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Messages - Wipe

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1
Suggestions / Re: Shipments and Trade
« on: April 24, 2019, 05:27:17 am »
You pick up full container... and then what? I'm pretty sure allowing to drop them at towns is a Bad Idea (TM), so best what could be done is moving items from container in inventory to car trunk [when you use container on trunk]. But then again, player can just fill trunk from the beginning, so it's questionable improvement. And hey, Barter Grounds are already prepared for such "barter cars", as it's not possible to lockpick anything in there.

As for using from inventory, Fallouts had it in ugh way - once you open container, regular inventory slot is replaced with container content. So to get something from backpack you had to put it in hand, close backpack, put into regular inventory. Very roleplayish, but also very clunky to use. Possible solution here is to open loot screen once you use container; this would be nice - you can see both container and character inventory at same time, so that would be actual improvement.

But.

You're talking about trading here, where nothing would change. Both Fallout and loot screen way will just introduce more clicks to access items to trade. Temporary putting container(s) content into inventory while trading would be even worse - barter window is crap enough already. One last hope is putting container as a whole into barter section and calculate value of items inside, on trade extract them from container, and give it (empty) back to owner. Would work nicely for NPCs i guess, but for player<->player trading... not so much ("what's in the box?").

In the end, it's all about UI, as usual. That's why we can't have nice things :'(
Technically stuff could be changed/added, sure, but i don't see a reason to do so. Not without serious interface rework, at least. And oh, someone who actually can draw new default interface from scratch.
Things above are just first what came to mind, and that already looks like lot of pain with no gain, so i'll completely skip a part about how/if full containers should interact with carry weight.

Maybe i'm looking at it from the wrong side, but then again, suggestion itself ain't helpful at all to get a right perspective.

2
The Thunderdome / Re: Which server had children?
« on: April 14, 2019, 07:10:18 am »
Code: [Select]
[11.07.13 02:38] -!- [FOAUS]Feltzer [~Feltz0r@x-5919.lnse1.cht.bigpond.net.au] has quit [Quit: PvP is erewhere]
[11.07.13 02:38] < Ramzlee> ah
[11.07.13 02:38] <%Wilku> http://en.wikipedia.org/wiki/Black_Grouse
[11.07.13 02:38] <%Wilku> this guy
[11.07.13 02:38] <@Triple-eight> dumb bird
[11.07.13 02:38] < Wipe> yea, what's with that  "tasks given to community, such as predescribed quest/dialog/graphic/map/script that needs to be done"
[11.07.13 02:38] <@Triple-eight> what's the big deal about it
[11.07.13 02:38] -!- [FOAUS]Feltzer [~Feltz0r@x-5919.lnse1.cht.bigpond.net.au] has joined #fo2
[11.07.13 02:39] <@Triple-eight> anyway
[11.07.13 02:39] < [FOAUS]Feltzer> Hello folks.
[11.07.13 02:39] < Dirk_Struan> i like the idea
[11.07.13 02:39] < Dirk_Struan> hello
[11.07.13 02:39] < Ramzlee> i imagine they would want certain npcs done that they have idea's for
[11.07.13 02:39] <@Triple-eight> I need to go sleep and sleep off beer
[11.07.13 02:39] < Dirk_Struan> the current dev team are the only ones with skill and ideas?
[11.07.13 02:39] < Ramzlee> and ask the want to be writers to do them
[11.07.13 02:39] < Dirk_Struan> it will keep fresh ideas coming in
[11.07.13 02:40] <@Triple-eight> well
[11.07.13 02:40] <@Triple-eight> first things first
[11.07.13 02:41] <@Triple-eight> 2238 has good dialogs
[11.07.13 02:41] <@Triple-eight> which I am exploiting
[11.07.13 02:41] < Ramzlee> lol
[11.07.13 02:41] < [FOAUS]Feltzer> I should mention that Revision 4 of Fallout Online: Australia has been released today. It can be downloaded from the Moddb. http://www.moddb.com/games/fallout-online-australia
[11.07.13 02:41] <@Triple-eight> and they will be expanded upon and improved
[11.07.13 02:41] <%Wilku> dafuq
[11.07.13 02:41] <%Wilku> Pregnancy timer
[11.07.13 02:41] <%Wilku> DAFUQ?!
[11.07.13 02:42] < Ramzlee> ?
[11.07.13 02:42] < [FOAUS]Feltzer> Jelly?
[11.07.13 02:42] -!- Boon [~Boon@x-5627.107.208.203.cable.dyn.gex.ncable.com.au] has joined #fo2
[11.07.13 02:42] < [FOAUS]Feltzer> You wish FO2 had player-player breeding
[11.07.13 02:42] < Ramzlee> LOL
[11.07.13 02:42] <%Wilku> this is sick!
[11.07.13 02:42] < Boon> lolol
[11.07.13 02:42] <%Wilku> Pregnancy Timer ( For ~Breed )
[11.07.13 02:42] < [FOAUS]Feltzer> Yeah you can be a pregnant player and you will eventually give birth to a boy or girl
[11.07.13 02:42] <%Wilku> maybe im to sleepy
[11.07.13 02:42] <%Wilku> and i can't read well
[11.07.13 02:42] <@Triple-eight> whaat?
[11.07.13 02:42] <%Wilku> well
[11.07.13 02:42] <%Wilku> DAFUQ
[11.07.13 02:42] <%Wilku> again
[11.07.13 02:42] <@Triple-eight> dafuq
[11.07.13 02:43] < [FOAUS]Feltzer> You guys are gealous.
[11.07.13 02:43] < Boon> Tasty bananas!
[11.07.13 02:43] <%Wilku> erm
[11.07.13 02:43] <%Wilku> so..
[11.07.13 02:43] <%Wilku> you need one horny man and woman
[11.07.13 02:43] <%Wilku> and then
[11.07.13 02:43] <%Wilku> and..
[11.07.13 02:43] < [FOAUS]Feltzer> yep
[11.07.13 02:43] <%Wilku> you can check
[11.07.13 02:43] < [FOAUS]Feltzer> man and a woman stand next to eachother and do ~breed
[11.07.13 02:43] <%Wilku> !~breed
[11.07.13 02:43] <%Wilku> dafuq!
[11.07.13 02:43] <@Triple-eight> !breed
[11.07.13 02:43] < Dirk_Struan> so what has FO Australia become anyway
[11.07.13 02:44] < [FOAUS]Feltzer> the female becomes pregnant
[11.07.13 02:44] <@Triple-eight> dafuq
[11.07.13 02:44] < [FOAUS]Feltzer> and gives birth latr
[11.07.13 02:44] < Dirk_Struan> i tried long ago when you first released it
[11.07.13 02:44] < [FOAUS]Feltzer> FO Australia is singleplayer
[11.07.13 02:44] < [FOAUS]Feltzer> we have active players
[11.07.13 02:44] < [FOAUS]Feltzer> on singleplayer
[11.07.13 02:44] <%Wilku> i just can' take this shit
[11.07.13 02:44] < Dirk_Struan> has it been iumproved from what it was?
[11.07.13 02:44] < Ramzlee> wait if its single player
[11.07.13 02:44] <%Wilku> but anyway
[11.07.13 02:44] < Boon> Enslave all traders = Win teh game.
[11.07.13 02:44] <%Wilku> can you make your kiddo a slave?
[11.07.13 02:44] < [FOAUS]Feltzer> Our Revision 4 is super legit
[11.07.13 02:44] <@Triple-eight> i have seen too much
[11.07.13 02:44] < Ramzlee> how do you player-player breed
[11.07.13 02:44] < [FOAUS]Feltzer> ~breed
[11.07.13 02:44] <@Triple-eight> i will go sleep
[11.07.13 02:44] -!- Triple-eight [~576e88f3@64.62.228.1358] has quit [Quit: http://www.mibbit.com ajax IRC Client]
[11.07.13 02:44] <%Wilku> can you make your kiddo a slave?
[11.07.13 02:45] <%Wilku> ?
[11.07.13 02:45] < [Rogues]Maszrum> ok job offer in game!
[11.07.13 02:45] < [FOAUS]Feltzer> yes
[11.07.13 02:45] <%Wilku> DUDE
[11.07.13 02:45] <%Wilku> i just can't
[11.07.13 02:45] < [FOAUS]Feltzer> they are technically already a slave
[11.07.13 02:45] < Dirk_Struan> hahahaha
[11.07.13 02:45] < [FOAUS]Feltzer> to you
[11.07.13 02:45] <%Wilku> maybe its too much internet for me
[11.07.13 02:45] < [Rogues]Maszrum> we need humanshields or some help with mutants
[11.07.13 02:45] < Wipe> what am i reading
[11.07.13 02:45] < [Rogues]Maszrum> we gona share loot
[11.07.13 02:45] < Dirk_Struan> how long does it take for them to grow to adulthood?
[11.07.13 02:45] < [FOAUS]Feltzer> a fair while
[11.07.13 02:45] < [FOAUS]Feltzer> I think like an hour
[11.07.13 02:45] < Dirk_Struan> hahahaha
[11.07.13 02:45] < Ramzlee> wow
[11.07.13 02:45] < [FOAUS]Feltzer> It takes like 30 mins to give birth
[11.07.13 02:45] < [FOAUS]Feltzer> to a baby
[11.07.13 02:45] < Dirk_Struan> ever seen the movie species?
[11.07.13 02:46] < [FOAUS]Feltzer> then it grows up
[11.07.13 02:46] < [FOAUS]Feltzer> Yep
[11.07.13 02:46] < [FOAUS]Feltzer> good movie
[11.07.13 02:46] < [FOAUS]Feltzer> David Hewlett
[11.07.13 02:46] <%Wilku> ohh i see it
[11.07.13 02:46] < Dirk_Struan> figured you would say so
[11.07.13 02:46] < Boon> Baby-making alts woo.
[11.07.13 02:46] <%Wilku> *running thru enco*
[11.07.13 02:46] <%Wilku> *aww shit not again*
[11.07.13 02:46] < Ramzlee> Maszrum i would help but
[11.07.13 02:46] <%Wilku> *blomp*
[11.07.13 02:46] < Dirk_Struan> Boon will love this feature
[11.07.13 02:46] <%Wilku> *kiddo*
[11.07.13 02:46] < Ramzlee> my char is noodlearm
[11.07.13 02:46] < [FOAUS]Feltzer> yeah
[11.07.13 02:46] < Dirk_Struan> he has 25 alts
[11.07.13 02:46] < Wipe> stop it Wilku :D
[11.07.13 02:46] <%Wilku> my friend
[11.07.13 02:46] <%Wilku> from channel
[11.07.13 02:46] < [FOAUS]Feltzer> childbirth is spontaneous and it knocks you out
[11.07.13 02:46] < Boon> :D
[11.07.13 02:46] < Dirk_Struan> thats alot of kids
[11.07.13 02:46] < [FOAUS]Feltzer> xD

3
Closed bugs / Re: Throwing knife bug
« on: April 11, 2019, 09:19:40 pm »
Oops, forgot to mention it's fixed [for next update], thanks for reminder ;)

Turned out it was just an error during proto conversion... in may 2011.

4
Closed bugs / Re: active slot bugs when use book of achievement
« on: March 28, 2019, 06:05:56 pm »
Skin?

5
Closed bugs / Re: Little Jesus is a knife.
« on: March 25, 2019, 09:21:11 pm »
Wakizashi fiber-collecting included?

Yes.

Code: [Select]
#define TOOL_IS_KNIFE#(pid)  (pid == PID_SWITCHBLADE || pid == PID_KNIFE || pid == PID_THROWING_KNIFE || pid == PID_COMBAT_KNIFE || pid == PID_LIL_JESUS_WEAPON || pid == PID_WAKIZASHI_BLADE)

6
Closed bugs / Re: Little Jesus is a knife.
« on: March 24, 2019, 06:35:49 pm »
Part related to gathering resources fixed in next update, added some less used (?) sharpy thingies.

7
Suggestions / Re: Let players help fixing stuff?
« on: March 22, 2019, 06:15:24 pm »
I'm going to follow 2238 policy (...) while 2238 was running, no parts of it were shared
As someone who worked on 2238, i can't say that was a good idea.

Well, the man has spoken, move along.

8
Suggestions / Re: Let players help fixing stuff?
« on: March 22, 2019, 02:56:39 pm »
Before the open of FOnline engine source by cvet you can hear many times "FOnline engine is broken, and I need the sources to work" what was a complete nonsense. Now it's open, and what? Same persons who told those words still don't do anything.
Why do you care? Because honestly - i don't. License cvet picked for engine is made with open-source in mind, so FOClassic had to follow it - doing otherwise would be nothing else than lack of respect to cvet and his work. And people actually work on engine, just hide it gods knows where. Guess "price" cvet set to get something they dreamed of for years is simply too much :/

Lets get back to Reloaded.
Releases of working game provides some of players to find the way how to use the cheats, what's really unwanted.

They don't need source for that. I know a bunch of players who knows where to look, no matter which server, but would never catch most obvious exploit by just looking at code. And hey, let's look at big, commercial MMOs - all of them closed-source, are they exploit-free? Yeah, suuure...
Assuming that every single player is evil incarnate and wakes up every morning to exploit game is silly - there's always a chance for someone skilled enough is somewhere among playerbase who wants a fair game. Even if main motive is to make rival gang loose advantage ;)

Current asks about game source looks for me like:
1. I wanna see the code for "better play".
2. Finally I'll update my unicorn private server.

Then look the other way, check how many people can work on game and how much of them is active. That's not even Reloaded-specific problem, as it affects most of servers. Only fraction of players mutates into devs, and they usually migrate to their own thing...

Reloaded S2 SDK is enough when someone want to start writing or fixing some elements of the game.
...as all they have access to is a snapshot already outdated in the moment of release. S2 has been released over 3 (three!) years ago. You really want to make sure some old bug isn't reintroduced? Or that some small, but important change isn't removed by accident? What about all of maps/dialogs changes which aren't as easy to compare as scripts? All of it even more work than checking pull requests line by line - for both new contributors and old devs. Synching few months old code to current can be exhausting, and you suggest to do this with THREE YEARS OLD code which went thru big changes along the way. You gotta be kidding me, never actually tried to maintain project that way, or your calendar is already on 1st April.


You people focus on oh-so-evil players which wouldn't be able to hold their orgasms once they'll be able to find most juicy exploits on market to get massive, i repeat, MASSIVE amount of pixels... and completely ignore the fact that there's nearly no new blood among old servers teams since last few years, and that's what should be a main drive behind making FOnline servers more open to anyone willing to help. Maybe nothing will change. Maybe some players will discover inner love to suffering coding. Maybe we'll have more updated wiki. Maybe other servers will vulture fancy stuff. Yeah, it's all "maybe". So maybe stop being scared of bugs which might or might not be there, and at least try to find people who can deal with them in future. Pissing own pants all the time won't change anything.

9
Suggestions / Re: Let players help fixing stuff?
« on: March 22, 2019, 08:53:54 am »
worldremaker defending closed-source like some madman on drugs, and here i'm sitting wondering where Reloaded would be (and by extension - AfterTimes) if 2238 would stay closed.

Because honestly, you're the single person in this thread who benefits most from open-source. You're working on server which is based on open-sourced Reloaded, which is based on open-sourced 2238, which is based on (suprise!) open-sourced TLA. And now everything you have to say is "mine, mine, mine!"

10
Suggestions / Re: Gasmask
« on: March 03, 2019, 03:40:38 pm »
we do not need gas mask,

proper build = 95% rad resistance

improper build = go for all support perks to get 95%

craft armors with rad res. = it goes up to +30 rad res me think.
That's a minmax thinking right here.

Not all items are supposed to be used all the time, and they could give you some bonuses before char is ready for support perks/mass crafting/etc. Unless, of course, low tier armors/weapons should be removed too, as they're not used by "proper builds".

11
Suggestions / Re: new big gun - sharpened pole thrower
« on: February 02, 2019, 02:38:36 am »
Only two spears? Lepre plz...

;)

12
Closed bugs / Re: Goggles, ball gag and Slaver tattoo
« on: January 24, 2019, 10:27:55 am »
Fixed in next update, added few not mentioned to exceptions list (mirror shades, spectacles, etc). Check after update if i missed anything.

13
News and Announcements / Re: Changelog 06/01/2019
« on: January 21, 2019, 12:31:53 pm »
I was sure v4 is latest? v5 is dev version or what?
Yes.

Reloaded is going to "randomly" switch from official releases to WIP versions, depends what changes are introduced, how big they are, can they be tested without players, what's the current moon phase, etc. Just like 2238/TLA was often used for battle-testing FOnline (mostly before SDK release, but not only), Reloaded can and will be used to test FOClassic between releases.

14
Tools and Modifications / Re: Enclave Combat Armor Reskin/Helmet Icons
« on: January 19, 2019, 08:04:11 am »
i have no idea how to turn (...) .frm files into gifs
TeamX to the rescue! Check frm2gif on TeamX utils mirror. You probably gonna need master.dat-->color.pal, but other than that, i never had any issues with it.
Default switches are fine, but it's worth to check frm2gif --help anyway.

15
Eee... what?

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