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Messages - Corosive

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721
Toxic Caves / Re: NPCs attack for no reason
« on: December 29, 2013, 06:35:02 pm »
Maybe you are a child killer? Or a slaver? I don't see how this could be a bug since the coding for encounters is pretty well made. I personally have never been attacked by an npc who didn't have a good reason (based on rep or faction or allegiance) to kill my character.

Try to recreate it lol, if you can't then you must have done something in the game to deserve it lol

722
Bugs / Re: Caravan vs NCR army
« on: December 29, 2013, 06:32:15 pm »
Yup, warning times have to be increased but it's a fail safe for thieves... personally I think stealing in the wasteland is impossible and should be a big part of the game. Let the players get close enough to npcs in the wasteland to be able to steal from them, but make the warning time just enough to be able to quickly run up, snoop and steal something before having to run off. You should get one warning per npc.

723
Closed bugs / Re: Hub Caravan Quest
« on: December 29, 2013, 06:30:13 pm »
Where downtown? That would help players out lol, I always assumed the quest just wasn't finished.

724
Closed bugs / Re: Slaves got lost
« on: December 29, 2013, 06:28:34 pm »
yes, waiting should solve everything. I haven't lost a slave yet, this can be closed lol. As far as I can tell the followers system is pretty much bug free.

725
Bugs / Re: [Mechanics] Bases Visited sometimes become visible
« on: December 29, 2013, 06:26:41 pm »
I think it will decay once you die, I'm not too sure. I remember it being a problem in the older versions of FOnline.

726
Closed bugs / Re: reputation reset not removing childkiller
« on: December 29, 2013, 06:24:08 pm »
This is an easy fix, hopefully dev's remember to fix it for the next patch.

727
Closed bugs / Re: Hunting Rifle description
« on: December 29, 2013, 06:20:29 pm »
This is still going on, it hasn't been fixed yet. Kind of annoying really, I'd say keep the hunting rifles shooting .22. If they won't they there isn't really much point in having .22 ammo. I don't even know if you can craft it, but I think that saving the .223 rounds for snipers and big guns is a better idea, that is what Fonline 2238 started doing. But hey, they died right lol. If hunting rifles won't be using .22 rounds then either ditch the .22 round or add some more .22 caliber guns.

It's a simple fix, something to do with the encounter files, you can just alter the inventory of hunting rifle users to carry .223 or go into your fixit folder and change the weapon variables to use .22. Easiest way i suppose would be to ditch the .22 ammo since I rarely see it, change the hunting rifle description to .223 and give the npcs some .223 ammo instead of .22. However, I'd like to see .22 used in game, it's just a shame the only gun that uses it is the hunting rifle (or pipe rifle i suppose) might as well ditch it.

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