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Messages - Arcrad

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1
Toxic Caves / Re: "Related" art.
« on: December 20, 2018, 05:35:19 am »
Since i got nothing to do... me!

2
Toxic Caves / Re: Re: It's a growing problem =P
« on: December 20, 2018, 05:34:20 am »
Someone tell me what the fuck is going on before i look for your IP address, and deliver Cookies to your house to chill you mofos.

3
Toxic Caves / Re: Off a couple days.
« on: December 20, 2018, 05:30:59 am »
duly noted.

4
Toxic Caves / Re: Off a couple days.
« on: December 16, 2018, 08:25:04 am »
....Damn, how long for the recovery?

5
Alright people, Daddy Crowley is here, chill the fuck out and let's go fuck up some fucking VC motherfuckers because those fuckers could use some fucking 5mm AP bullets on their fucking ass, so get some fucking move on and stop fucking around here, or i'll start fucking around with these almighty fucking words.

*I got bored.*

6
Closed suggestions / Re: New Weapon Suggestion
« on: December 16, 2018, 08:21:27 am »
9mm Balls has 1/1 damage, but no -DR is a big minus for what seems to be a weapon that is comparable to P90.

7
Closed suggestions / Re: New Weapon Suggestion Topic
« on: December 02, 2018, 11:44:59 am »
In that case... Reason why i want to make this thing Uncraftable, because its supposed to do better damage than P90, balance reason, It also has Accurate perk, like G11. I've raised the damage greatly after realizing 5mm AP's damage prefix which is not really good for a gun that fires only 12 rounds each burst.


Damage : 32-38 (Burst), 36-40 (Single).
Single : AP: 4, Range 35
Burst : AP: 5, Range 30, Rounds 12
n/a
Damage Type : Normal
Weapon Perk : Accurate
Ammo : 5mm JHP or 5mm AP
Ammo Capacity : 36
Strength required : 4
Type : Single-Handed

Possible Buffs for weapon : Yes
NPCs who uses them : Bounty Hunters, Renegades, Desert Hunters, Vault City Patrols, NCR Rangers, and Problably Slags.
Merchants who sells them : Gun Runners
Base Price : 6030 caps

Advantages and Disadvantages :
- Accurate is a weapon perk which increases the chances to hit by 20%
- 4 AP burst weapon (With the Bonus Rate of Fire perk)
- Great weapon for both PVE and PVP
- Uncraftable
- PVP Viable

8
Faction Announcements / Re: Custom Faction Names
« on: December 02, 2018, 04:40:03 am »
Faction Name Request :

Shadow Company
The Monolith


Sincerely, Alexander Crowley.

9
Closed suggestions / Re: New Weapon Suggestion
« on: December 02, 2018, 04:37:47 am »
Well... Yup.

10
Closed suggestions / Re: Tollbridge.
« on: September 17, 2018, 03:51:09 am »
Hmm, makes senses, thought it will piss off players that may had forgotten to bring caps to cross the bridge.

11
Closed suggestions / New Weapon Suggestion
« on: September 17, 2018, 02:54:37 am »
*Fallout Tactics MP5 H&K Image*

A reliable sub-machinegun, one of the most widely used guns ever used in the world, used by many special forces as it was proven to be very effective on close-quarter combat.

Damage : 17-22
Single : AP: 4, Range 35
Burst : AP: 5, Range 30, Rounds 10
n/a
Damage Type : Normal
Weapon Perk : Accurate
Ammo : 5mm JHP or 5mm AP
Ammo Capacity : 30
Strength required : 4
Type : Single-Handed

Possible Buffs for weapon : Yes
NPCs who uses them : Bounty Hunters, Renegades, Desert Hunters, Vault City Patrols, and Problably Slags.
Merchants who sells them : Gun Runners
Base Price : 6030 caps

Advantages and Disadvantages :
- Accurate is a weapon perk which increases the chances to hit by 20%
- 4 AP burst weapon (With the Bonus Rate of Fire perk)
- Great weapon for both PVE and PVP
- Uncraftable
- PVP Viable

Note : 4 AP burst weapon that uses 5mm bullets, with AP bullets, great for tearing apart armors, and High DPS, Animation and those kind of stuffs, problably just like the models used for most SMGs like P90, 10mm SMG and grease gun.

12
General Game Discussion / Re: Glow, Warehouse and Reno...
« on: August 13, 2018, 08:21:43 am »
Oh, Not just that, CAVING.

...Its quite obvious, really, Caving is dead, nobody is caving anymore! With T3.5 Items removed after that Early-Season T4 problem.... With T3.5 Items, I was talking about G11, Louisville Sluggers, Solar Scorchers, Alien Blasters, NCR/Brotherhood/Enclave Combat Armors/Helmets... usual shits...

Looking at Season 3, its possible that Devs are trying to make them rarer, harder to obtain... But bloody hell, we obtain those stuffs from caves at Shitty to Decent Conditions, not 100/100%, If we need to Grind Dungeons or Exchange those bloody 50x Puppets for Pristine T3.5 Items, then sure... like, seriously...

Do they have another plan for Caving? well, we all don't know, but one thing for sure, Caving... its dead.


13
Toxic Caves / Re: Retryement
« on: August 13, 2018, 08:14:17 am »
Give me your Bozar if you're really retiring, I have Three Oil Cans ready to stroke that thing... Mmmh.

14
General Game Discussion / Glow, Warehouse and Reno...
« on: August 13, 2018, 08:12:21 am »
Glow and Warehouse pretty much died, The former is 'no longer worth visiting', since the robots there basically went 'Oh, look, one of our friend- around nine thousand miles away, just got attacked! quick! P90 Rush B!', not mentioning that it's fifth floor becoming hard enough for two-three players with EMP Shotgun... That radiated shithole is actually more than perfect for a T4 dungeon, add a lootdrop on that place, and tadaaaa.

Warehouse? Yeah, shoot a slag, the whole fucking map comes straight at ya, even that Minigun Slag who bursts you to death as you got assraped by his friend, its a literal gangbang, Basement Magic Locker seems to be disabled, leaving us with that Magic locker- with a shitty chance to obtain something decent... yeah, its just like season 2, but having the idea of 'Let's make Dungeons way harder than usual!' and actually pretending nothing happened with it... sigh.

Hell, Both dungeons are worth our time IF there is atleast 1% chance to spawn T4, even if you add the whole bloody Telltales in one place to gank you, 75% chance that the whole community will work together to destroy those First-Aid Spam NPCs, before focusing on killing each other- Loot Drop, ya' know.

New Reno? Yeah, Its more than a 'normal' city like Redding etc. by know, Commercial Row shouldn't be spawning T4, since- yes, its soloable, too easy to farm, three slags that can be lured one by one- it should be spawning a 'normal' magic locker, T3 items- no T4s... The Sewers? Waste of Bullets, ask the players, it's not really worth our time by now.

Bloody hell, this will problably be seen as another 'Usual FOnline Rant', but whatever.

Make Warehouse and Glow worth our time, Return Commercial Row Magic Locker.

-Alexander Crowley

15
The Thunderdome / Re: ENOUGH ABOT THE DAMN VERITIBIRD!!!
« on: August 13, 2018, 07:06:58 am »
W-Watashi wa Vertibird-Chan, D-Desu! G-Gimper-san... B-Baka!

-Crowley

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