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« on: March 14, 2019, 02:33:12 pm »
I agree with all the suggestions except the two related to Player farms.
I also agree that multiple co-owners is a bit too much but it could be changed to something like Transferable ownership, which could cost a lot (in farm bucks, like the worth of 10cycles or more) and take a full real day to be completed, rendering the farm unusable during this period. This way only one char could use the farm at any given time, but you could still level different chars in the same farm.
But no, I don't think farm rewards should be nerfed. I agree it's abusable by autoclickers/automation scripts and it needs to be adjusted so that it wont be easily scriptable, but why nerf it cause of that? As far as I know those third parties are not allowed, and the devs are not making a game for auto clickers, so why would you use an autoclicker in your example?
Also, I remember I had to farm barley for a long time before I could plant all 500 crops - there were always other players at tobacco farm, and even when there weren't - it just doesn't go that fast, barley picking. In a more populated server "spawning" a new farm every 24 hours doesn't sound very plausible to me.
Some other activities yield much more caps and xp than farms - like the good old desert levelling for xp, or chain some mutie quests, sell everything and there you go - more caps than your couple of farms could produce for the same time.
Don't get me wrong - I also consider having a farm conglomerate as a little OP, but then I think about how much dedication and time it takes to get 60k barley and 60k dung for ten of them. So I think it should be tweaked/adjusted rather than blatantly nerfed. Like that Rancher - butchering brahmins, then trading the food for the other resources.This is what needs to be changed imho. It would make more sense if you had to chop a wagon of wood and provide some water barrels from time to time.
Edit: Also, shit could be limited in towns, and new location(s) could be made on world map. Like Wild Brahmin Shit Fields, or Dunghill, or something. More player interaction in an unguarded location.