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Messages - Corosive

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691
Suggestions / Re: Got a new Job suggestion?
« on: March 03, 2015, 02:27:37 am »
lol great ideas :) who knows who was listening...

692
Closed suggestions / Re: Add leather jacket/helmet to starter fixboy.
« on: March 01, 2015, 01:48:09 am »
Yup bug lol

693
General Game Discussion / Re: playing original fallout 1 and 2 content?
« on: February 21, 2015, 08:30:24 pm »
If there was money in it I'd start a F1+2 Coop mmorpg :P Anybody want to fund it? Lol

Here's a fascinating link!

http://ianout.sourceforge.net/

Apparently there's a mod for F2 that turns it into a multiplayer game? F2 coop is an old wives tale, but I found this just for you OP!

694
News and Announcements / Re: Changelog 13/04/2014 + Fixes
« on: February 17, 2015, 07:51:06 pm »
Sure true, also we change project name to FOnline 3  ;D

More like FOnline: Project V13

695
Closed suggestions / Re: Mapper Image Import
« on: February 09, 2015, 06:56:02 pm »
You can just open an existing map and modify it.

Yeah, nobody recommends starting from scratch for a map. It's okay to take an old map (encounter, rarely used ones, etc) and just modify the crap out of it. That way your maps look like a Fonline map (lol). But to add a new engine feature is rough, we're talking about a few hours of engine changing, and that's just to brainstorm a productive system.

Honestly, I've done some mapper work before and it's so much easier to just take an old map and customize it. By the time you're done it doesn't look the same. You can start with ~e_desert1 and work your magic.

696
Suggestions / Re: Got a new Job suggestion?
« on: February 09, 2015, 06:55:17 pm »
Npc name could be "Henry", or have a back story of your liking "He's an ex-raider who turned into an iguana salesmen"
LOL! I cant speak for Henry.......
But I'll PM you for mine. >:)

OH!
"HELP the muties."
If you approach THE GATE GUARD at the missile silo without crossing a magic line (maybe just stand still?) he'll ask you for XY or Z (resources, materials, something). He'll give you a few caps for it (SLIGHTLY more than what you could have gotten elsewhere). The exact item/s requested are random, and you MIGHT get the same thing over and over again.
Or maybe not.

Remember it's still an active PvP zone, and mission or no, cross the line and he'll shoot first and not even remember to ask a question.
Actually, scratch that- after he shoots you, a floating text appears: "Wasnt there something I was supposed to ask? Oh well, its not important."

hahahha

697
Suggestions / Re: Got a new Job suggestion?
« on: February 07, 2015, 07:53:09 pm »
All of these ideas are great. Keep em up!

698
Suggestions / Re: Got a new Job suggestion?
« on: February 06, 2015, 05:22:53 am »
Go here -> Kill critters -> Save family -> Fix Well

now that sounds like a repeatable job! 75 Repair req'd or a tool.
Don't forget it was based on Henry's idea......


Morton Gang: Talk to the Redding Sheriff. Ask him for a job.
He'll send to to kill a Morton. Doesn't want the bastard alive- NO NO NO! You face off against the equivelent of an FO2 Morton gang. Their camp/base/whatever appears temporarily until either you kill them all or time runs out.
LOW xp and average loot to justify making it repeatable.
You could spice it up with different types of bases, like ab putpist one time, a bumnker another, a shack another time, a depot some other time, etc. Maybe rotate through all of them?

I like this a lot actually. It's... perfect.

EDIT:

Anybody who gives a positive suggestion that helps get new content into the game will find a little easter egg if I wrote it :) I'll contact you and we'll brainstorm. Just keep in mind that it has to fit in with the atmosphere. IE. Npc name could be "Henry", or have a back story of your liking "He's an ex-raider who turned into an iguana salesmen"

699
Suggestions / Re: Got a new Job suggestion?
« on: February 05, 2015, 02:55:20 am »
This isn't a competition, it's to get new ideas for jobs. How can we make playing Fonline more interesting? We need more things to do.

What can you think of?

700
Suggestions / Re: Got a new Job suggestion?
« on: February 03, 2015, 11:54:42 pm »
i'm not a huge fan of cool downs, why prevent your players from having fun?

701
Suggestions / Re: Got a new Job suggestion?
« on: February 03, 2015, 09:21:39 pm »
Don't worry about the rewards, that's all game play balance which is very difficult to master. Let the balance guys and critical table guys figure out the numbers, just worry about the ideas.

702
Suggestions / Re: Got a new Job suggestion?
« on: February 03, 2015, 07:53:47 pm »
Miss Kitty and her magazines (Similar job to "Selling Spears" and "Selling Junk to Trisha" jobs)

Very simple job, find Cat's Paw magazines and give them to Miss Kitty who lives in New Reno.

Rewards:

10xp and 50 caps for each magazine.

Ratch's nightmare (That guy in NCR who smell bad, near Vortis Holding Center and Rawhide Saloon)

Talk to Mira, and ask about the smell around Rawhide Saloon. It seem like Ratch is the cause and residents don't like smell either and are going take law in their own hands!

Talk with Ratch, and tell about problem. You both going think for solution:

[First option: Good]

Ratch want you to talk with a hermit (You can find them in random encounters near New Reno) and ask, can Ratch continue his training to become hermit even after taking bath.

Hermit will not accept Ratch's idea, but if you can offer something for hermit he will accept. You need give him new knife (Combat Knife) and healing powders.

Talk again with Ratch and tell what hermit told to you. After that Ratch is going to bath, and residents not complain anymore.

Rewards: ?

[Second option: Bad]

You will go talk with Mira again, she is going to recruit you with some residents and attack against hermit community + Ratch. Kill Ratch and other hermits, and talk with Mira for reward.

Rewards: ?


very clever, your rewards are minuscule though lol. 10xp ? 50 caps? for heading to reno with cats paws? very low, but a good fetch quest. I'll probably write one similar to this and put it in the hub!

For the NCR smelly man quest, you might see this in game one day :P

703
Suggestions / Re: Got a new Job suggestion?
« on: February 03, 2015, 04:36:52 am »
Re: Water Merchants

You could reuse tent on the wastes farmhouse. Just drop a broken water pump in. Critters? Might make for some interesting effects, rescuing the farmhouse family. Kill the critters, fix the pump, talk to the family, boom. Set and ready.

Go here -> Kill critters -> Save family -> Fix Well

now that sounds like a repeatable job! 75 Repair req'd or a tool.

704
Suggestions / Re: Got a new Job suggestion?
« on: February 03, 2015, 04:35:13 am »
The one's I made for Junktown are simple Fallout 1 inspired quests for players to do within the town. They're mostly atmospheric fetch quests that fill up the empty buildings, or add dialogs to the basic npcs, such as a single father looking for an antidote for his son (you can get an antidote by doing the docs quest) or a man looking for a dozen packs of smokes. But I added a few new jobs relating to both hunting and crafting. Oh and a new npc in Gizmo's casino :) Junktown should be a lot more interesting now, walking around will actually discover new quests. But that's just a small percentage of the new content.


705
Suggestions / Re: Got a new Job suggestion?
« on: February 03, 2015, 04:04:41 am »
Very interesting! Delivering water across the wastes! Good reason to buy a caravan cart, eh?


For the record I was one of the lower level dialog writers for 2238, I was really busy at the time so I wasn't very active. But I'm back, and writing for the reloaded guys. I joined sometime late December, 2014, been working on quests, new jobs, the new intro, rewrites, whatever. I'm not a programmer or dev, just their dialog monkey and idea machine. My goal is to revamp Fonline and fill up all the blank spots in the world. I play this game and want to get back to it, but it needs much, much more. I also fucking love the Fallout series and receive sexual pleasure coding for this game. I won't spoil the next session, but before I even joined the reloaded team I had coded over a dozen quests for Junktown, just for the hell of it (which will be included in the next session)


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