March 29, 2024, 08:10:56 am
Username:

Password:

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Mad Matt

Pages: 1 [2] 3
16
General Game Discussion / Rifleman build
« on: October 01, 2015, 09:46:01 pm »
I would like to share with community with my idea about build for rifleman, good enough to stand alone in PvE or PvP without help of tank. It's not so good as Sniper, but good enough to cripple and deall dmg while stand more dmg than casual sniper build.

ST: 1
PE: 9
END: 10
CH: 1
INT: 2
AG: 9
LK: 9

Traits: Small Frame and Bonehead (- 1 to INT)

Perks:
More Crit.
Even More Crit.
Even Tougher
Action Boy
Action Boy
Better Crits.
Bonus Right of Fire
Life Giver

Tagged Skills:
Small Guns
Big Guns
Energy Weapon


From now on you are almost immune to NPCs, and deadly in close combat and mid-long range.
You can make 3 aimed shots or 3 burst and you can stand few bullets too. Proper set of implants will make you even more immune to the danger you can meet.

I'm waiting for considered feedback, not some shit-talk. So please, leave only constructibe comments.

17
Survival Guides / Warehouse/Reno Commercial/Reno Sewers solution.
« on: September 23, 2015, 11:46:41 am »
If you have some good advices or you are able to make some good walkthrough about those "dungeons" go on, don't be shy. Show others how you do it, cause I'm almost sure there is small group of people who know how to do it alone. If more guys will know how to do it, than more gonna give a try. In such a case we gonna see more PvP interaction in game, I can assure you. So let's go guys :)

18
Toxic Caves / Re: Patching Over other factions.
« on: September 18, 2015, 02:49:22 am »
+1

19
Closed suggestions / Another one suggestion about crafting (weapons)
« on: September 17, 2015, 02:32:29 pm »
So, basically if you craft mk II armor you get new bonuses.
If you have f.e. Superior Metal Armor with some bonuses and craft from it Metal Armor MK. II you basically get only it's condition but new set of bonuses (if you are lucky).

When you upgrade weapons bonuses stay as they were without changing it's stats.
I would rather change it to the point of armors. It should give some life to lower guns with bonuses from crafting and give more way to obtain upgraded weapons from those which don't have bonuses. What do you think guys?

20
Buy / WTB All Armor BPs
« on: September 09, 2015, 07:46:10 pm »
I wil pay 66% of their value at merchant points/

Example: CA cost 100k, so I will pay 66k.

21
Toxic Caves / Re: Buffing/making low tieg guns more lethal.
« on: August 27, 2015, 03:15:26 pm »
Hello Wastelanders,

I would like to suggest something new, something different from suggestions made those days  ;D

I would like to show you my idea to buff a little bit damage of low tier guns, and  maybe some middle tier guns damage and how they should work.

First of all this not gonna make low tier stuff usefull in real PvP and TC, it's only idea to make game little bit harder (not too much, just riders and other desert scum would be able to deal few more points in damage) and in the same time make PvE more colorfull, not using only LSW or Pancors to farm NPCs, now all guns could be quiet usefull.

So, it goes like this, for now I will take on my workbench only pistols, next will be smg's and shotguns:

Buffing Mauser from those funny 8-13 damage to 13-18, or 15-20. Remember, it has only normal type of ammo which has no additional damage adj. and it's not good against armored targets cause sucks in term of piercing armors. So it would make more difference only against poor armored targets. Still would make little bit harder all those encounter and noobs would have those 5 dmg more...it's always something.


10mm pistol should be left as it is, or in some case buffed from 8-15 to 10-18, or in best case (don't know if it shouldn't be too much) 13-20.

Desert Eagle/DE exp.mag. buffed from 12-18 dmg to 15-21 or in extreme case to 17-25.
Now, it would be first pistol in game which should have nice bonus to critical power, +3(for revolver +5 in such a case) or +5 (+7 for revolver in such a case). Range could be buffed to 27, to make it more reliable than 10mm pistol.


.44 Magnum Revolver/.44 Magnum (Speed Loader) this gun should took more love in my opinion, 16-22 damage should be buffed to 20-26 or even better to 24-30 damage. Give it some love in critical power roll to: +5 (if DE would have +3 Crit.Power) or +7 (if DE would have +5). Buff .44 Magnum revolver range to it's speed loader cousin, both should have at least 20 range, but 23-25 would be ideal in my opinion...if you would ask me.

14mm Pistol is quiet usefull as it is now, but 25-35 damage would be better for such a caliber than 18-28, remember it shoots only AP ammo. Range should be buffed from 24 to 27/28, would be more reliable as for my taste. All in all it should be a real hand cannon. +5 or +7 bonus in critical roll terms would be nice too, don't you think so?

.223 Pistol should be left as it is. It's already powerfull and some kind of top-tier weapon from the craftable one's.

I hope you enjoy one way or another my post, and I hope you will not try to kill me for this or insult/bash. I just think it would make this game a little bit differential.

And now... say what do you think about my idea  :D

22
Suggestions / All knives should be usefull in gathering resources.
« on: August 27, 2015, 03:06:50 pm »
Like in the subject, why I cannot obtain Brahmin meat or gather some fibers while using Wakizashi Blade, Ripper, Shiv or Switchblade? After all it's all are knives. Let's discuss it boys and girls  ;)



EDIT: In addition, Ripper would consume as normally one Small Energy Cell per use but would bring 2 or 5 times more resources per cut. So 10-25 meat at one cut or 4-10 fibers per use. What do you think about it?

23
Suggestions / [Completed list] Buffing/making low tier guns more lethal.
« on: August 27, 2015, 03:03:20 pm »
Hello Wastelanders,

I would like to suggest something new, something different from suggestions made those days  ;D

I would like to show you my idea to buff a little bit damage of low tier guns, and  maybe some middle tier guns damage and how they should work.

First of all this not gonna make low tier stuff usefull in real PvP and TC, it's only idea to make game little bit harder (not too much, just riders and other desert scum would be able to deal few more points in damage) and in the same time make PvE more colorfull, not using only LSW or Pancors to farm NPCs, now all guns could be quiet usefull.

So, it goes like this, for now I will take on my workbench only pistols, next will be smg's and shotguns:

Buffing Mauser from those funny 8-13 damage to 13-18, or 15-20. Remember, it has only normal type of ammo which has no additional damage adj. and it's not good against armored targets cause sucks in term of piercing armors. So it would make more difference only against poor armored targets. Still would make little bit harder all those encounter and noobs would have those 5 dmg more...it's always something.


10mm pistol should be left as it is, or in some case buffed from 8-15 to 10-17, or in best case (don't know if it shouldn't be too much) 13-20.

Desert Eagle/DE exp.mag. buffed from 12-18 dmg to 15-21 or in extreme case to 17-25.
Now, it would be first pistol in game which should have nice bonus to critical power, +3(for revolver +5 in such a case) or +5 (+7 for revolver in such a case). Range could be buffed to 27, to make it more reliable than 10mm pistol.


.44 Magnum Revolver/.44 Magnum (Speed Loader) this gun should took more love in my opinion, 16-22 damage should be buffed to 20-26 or even better to 24-30 damage. Give it some love in critical power roll to: +5 (if DE would have +3 Crit.Power) or +7 (if DE would have +5). Buff .44 Magnum revolver range to it's speed loader cousin, both should have at least 20 range, but 23-25 would be ideal in my opinion...if you would ask me.

14mm Pistol is quiet usefull as it is now, but 25-35 damage would be better for such a caliber than 18-28, remember it shoots only AP ammo. Range should be buffed from 24 to 27/28, would be more reliable as for my taste. All in all it should be a real hand cannon. +5 or +7 bonus in critical roll terms would be nice too, don't you think so?

.223 Pistol should be left as it is. It's already powerfull and some kind of top-tier weapon from the craftable one's.

Edit: I would forget about Gauss pistol, of course it stays as it is, same as Zip Gun  :D

I hope you enjoy one way or another my post, and I hope you will not try to kill me for this or insult/bash. I just think it would make this game a little bit differential.

And now... say what do you think about my idea  :D


Edit ausf. II:

SMG's:

1. 10mm SMG. Buff the dmg to 10-17 (not more) in case if 10mm pistol would be buffed to 13-21 just in case to not make too over powered weapon on low tier. Pistol should have more adventage in single shot in way of this 3 additional dmg. Not much adventage over SMG, but still.

2. M3A1 "Grease Gun" SMG dmg is okay as it is, it's one-two hex smg with great ammount of dmg against low armored targets and mid ammount of dmg against heavier armored targets. The only thing I would buffed is range. Should be 2-3 hex more. 20 for single mode and 15 for burst is not much. And as heavier SMG than 10mm one's should has more reliable burst mode. It's heavier, cost more AP to shoot, so in final way should has less spread of ammo than 10mm one's. Dunno if it's possible to change, but should be able to put 10-12 of bullets from 15 burst into target from max 10 hexes. Just my opinion. Just don't make it as shotguns, putting all shells in target, it's not what I've mean :)

3. H&K is okay as it is, no need to buff it or nerf it. The only thing I can think about it in case of nerf/buff is last wipe change with lowering sneak while having this gun in hand. But I don't have idea if it was good or bad, etc. So I leave this gun as it is.

4.H&K G11 and H&K G11E, should stay as it is. In extreme case, but it should be disscussed it would have 5 shots burst but with no bullet spread. Some kind of sniper burst weapon. But it's only idea made fast without thinking about it really hard. I will leave it to you.


Shotguns:

1. Shotgun: Guys, old good shotgun isn't bad as it is now. I wouldn't touch it too much, eventually give it only 1-3 dmg buff. But not necessary and not too important.

2. Sawn-Off Shotgun, okay guys...here we have improvement to shotgun which one gives us 1/3 range of original gun in single shot, and 1/4 range in burst mode, same dmg and only one action point less while shooting...really? Make it death spreading over the wasteland close range weapon. So my suggestion here is +5 on critical power, 10 range  in case of single shot, 7 in case of burst. 19-27 dmg should be buffed to 22-30/25-33 in my opinion. 15% knockdown or 20% per bullet would be nice too. It should be some kind of alternative to SMG's, close range killer, but sucking on greater distances.Side note, it shouldn't take any materials to upgrade Shotgun to Sawn-Off.

3. Here, I would like to ask devs if is it possible to add some kind of single shooting shotgun as Remington, to make this way from civil shotguns to advanced automatic shotguns more clear. Some kind of single shooting only, 7-8 bullets magazine. Accurate perk with some 20-28 dmg per shot. It will be 1st tier small guns gunsmith gun, it will take place of Combat Shotgun

4. Combat shotgun is okay as it is, I see no need to buff it. It's not coincidence that it's the most crafted mid-tier gun, for use and for sell. Just move it to tier 2nd Small Guns Gunsmith, but no need for BPs.

5. H&K CAWS  and Pancor Jackhammer: CAWS is okay, but could be on the same level of usefullness as Pancor but should work in other way. For example CAWS as Close Assault Weapon System should have 20 range for single shots and 15 for bursts, but should shot 6/8 shells in burst and 24 shells in magazine. Damage should be buffed to the level of Pancor. While Jackhammer could have 4 shots burst, 25 burst range and 27/30 for single shot. What do you think guys?


Next update of this forum will bring some changes to assault guns, I'll be glad to see your feedback  ;)


Next ammount of changes was moved lower on this page, no more space in this post  :D


24
Buy / WTB Tools/Wrenches/Tool kits
« on: August 20, 2015, 07:17:19 pm »
I will buy every ammount of  tools for good prices (which can be discussed if it's needed):

(Regular) Tool - 100 caps each

Wrench - 250 caps each

Super tool kit - 1500 caps each

PM me with offers

25
The Thunderdome / Unlocked car with caps.
« on: August 18, 2015, 09:06:51 pm »
I just want to know, who was so generous to leave this babe near Redding with 175k+ in trunk.

I was trying to open it for 5 minutes with big WTF on face while no timer show up every time I failed to lockpick this car....than I understood it's not locked at all...

Man who lost it, should contact me...maybe we can talk about this and maybe I will let  his car go back to his previous owner, without moving anything from trunk...



26
Toxic Caves / Re: Buff Assault Rifle and 10mm SMG
« on: August 09, 2015, 05:50:56 pm »
Bump !

27
Toxic Caves / Re: Looking for good pvp faction.
« on: July 20, 2015, 08:34:53 pm »
Until they make some flamewar on other faction recruitment section...

28
Game Help / Cannot claim leadership after reroll.
« on: June 24, 2015, 01:53:29 pm »
Hello, I went wrong after my first reroll, so I did it once again. Unfortunately I forgot to give Leadership of my faction to one of my alts. Now my faction is without leader and when I claim Leadership, than the terminal say I need to bring old Leader. Is there anything I can do now to take my faction back?

29
General Game Discussion / Suicide squad bombing attacks
« on: June 09, 2015, 03:52:11 am »
Hello Wastelanders,
I wanted to ask if something was changed or I was just avoiding too much Hub last session to see that shit-bombing. To be honest, bombing in Hub and killing people in this way is allowed ?
I saw few guys putting explosives on slaves, walking with them near players and detonating. I tought Hub is fully PVP free. Wtf :o

And to all cry-babies. It's not whine post, I would like to just know what playerbase think about it and gather some feedback...let's say...for science purposes...

30
Closed bugs / Low priority - visual bug with special skin (119)
« on: June 06, 2015, 12:16:24 pm »
Hello,
I would like to ask, if it's possible to repair a little visual bug with special skin, from giveaway skin event. To be honest, when I took my skin number 119 (Mad Warrior), I was so damn happy. To the time when I get armor on me, than armored model displayed short hair. I know there was once very similar thread in bugs (now "closed bugs"), but with skins 45 and 128. I would like to know if it's possible to change it the way like those two in next update.

Pages: 1 [2] 3