May 02, 2024, 03:57:44 am
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Messages - Rando

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1
Yep, I can do nothing for free too. I'm doing it as we speak. As much as Kilgore probably appreciates you guys licking his taint, you should try not being grovelling little cuckolds for once.

As a serious response to your post: If you're not willing to develop the game further it should be given to someone who IS willing to do so. I'm sure Kilgore will say no one has wanted to, but the reality is likely that no effort has been made to find anyone to take over the project. Kilgore continues to be one of the most unapologetically lazy "developers" or "server owners" I've seen in any online game period, and yet people still defend him.

I recall making the mistake of supporting the server with a $5 donation to have one of my maxed implant characters rerolled last session, when I messaged him about it he IMMEDIATELY dumped me on DocAN. I feel for that guy.

If any effort has been made to find new developers for this game, and they declined - I'm sure the reason would be that nobody wanted to work under Kilgore's iron fist, the one and only iron fist of FOnline:Reloaded that is filled with so much unwarranted self-importance that he feels like he deserves to call the shots in a game he has no idea how to modify or improve in any way.

2
As an added note, it would be foolish to download those tools and make something only for it to be rejected or "AFTER WIPE(TM)"'d.

Such a nice excuse. Lemme use it too!

"It would be foolish to waste time to make a long tough dungeon just to be drowned in tears of those who don't like it 2 weeks later."

Btw: show me ANY player-made dungeon that has been rejected by us. Yeah, you can't do it, because you know what? 2 years later, and nobody has ever made something like that. It's much easier just to post a topic with complaints :)

Anyway, this is hardly any suggestion, just another load of tears about getting unique gear, so I'll move it where it belongs.

Tears this, tears that. Keep coming up with excuses to not develop the game you lord over, you lazy faggot.

I should add that I know someone personally who submitted a map that got rejected back in 2013. Perhaps give me a chance to respond to your question before moving my thread to the "threads that I, the GREAT KILGORE, didn't like" section, you condescending prick?

Quite annoying to offer a legitimate suggestion and have the owner of the server be completely and utterly shocked at the idea of working on the game, expecting the players to do all the work for him. I would rather see this game in the hands of a shit-throwing shit-eating chimpanzee than in the hands of you, the guy who managed to delay a wipe for over a year only to add what essentially amounted to nothing. I tried being nice and keeping it civil but your passive-aggressive cunt response has pushed me over the edge.

3
I still wanted to make the suggestion to add a very rare spawn of some of these high-tier items at the end of a tough dungeon.
Maybe I'm blind or something, but I don't see any "tough dungeon" maps and scripts attached to this thread

Why not add some harder NPCs to the implant special encounter and make it a repeatable dungeon?

4
This observation has been made many times, both specifically about PA and about other tier 4 items. I believe the fix is to add multiple super-duper dungeons, but that is a TON of work. The easy way was simply to add them to Reno and Warehouse lockers. So when you say, "spawning power armor and implants in a reno available to bluesuits wasn't a good implementation", people already know it wasn't the best, but at least it was something. We did see PA in TC. Not any more.

A Glance-Back Comparison
There was a time when support perks did not exist outside of the leveling system. Some dev(s) split out some perks into Support perks. The idea was they would be available via quests, but the quests were not added yet, so they simply made the support perks available via dialogue with NPCs. Too easy, but at least it allowed Support Perks to happen. Again we have an example of a good thing in this game, but where full implementation requires a TON of work, ie making new maps (like Klamath tanker and GR mutant cave). So a shortcut was used, and that's how it was with tier 4 items last season - they were available too readily, but at least they were available. Only 1 quest/dungeon was added for tier 4 items: the newest Special Encounter, the robot bunker. Additionally, an older SE was altered for this too: the little empty Gauss bunker.

What To Do?
That leads us to what its going to take to flesh this all out. The mapper and dialogue editor are tools available for download. Any of us can use them. There is far more work to do than any couple of developers can handle, so dig in! It's not as easy as donating money though - it's time-consuming work. Slowhand has done an amazing amount of work to document and explain how to do developer stuff. If you're interested, you should certainly check out his posts!

If we the players don't do this, then we should expect that in ten years we'll still have some degree of this same problem, even though surely some content will be added by then. My point is, if we don't build it, then let's not complain about it not being where we want it to be. Also i suggest tier 4 item availability last season was better than now.

It's likely as simple as editing a text file to change the spawns in magic boxes. They don't need players to make this happen. As an added note, it would be foolish to download those tools and make something only for it to be rejected or "AFTER WIPE(TM)"'d.

5
Hate to say it buds, but spawning power armor and implants in a reno available to bluesuits wasn't a good implementation, and neither is making them only available from COMPLETELY RANDOM special encounters.
To my knowledge the "new and improved" glow & ares rocket silo dungeons don't even spawn these endgame items.

Combat armor gets boring relatively quick, and people won't use the scarce few sets of power armor that are only obtainable from special encounters until they are replaceable in some way. Perhaps one guy will bring a PA into TC/pvp now and then; get killed easily because he'll be focus fired and PA isn't that good, and then his looters will stash it in their tent for eternity, never to be seen again.

When is this gonna happen? IS it ever going to happen? Personally, I doubt it, but I still wanted to make the suggestion to add a very rare spawn of some of these high-tier items at the end of a tough dungeon. I hope the dev team doesn't take my gruff demeanor in an offensive way and considers my suggestion sincerely, as I wouldn't be making it if I didn't want this game to improve in some way. Take it as a brutal honesty.

6
Faction Announcements / Re: List of faction names
« on: August 29, 2015, 09:14:45 am »
Swamp Defenders

7
The Thunderdome / Re: Forum PvP
« on: August 27, 2015, 09:23:44 pm »
"Sven would rip you in half, weakling."


8
The Thunderdome / Re: Forum PvP
« on: August 27, 2015, 02:36:44 am »

9
The Thunderdome / Re: Forum PvP
« on: July 21, 2015, 02:29:44 am »
Mark my words - Ashes of Phoenix will be back.

10
Toxic Caves / Re: Bring back TC windows
« on: June 25, 2015, 09:08:07 pm »
No man, i read all of your words. I like you, beer. You stay calm no matter what and you don't let things get to you. We need more guys like that. I found you to be a reasonable guy. So yes this is frustrating, but i don't get mad or ignore your words. Remember i stay pretty cool too. I am just trying to see why you somehow think that a lack of PvP is due to a lack of TC restrictions. It seems simply insane to me to implement a solution that does not even relate to the problem.

Problem: lack of PvP.
Possible cause: lack of PvP-ready players
Possible root cause: wipe erased our data and sent us all back to the TC-unready state
Possible cause: lack of players at all
Possible root cause: PKs murder them too much, so newps quit before they learn the awesomeness of TC
Solution: narrow the opportunity for some players to do TC in some towns
Expected conclusion: 100% ineffective

One thing i cannot see as a possible cause is: plenty of stagnate PvP-ready guys standing around Hub bored but who will suddenly jump up and run to TC because a magic window is closing in Redding.

See? Hey if narrowing the window helps at all, then narrow it even more. Even more. Now more. At what point do we see it's not even logical. The problem is we don't have enough people playing this game. But hey how 'bout a another wipe? Yeah that'll fix it. (Insanity)

100% you're a faggot, Henry.

"Possible root cause: PKs murder them too much, so newps quit before they learn the awesomeness of TC"

Don't make me fucking laugh. 
;D ;D ;D ;D ;D
 :facepalm

In any case, hardly any americans play this game at this point. I doubt the decision makers of this sorry-ass game would ever move for such a minority.

11
Closed suggestions / Re: RESET the server
« on: April 23, 2015, 10:57:23 pm »
Botted? You kidding? You can check who's registered recently.

If someone makes forum alts to vote (which is very stupid), I will ban him and his minions into oblivion.

I have a few comments and suggestions - although I did vote yes for a reset (even though I'm quite wealthy in the game).

First and foremost, Kilgore - you should make sure this poll reaches almost all of the community. If the only people who vote are people who are on the forums a lot, you're missing a huge amount of the playerbase (I'd be willing to be most people never check the forums).

With that concern out of the way, I really hate the idea of rare items only coming out of random special encounters. I remember when the only way to get Power Armor was through special encounters at the beginning of the session back in september 2013, and I always hated that. Implants are a bit different in that you can't lose them after putting them in your character, but the basic premise of it being completely random remains the same - and people shouldn't be rewarded for trolling around on the map with a bot program 24/7. The best implementation of rare items would be for them to be in a "magic locker" at the bottom of a very hard dungeon that would require a team of seasoned players to get through - no more reno bluesuit bullshit, and no more awful slag AI manipulating. I guess that's impossible since no one is working on anything like that for this game, but it's still my suggestion for the healthiest implementation of rare items.

I'm fairly concerned about players getting confused and thinking this is "THE wipe" and quitting when they realize there weren't any massive changes that they would expect from "THE" wipe, but if you follow my suggestion to spend some time letting this poll reach the community - it shouldn't be an issue.

12
Suggestions / Re: Suggestion about crit table
« on: April 21, 2015, 10:13:42 pm »
I really like the idea of there being more KD's and less KO's, and I especially like no more KO's from unaimed torso shots. God that was the most annoying feeling in the world, being knocked out by a pancor burst or some noob torso shotting with his turbo plasma. Knockouts either needed a severe nerf in where they appear on the crit table, or a severe nerf in how much AP they steal, and this updated one seems to deliver on the former. No doubt in my mind that this crit table is a huge improvement over the current one.
The only thing I might suggest is to make eye crippling a bit easier for snipers, maybe add on an extra -1 point on the perception check on those rolls.

Man of Steel getting a buff is a good idea - as of right now there is no reason to pick it over Stonewall.

With the suggested changes:

Man of Steel: You don't get protection from being juggled by grenade launchers/rockets, but you have a great protection vs aimed shot knockouts, being crippled, etc.

Stonewall: You run a greatly increased risk of being knocked out, but avoid the bullshit from autoknockdown weapons.



An interesting trade off. As of right now Man of Steel basically does nothing because the amount it reduces crit rolls by is meagre in comparison to the bonuses snipers get.

13
Character builds / Re: BG-Tank-Medic and a Footlocker Hunter
« on: April 17, 2015, 03:32:48 am »
Could've been Stonewall, could've been Man of Steel, could've been an Action Boy... Sorry, but there's really no breathing room for builds in this game. It sucks, but it's true.

14
The Thunderdome / Re: What we love about UV
« on: April 17, 2015, 03:30:35 am »
I didn't bother to read any replies because this community is full retard, but you are right, Kelin. UV isn't nearly as bad as the troglodytes that call themselves the "reloaded community" make them out to be.

15
The Thunderdome / Re: Pvp Movies & Screens
« on: March 17, 2015, 11:24:02 am »






Clearing Reno of bluesuits. Glad to see this game hasn't changed much. FFS...

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