporting missing stuff and cars but after a while they all have found it.

123
News and Announcements / Changelog 05/09/2013
« on: September 05, 2013, 08:27:07 pm »
Changelog 05.09.2013
- Decreased price of Explosive Rockets, 9mm ball and some materials.
- Guns & Bullets and First Aid books removed from bookstores.
- The message about other players in zone was made more clear.
- Fixed info in requesthelp message.
- Decreased experience from crafting 1-ingredient items: Sharpened Pole, Rope.
- Added 1 junk to 9mm ball and Explosive Rocket recipes.
- Fixed blueprint received from Junktown Mr Handy quest, should now give Super Sledge blueprint instead of Minigun.
- Lowered complexity of disarming bear traps.
- Adjusted bottle caps spawned at traders when they have low number of them.

Note: Town Control will start from tomorrow (Friday), 5.00 PM server time. Initial militia limit will be set to 4 for all towns.

Changelog explanation: as some players reported, traders were constantly filled with rockets, 9mm ammo and materials because of high selling price. Low base price should make them
cheaper to buy and also cheaper to sell. Books were removed from bookstores now until we find a use for them, G&B and FA book were confusing and reported many times as a bug. Experience from crafting simple items was lowered in order to make botting not worth it (I hope). An amount of Bottle Caps at traders was lowered a bit, in case you have problems with getting them, you should try other towns. I frequently check stores and some areas have a lot of caps while other, more crowded (like NCR/Hub) have almost none. Move outta these towns and you will be fine. This update might be considered by some as a nerf, but in the long run it should cure the gameplay a bit, I hope.

124
News and Announcements / Changelog 04/09/2013
« on: September 04, 2013, 09:59:14 pm »
Changelog 04/09/2013
- Increased amount of gathering items in encounters (junk etc.)
- Added an option to barber to get default female skin again
- Testing another low-level chars protection system: characters lower than 10 level are HARDER to encounter (lower level = less chance to encounter, minimum 10%).
- Added a Crowbar to Hospital special encounter.

Post feedback, as always.

125
News and Announcements / Changelog 03/09/2013
« on: September 04, 2013, 06:34:16 pm »
Changelog from update connected with server migration.

Changelog 03/09/2013
- Removed mines in encounters with footlockers, only bear traps stay there. Mines can be found in lockers.
- Removed warning when travelling only with a companion (post if it works).

126
News and Announcements / Server machine upgrade
« on: September 02, 2013, 10:11:46 pm »
Hey, I have just got an email that a new dedicated server is configured.

I am planning to move FOnline: Reloaded there in max. 2 days.
New machine is powerful, so hopefully potential problems with high ping should disappear.

I will inform you about the exact time in this thread. Stay tuned!

127
News and Announcements / Changelog 02/09/2013 #3
« on: September 02, 2013, 09:26:25 pm »
Changelog 02/09/2013 #3
- Adjusted reinforcements for testing,
- Removed protection of low level characters on worldmap for testing, give some feedback about it,
- Fixed repair bug that could sometimes make items disappear,
- New faction names added
- Added "myself" option to namecolorizing to colour your characters, you can use for example:

Code: [Select]
> myself NameGreen ContourGreen
Adding this line to Namecolorizing.txt should color your char on green.

128
News and Announcements / Changelog 02/09/2013 #2
« on: September 02, 2013, 04:17:03 pm »
Changelog 02/09/2013 #2
- Fixed dialogue bug in Caravan Box questgivers, Francis in BH,
- Removed INT requirement from Rondo in NCR,
- An attempt to fix Vortis vs Rangers war,
- Disassembling item should be more effective now, post feedback,
- Fixed bug with CTRL+G and gathering junk and other resources. Still, you will need to use G or click via mouse to gather Xander Roots, Broc Flowers (from Plants) and Flint.
- Fiber plants in encounters should now give 20 Fibers, post feedback if it's working,
- You can now gather resources also when overweighted,
- Disabled Weakness from dying and critically failed First Aid,
- Relaxed protection of low level characters on worldmap. Should result in more encounters with players now,
- Changed colour of message warning about mobs approaching in encounter to RED,
- Caravans will continue their journey after 10 in-game minutes now (30 seconds in game).

129
News and Announcements / Changelog 02/09/2013
« on: September 02, 2013, 09:20:48 am »
Changelog 02/09/2013
- Caravans guard quest requires 9th level now (was bugged, they required 10th),
- Removed CH/INT requirement from Francis in Broken Hills,
- Meat delivery quest cooldown removed,
- Changed weapons for NCR Bazaar guards,
- Iguana Bob should be no longer lootable,
- Fixed a bug where reading books would give bonus after skill cap value (no profit from that, though),
- HQ Minerals can now be gathered with Sledgehammer also,
- Thieves are shot by guards if they fail to steal,
- Fixed a steal exploit,
- Fixed spawn locations of Private Mines,
- Crafting Healing Powder does no longer require profession and gives 50xp.

130
News and Announcements / Changelog 01/09/2013
« on: September 02, 2013, 09:09:58 am »
Changelog 01/09/2013
- Removed CH/INT requirement from Cathedral shopkeeper in Necropolis,
- Added guards at Junktown northern gate,
- Junktown gate should be open all times,
- Skum Pitt will be no longer closed during the day,
- Fixed a nasty bug with Stables map,
- Added respawn of caps at traders,
- Fixed car repairing via Tools and Super Tool Kit. Old items might still be bugged, use new ones to repair cars,
- You can now carry weapons safely inside NCR, Junktown, Vault City,
- Decreased number of Electronic Parts needed to craft Small Energy Cells to 4.

131
Game Help / Client problems
« on: September 01, 2013, 12:26:34 am »
If you still have problems with launching the game, describe it here please. We'll try to help.

132
Polskie Pustkowia / PROBLEMY Z KLIENTEM
« on: August 31, 2013, 04:43:44 pm »
Jest większe zainteresowanie niż się spodziewaliśmy, serwer jest mocno obciążony. Nowy serwer będzie w ciągu 2-3 dni.

Po włączeniu gry za pierwszym razem ekran loading będzie długi, klient musi pobrać cache z serwera. Ma on około 5 MB.
Jeśli gra się włącza ale macie problemy na ekranie rejestracji postaci, wyłączcie klienta i usuńcie katalog data/cache.
Po tym włączcie na nowo.

Sytuacja powinna się z czasem unormować, coraz więcej osób jest już w grze.

Jeśli macie jakieś inne problemy dotyczące klienta, postujcie tutaj - postaramy się pomóc.

133
Faction Announcements / List of faction names
« on: August 28, 2013, 07:26:19 pm »
The list of available faction names is here:
CLICK

If you need a new faction name added to the list, post it here.

134
Toxic Caves / Re: Client download
« on: August 27, 2013, 09:21:01 pm »
You can now download game client!

135
Bugs / Reporting bugs & known issues
« on: August 22, 2013, 12:45:21 pm »
Reporting bugs:

- before you report a bug, please check if it wasn't reported already or if it's not listed on "Known issues" list below,
- put an appropriate tag in topic's subject, like [Map] , [Graphics] , [Mechanics] , [Client] etc.
- try to describe the bug with as much details as you can, would be best if you write how to reproduce it,
- if you want to report a possible exploit, it's better to PM one of administrators here (me or cubik2k) about it,
- players that report bugs (and especially exploits) might be rewarded.

Known issues:

- Client freeze when using trade in hidden mode. Looks like it's a bug in the engine, so we can do nothing about it for now
- Characters sometimes don't respawn if they have bought the hotel room. It's better to use tents/bases for now.
- One character can buy only one private mine, if he buys another, the first one will disappear.
- Damage indicator on 3d models might be displaced.
- Caravans are sometimes stuck on worldmap in one place. They are working again after server restart.
- Companions sometimes disappear, the reason for this is unknown.
- myself option for Namecolorizing is working only when other critters are visible. It shouldn't be a problem in any situation.

Also check this out:
https://www.fonline-reloaded.net/wiki/Known_Bugs

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