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Messages - Joe Lavender

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1
Toxic Caves / Re: Advertising FOnline Reloaded.
« on: August 19, 2018, 06:10:48 pm »
It's a real mystery where the problem is.

Honestly, its not a mystery at all. Owners of the server want it to die. They got bored with it, and stopped giving a shit hoping it will die. Plain and simple.

2
Toxic Caves / Re: Advertising FOnline Reloaded.
« on: August 17, 2018, 04:20:11 pm »
When it comes down to reactionary skills etc, there both the same, same for every game actual. Because DS3 PvP is all about reactionary playstyles, as one of the best players on Xboner I know what i'm talking about. Like in FOnline Reloaded, using your logic of correcting upon other peoples mistakes I must be some kind of fucking PvP god.

You said it yourself... Reactionary SKILLS. Yes it is a skill, and since reloaded doesn't have many options for skills (Leading in TC, Using terrain/locations, Reacting to opportunities, and Hexing) no matter how small of a skill it may seem, Hexing was one of the only skills you could actually learn on this server. Those who practiced hexing and using opponents mistakes against them got better at it and eventually became good at PvP. Hexing is an action that you practice and learn in order to get better at it - A skill.

3
General Game Discussion / Re: Glow, Warehouse and Reno...
« on: August 17, 2018, 04:15:18 pm »
About your father, I simply do not believe you.
Last I heard he was trying to earn 300k to buy a farm.
There were many sources stating so, so it is your hideous word against theirs.

OK your choice. Idk who your sources are, but they obviously know nothing. If you care enough, maybe you should investigate these sources. My father hasn't touched a FOnline server since when AoP went down  ;D  F

For what reason on this earth would I need to lie about something so small as this? In what possible way could it benefit me to lie about if my father is currently playing a FOnline server or not? Just think about this for a minute and re-calculate if I have a reason to lie about it.

4
Fan Art / Re: New Reno on ONE map
« on: August 17, 2018, 02:40:49 pm »
Yeah reno as one map was always a big dream for the PvP players. I think it would be possible if the areas were scaled down (except commercial, where most of the PvP takes place). But in order to scale it down enough to reduce lag, it might look like shit anyways. Oh well. Its too late to hope about it now  :'(

5
General Game Discussion / Re: Glow, Warehouse and Reno...
« on: August 17, 2018, 02:33:58 pm »
But I ought to admit, am alil curious who it is, so I will attempt to contribute to the riddle.

Real talk ? It sounds like Gimpers father, according to the fact that his sister wrote me that he's into Dark Souls af, especially pvp, he played on reloaded too, thats all I know. Lefty also seemed to be into Dark Souls. There might be a bridge, but it looks hardly like it.

Luky seemed to make me asume he's annabella and/or eve, just as a side info,

Nah my father hasn't touched any FOnline server in a long time. Hasn't even touched a computer in a long time. Last time he was playing FOnline, it was Ashes of Phoenix.

Also, Annabelle is actually a Man who I first met on Fonline 2, who is pretty unstable. Definitely not Eve  ;D So Luky might be Annas alt, IDK.

And to Powerpuff - I think this Logan fellow is just someone who is playing only on season 3 and doesn't know anything about the past sessions, but wants to start shit-wars. IDK but either way its a waste of time to argue with him, as he has never done PvP in the past (which is obvious from the way he is talking) so I guess we just keep our good memories about how PvP used to be and leave it alone.


6
General Game Discussion / Re: Glow, Warehouse and Reno...
« on: August 17, 2018, 01:59:20 am »
Yo Beer! As much as I wish you were wrong about that, I know you are not. The leftover players still have some hope that things will get fixed even though we know honestly that it wont.

7
General Game Discussion / Re: Glow, Warehouse and Reno...
« on: August 16, 2018, 05:08:46 pm »
Where to get Laser Support Weapon? It looks awesome but idk where or how to obtain it...

8
River of Tears / Re: Loot Drops And PK’s.
« on: August 16, 2018, 02:39:15 pm »
Khans are not back. It's just me and sometimes Mantis.

9
General Game Discussion / Re: Puppets.
« on: August 16, 2018, 02:36:24 pm »
Oh shit nice. The lone wanderers that you find in random encounters?

10
Toxic Caves / Re: Advertising FOnline Reloaded.
« on: August 16, 2018, 02:35:25 pm »
As someone who has 1000+ hours in DS3, I think I know what skill is. Correcting upon your enemies fuckups isn't skill. Skill is winning shit like 1v4

Comparing FOnline to Dark Souls is just plain stupid. Not even close to the same genre or playstyle or anything for that matter.
And correcting on your opponents mistakes - How the fuck is that not skill? Please explain that one to me. If someone is attentive and fast enough to do so, then that is EXACTLY what skill is in this game. Knowing what to do is one thing, but actually being able to do it is what seperates skill from knowledge.
And I agree, it does take skill to win a 1v4. I've done so many times in this game. I remember one time, when I was pretty new to khans, we were fighting UV in Modoc, and I killed 9 of them. I did it by running around in their swarm and making them shoot each other, and hexing the fuck out of them when the oppertunity arose. That is what skill is (for this server anyways).

11
General Game Discussion / Re: Puppets.
« on: August 16, 2018, 01:10:29 pm »
According to the Wiki, you can use puppets as a type of currency to buy your way into a certain location known as "Pomona". There isn't any info on the area yet.


12
Toxic Caves / Re: Advertising FOnline Reloaded.
« on: August 16, 2018, 01:05:10 pm »
because point and click games require so much SKILL!!! Have fun hexing someone in 1v1 lol, but in TC it's quite easy, while they're stuck in shooting animation go over there and eat their ass, or they are focused on shooting someone else and don't notice you eating their ass.

Well as it is now, it IS just point and click with the minigun or Gatling range burst being the only option.

Waiting for the right moment when someone would accidentally miss a hex, then you shred them IS THE DEFINITION of skill. You have to wait for the perfect moment and click at the perfect time, otherwise it will happen to you. Hexing was probably the biggest (and maybe only) skill mechanic in the game.

13
Toxic Caves / Re: Just wanted to say..
« on: August 15, 2018, 06:35:39 pm »
You realize THOT is really a feminine term, right? Guys using it… That’s kinda…. Weird…

Actually, THOT is just a term niggers made up that supposedly means "That Hoe Over There".

14
Toxic Caves / Re: Advertising FOnline Reloaded.
« on: August 15, 2018, 04:58:33 am »
Its easy for anyone to see that this server has hit rock bottom, and the server owners aren't really active to listen to the pleas of the straggling leftover community. But if anyone is here to listen, I'll spew my opinion on the matter. And I'll back it up with some facts.

Season 1 Reloaded - Average player count - 149
This session was the start of reloaded, and it was a fresh new server after 2238 had collapsed. The people who didn't like Fonline 2 came here and made it their home. It was far from perfect, but it was awsome and everyone loved it. It was the best server after 2238.

Season 2 Reloaded - Average player count - 112
Season 2. Tons of new awsome changes. The initial hype had died down, so all the passersby had left. But the count was still waaay up and steady at 100+ every day. The hardcore players planted their feet and made this their home game. PvP was HUGE, TC, Reno, the combat system was great! There were the complainers, but they still stayed and worked around the faults they had with the game. The roleplayers still roleplayed, and the factions still did their shit. It was perfect! Every now and again the occasional casual would happen by, get shredded, then make a cry post on the forum. This was normal, and people loved it. The server was getting hearty donations every month. Entire factions were dumping loads of cash into the server, and it was going fine.

Season 3 Reloaded (Current Time) - Average player count - 35
After the wipe, there was a nice influx of players. (I think 200+ on the first day). But as allways, the fresh wipe hype died in 2 or 3 days. The combat system was completely changed to something foreign and unwanted. The Majority of the players were left confused and disgusted. The biggest and hardest to master skill mechanic; one-hexing, was gone. Looting? Gone. TC as we knew it? Gone. Sooo many players' playstyles were eradicated without much warning. And even with the warning we had, there was nothing we could do but watch out favorite game change into something else. After about a month, the player count PLUMMETED. There was no sense of reward, and Fallout 2 factions mod (AKA FOnline) was reduced to a literal desolate wasteland. Inititally, Kilgore said that this is what he wanted. He didn't want the "Toxic" PvP apes on reloaded anymore. "They caused 90% of the problems here." He stated somthing along those lines before the wipe. And low and behold, they all left. And with them all gone, there was nothing to stimulate the game. Sure there is some people who still play (even me) in hopes that there will be some miraculous update to fix things and get the server going again. But as of now, there are those fundamental things that need to be fixed in order to revive this server. (If the developers even WANT it revived...)

1. Town Control. As we all know, TC was drastically changed with this 3rd season. There is little to no reward, and there is no "Control". If TC (which was NOT broken in season 2) was changed back, that would be a huuuge step in the right direction.

2. I don't even need to say it, but - Looting. Killing a player and taking his shit was a HUGE part of the livelihood of this game. The fact that you could get fucked up by a swarm of players, (or even NPCs for that matter) made people play cautiously and gave them that sense of danger. So anything they did was done very carefully. This also encouraged people to join groups and play together for more protection. Now there is nothing to lose, so hell, go to warehouse and punch those damned slages in the mouth with your brass knuckles. They can't even pry your weapon from your cold dead hands.

3. One-Hexing. Like I mentioned before, this was one skill that soooo many players wanted to master. It was a goal, consciously or subconsciously set by nearly everyone. No one wanted to get humiliated by someone stuffing a minigun in your ass and shredding you apart. So what did you do? You tried to get good at it too, to fend off those nasty apes. It was an amazing incentive to keep playing and get better at PvP. As mentioned by others, now its just minigun point and click. May the faster mouse win. But for this, I have some idea that maybe would work? Give some weapons "One-hex" perk. That should be self explanitory. Some weapons have the ability to peform a one-hex, just like in the old days. Maybe a P90, or an M60. This way, the minigun meta would NOT be the only option, and these other weapons could see the light of day. And since those weapons are NOT extremely powerful, a one-hex wouldn't be as devistating as an avenger hex, but it would still give the player a use for the skill they acquired over years of PvP.

Sorry for the wall of text, but anyways, that is my 2 cents on the matter.


15
River of Tears / Re: Vivi...
« on: August 15, 2018, 12:39:28 am »
Is this really your tattoo or are you trolling

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