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Messages - Ro7shadow

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1
Sell / Re: MEGA SALE, GATLINGS, 5mm AP, MFC, DRUGS, BLUEPRINTS
« on: September 15, 2013, 07:13:36 pm »
up

2
Sell / Re: MEGA SALE, GATLINGS, 5mm AP, MFC, DRUGS, BLUEPRINTS
« on: September 14, 2013, 03:46:17 pm »
up

3
Closed suggestions / Re: boost sniper sg
« on: September 14, 2013, 03:14:51 pm »
I would prefer if you do some testings first because K/O or K/D are like 95% chance of instant kill, you get K/O or K/D you lose all action points and you are useless for like 20 sec + In Real time the gameplay is so fast that this mechanic is purely stupid this is why everybody try to get some protection against K/O's on close range or tank chars.

If the game will look like that you can't get near sniper which have OBV range advantage of 15hex + sight advantage and ability to kite it's going to be nonsense + add bazooka pusher support and we have pure trolling right away where everybody just play 40hex+ range characters -.-

If something should be nerfed or buffed I would prefer looking into STONEWALL and nerf it a bit.

+ There is a perk that reduce helmet protection by 50% -.- IDK if anyone tried testing this but against combat helmet it's +5 crit roll + 10% crit chance bonus.

4
Auctions / Re: Hardened Power Armor
« on: September 13, 2013, 07:09:25 am »
200

5
Closed suggestions / Re: Change or remove militia
« on: September 13, 2013, 12:20:46 am »
Brah you killed our milita when we were not in the town, we entered, we cleaned. That's the whole point the team that owns the town can buy 4 guards, you say we spammed, nope you killed our 4 militias and we bought them back after winning clean fight, you came again and we had militia even if there would be cooldown we still would be able to buy it because the one you killed was bought like 10 hours before so it doesn't matter. You could lure it out and kite with your bazookas but instead you left yourselves on open position and we rushed you again. The difference was we had militia as meatshield, yeah. We made 4 militias and we fought TC where people spammed 20-30 on us so any changes will work for us too I think.

If you want the change im open for cooldown and everything else you like. Just keep in mind the rules are THE SAME FOR EVERYONE :)

6
Closed suggestions / Re: Change or remove militia
« on: September 12, 2013, 11:57:38 pm »
You was already the more numerous, you buy militia because you could, I do not see problem in that.

But in last week at least 3 time we kill militia and get fuck by her just after. I do not thing the militia is there for this. Player should be alone in this kind of fight.

EDIT: Btw increase cost is useless, tc team probably all have millions caps already.

You killed our militia before the fight, we won the fight w/o militia and we replaced it yeah, but man we didn't spam anything just 4 militias you killed when we were not in town :) We defended the town and bought militia.

The point is if you would be able to hold the fcking ground few more minutes you could buy militia too -.-

+ Yeah people have millions of gold because the stuff and goldsink is too cheap increasing the cost of such stuff could prove healthy for the economy.

7
Closed suggestions / Re: Change or remove militia
« on: September 12, 2013, 10:54:24 pm »
I bought 4 milita WTF we never spam the shit because we exactly know anyone can do the same and it turns into PvE or anything actually we want to give you some handicap here and I'm not joking, we were attacked by both BBS and TTLA in the same time, do I look like i come and make a topic about it?

If you ask me we feel confident increase the cost to 5k per milita and 1 hour+ cooldown and it's fine. But please don't tell me we spammed militia because we had only 6k caps and we bought the milita just after we won both fights.

By the way all the difference was made by your position on open field you just open'd yourself for rush >.<

It was some good shooting anyway +++ gg

-Deathbolt

8
Sell / Re: MEGA SALE, GATLINGS, 5mm AP, MFC, DRUGS, BLUEPRINTS
« on: September 11, 2013, 07:21:58 pm »
Pmed you im on TC now free in 30-40min.

9
Sell / Re: MEGA SALE, GATLINGS, 5mm AP, MFC, DRUGS, BLUEPRINTS
« on: September 11, 2013, 06:23:49 pm »
up

10
Sell / Re: MEGA SALE, GATLINGS, 5mm AP, MFC, DRUGS, BLUEPRINTS
« on: September 10, 2013, 05:02:18 pm »
up
+
price update

11
Sell / MEGA SALE, GATLINGS, 5mm AP, MFC, DRUGS, BLUEPRINTS
« on: September 09, 2013, 08:33:53 pm »
Trade in safe place VC / NCR just let me know where you want to trade and I bring the stuff to you.

WTS

2x Gatling Laser condition ~75/75+ 20k caps each
3x Gatling laser condition ~65/65+ 15k caps each

20xCombat Armor crafted 100/100 - 4k caps each
10x XL70E3 crafted 100/100 - 4,5k caps each

Combat Helmet BP - 40k

Light Support Weapon BP - 20k
Tesla Helm BP - 15k
Metal Armor MKII BP - 10k
Assault rifle BP - 20k
FN FAL BP - 10k
Pancor Jackhammer BP - 12k
Ripper Vibroblade BP - 10k

AMMO-----
10.000x 5mm AP - 8 caps per 1 ammo
5.000x MFC - 10 caps per 1 ammo
1.000x SEC - 8 cap per 1 ammo

100x Electronic Parts - 250 caps each

100x Buffout - 350 each
100x Jet - 350 each
100x Psycho - 500 Each



12
Sell / Re: WTS combat helmet blueprint
« on: September 09, 2013, 01:50:43 am »
Pm me and we can trade

13
Auctions / Re: Implant modules - Special GM Auction
« on: September 08, 2013, 04:12:39 pm »
Well it's for him to decide, he never should have put a time stamp, but just say that in evening and when the auction cools down, then end it.

"Auction ends on Sunday, 6 PM server time."

Server clock seems fair for everyone I think.

14
Auctions / Re: Implant modules - Special GM Auction
« on: September 08, 2013, 04:05:07 pm »
It ends when clock hit 06:00:00 auciton is auction clock is clock :)

15
Auctions / Re: Implant modules - Special GM Auction
« on: September 08, 2013, 03:59:46 pm »
ermal Impact Armor - 4% Normal / Explode Resistance - 110k
Phoenix Armor Implants - 4% Fire / Laser / Plasma Resistance -75k
Nemean Armor (1) - +20 Maximum Hit Points  - 260k
Empathy Synthethizer  - 55k

sorry for dual post

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