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Messages - Celis Langmaid

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News and Announcements / Re: Double Experience event
« on: June 28, 2016, 04:56:26 am »
On the contrary, the event could be held after the wipe. Would be a nice mad dash for everyone to get back to their levels quickly.

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News and Announcements / Re: Changelog 07/04/2016
« on: April 10, 2016, 06:47:23 am »
If you ask me if a player doesn't already have a tent made, upon death they should spawn with one. There's no issue if the game is flooded with tents since they're easy to make, and limited at some point.

There's a tent quest already. And that's not stopping spam account creation and use of the ~suicide command for more experienced players to stockpile tents and "sell" them to new players.

3
News and Announcements / Re: Changelog 07/04/2016
« on: April 09, 2016, 09:29:45 pm »
I would argue that Vault 15 should follow your mechanics of looting too. Ares and Glow are dungeons just like Vault 15 but for more experienced players - Vault 15 is just the equivalent for younger players starting out "dungeoneering." It is no good to disable looting in Vault 15 because it will trigger that same expectation towards the grander dungeons out there and will put them off completely when they realise what is actually there. But I do like your idea of looting and the radius around these locations. It is certainly... interesting.

Vault 15 is a different case because it holds...well, unique crap is the best way to put it. Unique Leather Jackets and Metal Armors, and below. Very rarely a Combat Armor MK I. Looting should be disabled here not only because this stuff is almost worthless to more experienced players, but also because this dungeon is a learning curve. If you absolutely have to make it a loot area, it should only be on the last floor where the vast majority of loot spawns.

There should be an NPC in each town that has a dungeon near it that explains what's in the dungeon, the dangers, and around what level you should be to attempt it/how many people you need in a group. The exception to this is Ares, because it has no "nearby" towns. That way, if they do die in the dungeon, they lose all right to complain about difficulty.

4
News and Announcements / Re: Changelog 07/04/2016
« on: April 09, 2016, 08:01:39 pm »
There should definitely be a no loot area and that should be the area around hub, when you are in the no loot area it should say world map and when you leave a warning message should appear.

I would also move Barter Ground to this area.

I say no to this because first, it allows higher leveled players to hunt lower leveled players and take their stuff, further pushing them towards rage quitting and not coming back. And secondly, Barterground is supposed to be a loot-free, PvP-free place to buy/sell items/vehicles, and one forced encounter while leaving that area could very well mean you lose all your caps/bought items if another player finds you/is patrolling the area.

All in all, this is just a bad idea. I think looting should be, if anywhere, around Glow, Navarro, Reno, and extended in a 3x3 square radius around every dungeon except for Vault 15.

5
News and Announcements / Re: Changelog 01/04/2016
« on: April 07, 2016, 08:39:27 am »


So you posted a video about an administrative decision that you have absolutely no control over. Nice. I hope you get banned for driving new potential players away with your nonsense.

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News and Announcements / Re: Changelog 01/04/2016
« on: April 05, 2016, 06:28:35 pm »
Awgy, I play now roughly almost 3 months - 5-10 hours a day, doing a lot of content, including top pvp. I never seen ANY T4 in pvp action so far. In last 4 days I saw this like OMG, like it would be a common loot. Thats saying something, isn't it?

About playerbase: looking at my guild playerbase dropped from 14 players to 1 (me), rest went to TLA MkII and FOnline2. FOnline:Reloaded statistics clearly show drop in playerbase. There are about 65-70 bots all time* - so, last four mondays and tuesday there were average 105 players, with top 152, and yesterday it was 95 average and 124 top, and today it is 86 average and 117. Which is drop around 40%.



*- which I cant be sure off, but pretty much tested server in almost all hours and when there are 65-70 players online in middle of night, I never meet any player in any location I could think of, and I did it like 10-15 nights).

I only have one thing to say to this.




Good.

7
News and Announcements / Re: Changelog 01/04/2016
« on: April 05, 2016, 04:56:22 pm »
Quote
Were did you get this percentage?


People I spoked about this change.


Well, that's not loaded at all. For all we know, you chose to only speak to those who you thought were against the change. You should add sources so we can check this ourselves.

8
News and Announcements / Re: Changelog 01/04/2016
« on: April 05, 2016, 06:50:44 am »
:facepalm

Why offer something that 9999 other MMOs already offer? DayZ also offers hardcore open PvP and it sold over 2 million copies.

Then go play DayZ. It will give you something to do other than complaining here.


this is bad update if it's true. But it's not - no respectfull admin would Put such update as a serious thing without even noticing players ealier about such breaking change, becuase it's not fair for old players (which is like 95% of population).

1. Giving such update 45 minutes pre April Fools Day hinted it's for of event.
2. People treated this as such, thus used a lot of items they would never used.
3. Also, very rare and hyper expansive loot was lost because of game mechanics that allow player to lose Combat Armor and Power Armor desintegrated in the same way, by violent death. This is totally unfair.
4. Weapons, which are rare aswell, can explode - and I think Noolooted noob is much happier to lose M60 then experienced player losing Bozar or YK32 or Gauss...
5. Giving No-loot rule in middle of session is rather stupid.

Knowing that - and I believe admins are not that stupid (unless I am wrong) - means there will be wipe - why admins don't say about exact time of wipe, with ealier notification? Because they know players will lose interest of playing Reloaded and, either: they will go for another server or just stop playing FOnline.

Seeing how number of players dropped since update (not counting 1st of April), it shows pretty much they dislike bad decissions - now I wonder, how many of them will just rage on Reloaded if there is nothing safe to have here...

I'm sorry, but apparently you weren't in Hub when the last few people to insult Kilgore were banned. Maybe everyone should stop and think for a moment here that insulting the administration over an administrative decision is a bad idea altogether? And it just further adds to the problem of people being assholes in the first place. Markus was right, if this serves to weed out the worse of the players who only played this game to make other players lives a living hell by constantly killing and looting them, then so be it. Bye. We didn't want you here anyway. Go play FO2 if this is such a big hit to your ego.

For the rest saying that their first experience here wasn't that bad, I'd like to remind everyone that experience differs from person to person. I for one had a pleasant first experience and met some very friendly people, most of which are no longer around. Newer players, I admit, most aren't very smart when it comes to builds. And let's face it, this game is somewhat difficult to understand for some people. Hell, some of my friends, I've had to constantly explain controls to until they finally got the hang of it. And admittedly, most players want to play the build they want to play, not be forced into a build archtype that so much of the veteran players go to for combat builds. And being ambushed by those veteran players puts them in a bad position, to the point where some players just give up and stop playing. And most factions, like the Khans or Ultra Violence, or Muhosr-whatever the hell it is, they taunt and tease and gloat and just all out make other players feel unwelcome. And that shouldn't be the case. Other players shouldn't make new players feel so unwelcome that they stop coming on, thats not how a game builds a reputable playerbase. Hopefully this update drives those kinds of people away.

And I won't lie. This could be temp, this could be perm. But consider this first.

FACT: This update was released on April 1st, Polish time. For my time, and most of America, that was March 31st.

FACT: When this update was released, PvP was enabled in all protected towns.

FACT: One day after the release of the update, PvP was redisabled in protected towns. The update, however, remained intact. This leads me to believe this may be permanent.

FACT: It is, as of posting this, 4-5 days after the update. It remains intact, despite protests from the veteran players.

FACT: And I can provide the logs to prove this if requested, Kilgore has been banning people in-game who comes to Hub and insults him over this new update. He has also gone on record saying that there is no planned wipe as of yet, and that when there is, there will be a public announcement.


Yes, the wasteland is harsh, and yes not everyone is going to be friendly. But when a playerbase falls due to veteran players not treating new players, or anyone for that matter, with proper respect, and outright forcing other players to join their faction, and don't lie to me, it IS forcing when you pretty much say "Join this faction, and if you don't, you're our enemy and we'll kill you in sight.", then it's a sure sign that things need to change. And this change is for the better.

9
News and Announcements / Re: Changelog 01/04/2016
« on: April 04, 2016, 08:04:57 pm »
Your cries are in vein, and I laugh at you. Please, continue to keep me entertained.

10
News and Announcements / Re: Changelog 01/04/2016
« on: April 03, 2016, 11:31:13 pm »
Honestly, I find this all quite hilarious. The new drop rules are a sound decision, for both the game and the community itself. Gameplay wise, new players are no longer consistently stonewalled by the higher players, struggling to get up to the good gear levels and then losing it almost instantly to higher level players, thus preventing them from progressing up the line of power. Even if they did manage to keep their stuff, it's because they never even use it and just leave it at their homes out of fear of losing it. As things were, the only way to move up in the game was to either land a spot in one of the higher tier factions or partake in a ridiculous amount of grinding which, while not difficult, also posses the issue of not being fun. This only served to create a solid gap in the line of progression between new factions (and solo players) and the high tier factions which was almost impossible to cross. The constant halting of progression was also a major issue. If you dared to use your best stuff on anything, and it didn't go well, you're immediately back to the grind to get back where you were. Grinding isn't fun, especially when it's literally to get back to where you were and doing stuff you already did all over again.  Consequently, the new drop rules also encourage players to actually play more, going to some of the harder dungeons they normally wouldn't attempt out of fear of having their progress reset again and being forced to go back to the grind. So all in all, I believe the new drop rules can be very beneficial to the game's sense of progression (which is something any good RPG and MMO should have), provided the developer(s) can provide a steady stream of content to continuously challenge the now steadily progressing players.

On the community side, the rules serve to make the game far more welcoming to new players, allowing an increased flow of new players and members to the community. Before this, I cannot tell you how many people I've seen leave the game behind because they couldn't get anywhere. It also serves to weed out the less desirable members of the community, because quite frankly much of the playerbase has been the kind of hostile dicks you'd expect to see on 4chan, and that's not a good thing. The kind of people who proudly declare that they kill new players to halt their progress "just to piss them off" do not encourage fun gameplay or a community that's fun to be part of for the average player. It is my hope that with the new drop rules most of these people will just get up and leave since their primary method of being assholes is no longer valid, which will only serve to benefit the rest of the community.

I know some of you have issues with this, but to be blunt if you can't formulate a proper argument against these changes other than "git gud" or essentially saying "Stop making the game more accessible because we want to piss people off more", you don't get a say in the matter. Those sorts of things aren't going to win you any arguments. If you find things that terrible, you're welcome to leave and go to FOnline 2, an MMO I personally left for having all these problems I've mentioned but even worse. I'm sure you'll fit right in there.

+1, Right there.

Also, I'd like to go on record stating that I'd much rather play "My Little Pony Reloaded" instead of your guys version, "Tumblr: The Game."

11
News and Announcements / Re: Changelog 01/04/2016
« on: April 03, 2016, 06:39:49 am »
I'm sorry, but the tears of everyone's pain over this is simply entertaining.

12
News and Announcements / Re: Changelog 01/04/2016
« on: March 31, 2016, 10:01:50 pm »
Kilgore is the only god who answers our prayers. All hail Kilgore.

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