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Messages - POWERPUFF

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16
Suggestions / Re: Let players help fixing stuff?
« on: March 21, 2019, 02:25:26 pm »
to me people can contribute by:
* reporting bugs
* coming up with suggestions
* trying to abuse something without benefiting out of it but report it instead
* various donations

what people shouldn't:
* have an access to any server data file
* implement their vision on their own by their own

Directive lead, small team, people who share ideas is the key. More than 5 people and we'll be talking Bethesda here. F76 is a disaster.

17
Suggestions / Re: Set of suggestions
« on: March 20, 2019, 11:50:58 am »
unlocked and updated for Event Ideas.

18
Suggestions / Re: Set of suggestions
« on: March 18, 2019, 09:32:31 am »
You buy your first farm:

1 click / hour generates 50 000 farm money (considering you have planted all crops)

Gg there goes your server's economy.

WRONG. WRONG. WRONG.

You buy the farm, and that's the easy part. Next is all the work to get it upgraded. Most people won't grind on a farm, so when some do, it's fine - they get payout in proportion to their work. In all my time spent at Tobacco Farm, i rarely saw any bots, and the ones i did see were highly inefficient. But so what? Even if they do well, let them - those players chose how to spend their time, and it takes a while, so they get payout.

I don't think you will understand. Debating topics like this will go on until finally some day communism is defeated and wiped off the face of the worldmap. Then when people start thinking right, "work for reward" and "reward in proportion to work" will make sense to all, and not just to some of us.

So fine, go ahead and discard yet another awesome feature based on some lunacy like an "economic imbalance" lol good golly it's so stupid - it's like we're in the movie Idiocracy. I would say only discard it if you replace it with tons more explorable content, but i know you wont relate the two, so never mind.

Farms have been working just fine, as intended, with a few bugs. People who use them, appreciate the feature. The rest are jealous (or don't care). Sorry if you think auto-clickers ruin anything, but they just don't. Nor are they related in any way to Farms, yet somehow some of you have the two tied together in your heads.

You know, in USA for years people are trying to ban guns. Their stupid argument is guns kill people. They are wrong. The problem lies elsewhere, in the minds and hearts of the people who want to kill people. When you weed a garden, you don't tear off the tops and call it done. You gotta go for the root [cause]. Change the minds and hearts of the people, and you solve the problem. Get rid of guns, and you solve nothing.

Same here. Farms are fine - an excellent enhancement to this game. They are optional, and only as abuseable as all the other features here. So lay off man. Go pick on a crappy feature - this one is good.

Stop acting like a kid whose toy has been taken away. Really, there's no need for that.

This feature, no matter how you enjoy it, completely destroyed the economy. Caps are worthless and people do not even bother to re-calculate shit to caps they either overprice something or do the opposite.

I have a farm myself, fully cropped, but I rarely use it, nevertheless, there are folks who run it daily since 2017 and some who exploit the shit out of that.

Your example with gunlaw is not worth a response. It's a bullshit.

Here's more valid example:

If farms were visible and therefore able to be raided (of course the other side would be able to place there protection, whatever), then cool, but if it's invisible to other players and therefore the game allows you silently bot the shit out of that place, then no, it's a crap.

As I said, I agree the "location" itself is good. Look at my previous ideas how to change the reward there without removing the farm completely..., I'm not a fan of removing quality content but this is not quality content my brother.

PS: LOCKING IT UNTIL FURTHER SUGGESTIONS ARE ADDED TO THE LIST.

19
Suggestions / Re: Set of suggestions
« on: March 14, 2019, 02:43:11 pm »
Arronax, I thought you were well aware of bots/clickers and scripts people are using to farm barley/special encounters/brahmin shit/tobacco/other as well as use these in order to farm money from farms.

These benefits are an overkill to economy as such.

I personally see these OK if they were lowered by 80% or if the benefit was different.. ie.. +1.7% exp bonus for an hour or +1.2% more caps for an hour.


20
Suggestions / Re: Set of suggestions
« on: March 14, 2019, 09:41:20 am »
Farms are evil.

You buy your first farm:

1 click / hour generates 50 000 farm money (considering you have planted all crops)

50 000 farm money = 12.500 caps or 25.000 experience.

24 * 5  (auto-clicker) = 1.200.000 Farm money = 300.000 caps or 600.000 exp.

In 24 hours you get enough money to buy 2nd farm.
In 48 hours you get enough money to fully crop 2nd farm.

In 72 hours you get 2x 300.000 caps from 2 fully planted farms, which reduces the time needed to buy 3rd farm to 1/2.

In 84 hours you get your 3rd farm...

etc...

Now imagine people have 10 farms / player since 2017.

Considering some hardcore players do play 4 days / week (in an average since 2017) and run bot that clicks these farms 24/7 at these days then it gives you 208 days (4 days / week / 52 weeks / year).

208 days = 4992 hours = 249.600.000 farm money = 62.400.000 caps. This is one farm. Multiply it by 10 farms.

Gg there goes your server's economy.

21
Suggestions / Re: Set of suggestions
« on: March 12, 2019, 03:21:41 pm »
Thanks for your response Mojuk.

Quote
Caves needs more changes then adding better loot.

Agree it needs both.

Quote
And how would that change boost players interaction? Why except stimpak?
As for traders, clearing stacking items in their inventory should be adjusted, it doesn't work well now.

Idea was to force people into crafting and therefore force them to seek/interact with others in case they are lazy/ have insufficient level/ stats to craft these themselves. Completely agree with stacking items.

Quote
Farms... more like private mines mk2. There is no way to keep them in game if they are to give any real reward. Could stay only as sandbox minigame, for those who always wanted to be farmers... Any form or reward would be abusable.

Limited amount of reward is discouraging from using bots/etc.. The location is great and it would be a shame to just let it rot.

Quote
Not a cheat if that's a legit feature ;)
For me every difficult/dungeon location (public or private, doesn't matter) with good reward should have drop enabled

Agree with the second part.

Quote
One does not have to be connected with other. In fact I think it should be made without need of GM to there.

We tried and are still trying. GM support always helped and helps to bring more players in and increase attention. Basically events driven by staff are more respected and more welcomed by many.

Quote
Wait what?

It was just an idea of possible feature when one could assign simple quests to their lower ranking faction members via the faction terminal. Ie go clear the v15 whatever.

Quote
- reduce stat difference between items, they should still have something uniq but allow more items to be viable

stats are good, bonus stats are an overkill. Imo +10% normal dr is a crap and it should be all limited to +2-3% max. But hand in hand with it the burst mechanics would need to be reworked too as it would be way too easy to kill someone with 75-80% dr.

Quote
- reduce number of items of same time (I think I counted like 10+ pistols?)

diversity is great, options to use multiple shit is great too, but yes, it must be viable. From RP perspective one could play with magnum, but yeah, there are 4-5 t1 pistols - crap.

Quote
- reduce number of different ammo

Ammo makes sense as it is. (to me at least)

Quote
- remove ca mk2 from shops, move to rewards

Agree.

22
Suggestions / Re: Set of suggestions
« on: March 11, 2019, 10:49:56 am »
bump

23
Suggestions / Re: Gasmask
« on: February 25, 2019, 10:02:49 am »
we do not need gas mask,

proper build = 95% rad resistance

improper build = go for all support perks to get 95%

craft armors with rad res. = it goes up to +30 rad res me think.


24
General Game Discussion / Re: Seasons and enjoyment
« on: February 07, 2019, 12:38:23 pm »
major issues if the server was about to run until the Earth explodes:

1. who would pay for hosting?
2. would you expect new features during xy years?
3. some features cannot be implemented without wiping the server
4. one silly overlooked bug can fuck up the whole economy until the season ends
5. one insufficiently checked feature can fuck up the whole economy until the season ends

this game will become boring at one point, trust me, so you, as a player, do want some refreshment... and let me tell you, for some of us, it's more exciting to see the full wipe changelog than if the server was kept alive until we all die. This also gives newbies/newcomers/other players a fair chance to keep on track.

Sometimes, though, the wipe changelog is not what we were looking for.

BTW - this is the third season since 2013 and it's currently running for 1.5 year, so I would say it's pretty stable and long-lasting.

25
Closed bugs / Re: Game crashes at start (100% rate)
« on: January 07, 2019, 03:03:27 pm »
I have applied update to new client and since then game crashes 100% of the time when I try to start it.
I'm attaching crash dump to this post.

Important notes:
- You need to update the game via Updater.exe and delete /data/cache directory before launching the game.

26
Toxic Caves / Re: Set of suggestions
« on: December 20, 2018, 01:34:11 pm »
First Chosen One accouses Powerpuff of being a hacker and invading peoples hardware and having doxxed a former player of this community's smartphone and PC.

And Powerpuff contentlessly insulting Chosen One in turn without actually reacting towards it.

I can see whats going on here and perhaps we will visit both of you.

I don't care about the bs between you & that Chosen Autism, now piss off if you have nothing to say re suggested changes.

27
Suggestions / Re: Set of suggestions
« on: December 20, 2018, 09:10:38 am »
- Farms to be owned by ONE character, not shareable, no co-owners.
Every other private location is shareable, why should farms not be? If anything, why does each PC have to pay separately for the various services?
Once you deliver 6k barley, 6k shit and plant 500 crops you can benefit from never-ending, never-deteriorating, unlimited access to both experience and caps.

The issue with co-owners is that the co-owner card is shareable among all your chars, its not limited to one specific "co-owner" alt, therefore you do not have to exp anymore or go out for caps, you can just endlessly stay at your farm, pushing few buttons every hour, leveling all your chars as you will.

I'm not against the farm being VISIBLE to multiple chars, but only farm owner should benefit from having it all set.

28
Suggestions / Set of suggestions
« on: December 19, 2018, 12:18:50 pm »
- make caves great again by adding g11e (no stats, worse condition), alien blaster (no stats, cond50-90), bk robe (no stats, tougher enemies there (mutants with miniguns, etc.).

- make t3 and t4 ammo craftable only (not obtainable from vendors) in order to boost players interaction

- make drugs (except of stimpak) craftable/lootable from npc encos only (not obtainable from vendors) in order to boost players interaction

- Farms to be owned by ONE character, not shareable, no co-owners.

- Farms to give little bonus (30 caps / 1000 farm money, 60 exp / 1000 farm money) /// (+1.7% exp bonus lasting an hour (5000 farm money) or 1.2% chance to spawn more caps in lockers lasting an hour (5000 farm money))

- Glow to be moved under a "PVP zone" mode. You can literally go there now alone, pile every shit you find there, grab it all and suicide with 9000lbs overloaded char. Kinda cheat, aight..?

- Town Control locker to spawn oil cans/puppets with ie 2% chance / 5 minutes

- (11Mar2019)[/color] more active staff

- (11Mar2019)[/color] repeatable events (this could go hand in hand with more active staff)

- (11Mar2019) ability to assign quests to lower ranks (Player Driven Faction only feature, with tracker)

- (new 20Mar2019) Event Ideas:

* weekly (monthly) 5v5 in Hinkley (3 rounds - best of 3), winners could benefit from +30% exp for 24 (72) hours --- could be managed by players, reward provided by GM.

* hide n seek (weekly) - reward random hidden item --- could be hosted by players

* Q&A (monthly) - reward optional (10-20 questions) --- could be hosted by players

thats all for now, I'll be expanding the list based on what comes to my mind or if anyone suggest anything good here, I'll put it on the list with the credit.

Feel free to react to each point, best with some explanation ... ie "point one is crap bcuz..."

thx

29
Toxic Caves / Re: Re: It's a growing problem =P
« on: December 19, 2018, 10:19:38 am »
guys, you're starting a real schizophrenia here.

also, Jakub pm'ed me "today", not "two days ago" asking me about "doxxing" someone.

You all need some Christmas love, then visit a doctor and then get banned from the internet for at least 6 months.

Your opinion is worthless low life.

So is yours ;-)

30
Toxic Caves / Re: Re: It's a growing problem =P
« on: December 19, 2018, 10:14:44 am »
guys, you're starting a real schizophrenia here.

also, Jakub pm'ed me "today", not "two days ago" asking me about "doxxing" someone.

You all need some Christmas love, then visit a doctor and then get banned from the internet for at least 6 months.

btw.. Chosen One is only a attention whore, so he/she/it will be spreading randomly generated shit until the day this forums is gone or she/he/it is hwbanned forever. She/he/it never made sense and keeps living in false "reality".

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