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V15 is beeest
Changelog 28/05/2015
- Character will now stop running/walking when trying to use hex throw/shot without enough action points.
- Character will now stop running/walking when trying to use hex shot without ammo.
- Added ~customborder or ~cb command.
- removed -1 AP cost bonus from crafted weapons = entirely removed -1 AP cost bonus, even from spawned items, it is replaced by +1 total AP bonus in case of spawned items.
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please start looking at what is good for this game instead of what is good for your build just because this change is boost for other builds then your
max level for last perk is atm 39 if i remember properlyI hope some Dev can confirm this
this change was really needed to see a more options for other builds then just 3 LG tanks, this will especially help to bursters (by burster i dont mean burster with full tank build but burster with brd or crits )
You still should be able to take last perk on 29th level. I think requirement for Medic is that high so low INT characters have to choose which "delayed" perk they want. That way with 1 INT you can't take Medic+MRD+RTBE. Can't tell if Medic perk is worth it though.
- Added on-head awareness for player characters (press F9 to enable/disable) and NPCs (press F7 to enable/disable)Allways hated this fugly feature and it make focusing on targets in pvp more automatic since everyone can see whos low on HP, and it reduces a bit of teamplay elements (calling focus targets in TS)
- Added an ability to remove knockout effect with doctor skill (requires Medic perk)
- Lifegiver now gives +40HP on first, +30HP on second, +20HP on third perk level (previously +20, +30, +40 HP respectively)