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Messages - Krizu

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1
General Game Discussion / Re: Laser Support Weapon questions
« on: September 22, 2017, 02:40:47 am »
So anyone found one of them yet? Are they a T4 weapon? Tested out the Laser SMG, seems very usable. But WHERE IS MY LAZOOOR SUPPORT WEPON?

2
Closed suggestions / Middleground suggestions for loot dropping (Session 3)
« on: September 17, 2017, 07:03:22 pm »
Main issue for most players in this session seem to be handling the new no-loot play. I can see both sides to it,
here's some suggestions for decent middleground stands on the issue:
(I'm by no means a developer and who knows how these systems could be abused, but just food for thought, maybe
one of these ideas or a combination of them might work if implemented properly.)


Chance / Stat:
Have a percentual chance on each carried item to drop when dying. Baseline could be 33% chance check to keep an item
and each point in Luck stat could possibly affect these percentages
For example: 1 Luck = +3% chance to keep your item
...On top of that, it could be a new equipment stat: +(Amount)% chance to keep item upon dying. Some items could also be "Undroppable"

Insurance:
An NPC that can insure your items against caps, more insurance cost for more valuable item.
Once an item is insured, it won't either drop for a certain time period, or has very low drop chance

Make it a perk:
Add three different looter perks; "Weapon looter", "Armor looter", and "inventory looter",
characters that pick these perks have to sacrifice a perk slot (or three) to be able to loot
given parts of players' equipment. Could also make it so that a player can only select one of these perks at lvl 24

Player Choice:
Simply give the player a choice when creating their character, on whether it's a "Hardcore Wastelander" or a "Regular" character.
The hardcore wastelanders will drop all loot on death when killed by NPC's or another HC character (but not when killed by a regular character)
..The HC characters could have access to some extra content or something for further incentive to players picking this more difficult/frustrating playstyle,
maybe even go as far as making TC only available to HC chars.

PK-Status After Soft Level cap:
After  reaching lvl 24, you get a PK-karma meter. After accumulating enough PK-karma by slaughtering a certain amount of fellow players, you'll begin dropping gear when killed by another player. The PK-Karma will slowly decrease over time when not killing other players or when killed by another player. When starting Town Control, the PK-karma gains would increase exponentially.

Choose A Slot:
Player will be given choice to pick one item slot from where loot doesn't drop.

Choice between Slow Replication or Lootdrop:
Upon dying, pop up a selection screen; Slow Replication (return back to life in 4-5 minutes) or Lootdrop; Lose all your gear but replicate in 1 minute as usual   


What do my fellow wastelanders think of these suggestions?

3
General Game Discussion / Re: Season 3 Thoughts
« on: September 17, 2017, 06:57:43 pm »
Main issue for most players in this session seem to be handling the new no-loot play. I can see both sides to it,
here's some suggestions for decent middleground stands on the issue:
(I'm by no means a developer and who knows how these systems could be abused, but just food for thought, maybe
one of these ideas or a combination of them might work if implemented properly.)


Chance / Stat:
Have a percentual chance on each carried item to drop when dying. Baseline could be 33% chance check to keep an item
and each point in Luck stat could possibly affect these percentages
For example: 1 Luck = +3% chance to keep your item
...On top of that, it could be a new equipment stat: +(Amount)% chance to keep item upon dying. Some items could also be "Undroppable"

Insurance:
An NPC that can insure your items against caps, more insurance cost for more valuable item.
Once an item is insured, it won't either drop for a certain time period, or has very low drop chance

Make it a perk:
Add three different looter perks; "Weapon looter", "Armor looter", and "inventory looter",
characters that pick these perks have to sacrifice a perk slot (or three) to be able to loot
given parts of players' equipment. Could also make it so that a player can only select one of these perks at lvl 24

Player Choice:
Simply give the player a choice when creating their character, on whether it's a "Hardcore Wastelander" or a "Regular" character.
The hardcore wastelanders will drop all loot on death when killed by NPC's or another HC character (but not when killed by a regular character)
..The HC characters could have access to some extra content or something for further incentive to players picking this more difficult/frustrating playstyle,
maybe even go as far as making TC only available to HC chars.

PK-Status After Soft Level cap:
After  reaching lvl 24, you get a PK-karma meter. After accumulating enough PK-karma by slaughtering a certain amount of fellow players, you'll begin dropping gear when killed by another player. The PK-Karma will slowly decrease over time when not killing other players or when killed by another player. When starting Town Control, the PK-karma gains would increase exponentially.

Choose A Slot:
Player will be given choice to pick one item slot from where loot doesn't drop.

Choice between Slow Replication or Lootdrop:
Upon dying, pop up a selection screen; Slow Replication (return back to life in 4-5 minutes) or Lootdrop; Lose all your gear but replicate in 1 minute as usual  


What do my fellow wastelanders think of these suggestions?
 

4
Faction Announcements / Re: Faction Emblems & Colors
« on: September 14, 2017, 02:04:58 am »
Icon: https://imgur.com/a/n3ghC

Faction Name: The Poison Cookie Gang

Faction Number: 303

RGB: 243 120 213   


Thank you, much appreciated!

Added, run updater. Thanks. - Kilgore

5
Toxic Caves / Klamath just disappeared from the World map!
« on: September 10, 2017, 03:22:16 pm »
what's going on? Klamath disappeared.

6
Toxic Caves / It's christmas jetheads! Santa, give us wipe!
« on: December 20, 2016, 04:46:12 am »
The holidays are here and nuka cola tastes ever better during nuclear winter, as the jetheads witness Santa
himself riding in the sky, wearing power armor!

As an xmas surprise, could we have a little update on the status of the wipe? Anything else than "soon™"

Perhaps a little taste of new things to come?! What will the next session bring with it?

7
News and Announcements / Re: FOnline: Ashes of California Co-op Project
« on: September 19, 2016, 05:22:30 pm »
Hey John P!

A lone FOnline developer here, lookin' for some fomaps for my singleplayer solo project. Would it be possible to get my hands on some of the awesome .fomaps from AoP?

Sincerely,
K

8
General Game Discussion / Any news on the wipe?
« on: June 17, 2016, 04:15:01 pm »
When?!

9
General Game Discussion / Suggestions for Loot System
« on: April 06, 2016, 12:13:23 pm »
In my mind, considering that both loot/no-loot have ups and downs, best solutions would be to settle for a middle ground, here's my
opinions on how it could work:

A) Drop loot in inventory and secondary hand slot, not armor and main weapon.
B) Grant a percentual chance (maybe 40%) to drop items on death, so it becomes a game of luck (maybe even have the Luck Stat affect it)
C) Add a Trait or Perk, that activates/increases above mentioned percentual chance to keep your stuff upon death.
D) Only make items with low condition drop upon death.
E) Make the item drop chance higher based on "reputation" (If you're a hardcore PK, you lose more items when you die yourself), or the more you
     loot from other players, the more chance to lose items yourself...
F) Make an insurance service for gear (pay caps for each gear piece you don't wish to lose. Price depending on item tier and duration of insurance)
G) Have a new STAT on a gearpiece: "Unlootable Chance: 50%"

10
News and Announcements / Re: Changelog 01/04/2016
« on: April 06, 2016, 12:10:45 pm »
In my mind, considering that both loot/no-loot have ups and downs, best solutions would be to settle for a middle ground, here's my
opinions on how it could work:

A) Drop loot in inventory and secondary hand slot, not armor and main weapon.
B) Grant a percentual chance (maybe 40%) to drop items on death, so it becomes a game of luck (maybe even have the Luck Stat affect it)
C) Add a Trait or Perk, that activates/increases above mentioned percentual chance to keep your stuff upon death.
D) Only make items with low condition drop upon death.
E) Make the item drop chance higher based on "reputation" (If you're a hardcore PK, you lose more items when you die yourself), or the more you
     loot from other players, the more chance to lose items yourself...
F) Make an insurance service for gear (pay caps for each gear piece you don't wish to lose. Price depending on item tier and duration of insurance)
G) Have a new STAT on a gearpiece: "Unlootable Chance: 50%"

11
General Game Discussion / Re: Fonline experience
« on: March 31, 2016, 10:36:48 pm »
I totally have faith for the new contents and updates in store for Reloaded, I do wanna say that :)

12
General Game Discussion / Re: Fonline experience
« on: March 29, 2016, 12:09:57 am »
Good one! I can smell the irony. Anyways, to OP, FOnline 2 much better in most aspects, and that's what I recommend. Peace out, bitches.

13
Toxic Caves / Re: Fonline experience
« on: March 28, 2016, 09:41:14 pm »
Which is pretty much everything, btw...

14
General Game Discussion / Re: Fonline experience
« on: March 28, 2016, 09:39:07 pm »
I merely answered the man's question and told my opinion. Are you really that worried you'll lose what little players you have left, to FOnline 2? Well, I wouldn't wonder if that happened. Look at this folks, Kilgore deleted my post, because he got butthurt over me mentioning what's better in FOnline 2.

15
General Game Discussion / Re: Fonline experience
« on: March 28, 2016, 07:47:14 pm »

http://www.hellokittyonline.com/

Here you go, sweetheart. Don't forget to play in your safe space so your feelings don't get hurt.

I prefer the teletubbies, you mongrel... and Brazilian fart porn. You ever check that out? The sounds they make, and the context they make it in, are almost as peculiar as your bravado.

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