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Messages - Martyr

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1
Game Help / Re: No perks and HP
« on: October 05, 2013, 11:06:18 pm »
It was always like this

Except for when it was even lower, at level 21.

Oh, and we didn't have support perks then either.

[Old Man]OP doesn't know how good he has it, back in my day...[/Old Man]

 ;D

2
General Game Discussion / Re: All known special encounters
« on: September 22, 2013, 01:50:03 am »
Factory: Has a lot of alloys, metal parts, and HQ mats.  Needs a little lockpick or a lot of patience to get all the containers open.

I also found NCR Ranger armor and Mirrored Shades at the Howitzer encounter.

3
General Game Discussion / Re: Sniper Rifle vs. XL70
« on: September 17, 2013, 12:27:05 am »
Also the ability to burst must be taken into account, as it adds a bit more versatility to the weapon. This is good even for an aimed shot build IMO.

I'll pull the script and double check everything in-game a little later when I have time, but raw numbers aren't the only argument to consider here. I was hoping for some opinions and possibly a little discussion about other players experiences on top of what I can do with a calculator.

4
General Game Discussion / Sniper Rifle vs. XL70
« on: September 16, 2013, 05:12:39 pm »
As my sniper is approaching the level of usefulness, I'm trying to determine which weapon to throw all my time and resources at crafting.

At the moment the clear winner is the XL70. It doesn't require a blueprint, has a burst mode, higher capacity, and in single shot mode the damage and range are identical. The ammo stats are clearly different, but not so different to make one clearly superior.

Am I missing something, or is the Sniper Rifle obsolete at the moment?

5
Game Help / Re: General Questions / Answers
« on: September 14, 2013, 05:37:44 am »
How is it determined if your target is crippled or not when you get a critical hit? Is it the same chance on any critical, or is it based on how much damage the critical does? Also, will a critical hit do more damage if it hits for instance the torso instead of an arm?

EDIT: On a side note, why is there an option to make an aimed shot on the torso when according to the wiki you don't get any bonus critical, can't cripple the target and pay 1 extra AP for it? What am I missing?

This has probably been covered elsewhere in better detail, probably in the Wiki.

There are two different rolls. The first determines whether or not the hit is critical, and is Luck/Critical Chance dependent (among other factors). IF that hit is critical it rolls a second time to determine the severity of damage and any additional effects such as bypass, knockdown/out, and cripples. The second roll is affected by Better Criticals perk (adds 20 to that roll), as well as armor modifiers of the target, etc.

No idea about the aimed torso shot, I don't know anyone who uses it.

6
Suggestions / Re: Allow tents to be made in all city maps
« on: September 14, 2013, 02:37:39 am »
As far as I know, encounters are "open" for 60 minutes, meaning a player can find it during that window. After the window is closed, the location cannot be found.

What we used to do was load up people in a caravan cart and spam the map until we found a map we wanted, usually the big warehouse looking one. In 2238 the encounters were only open for 10 minutes or so, so it was easier, but the concept might work the same.

You just have to defend it a little longer. It's not as secure as a tent map, but it's easily doable. We had several of them the entire last 2238 wipe, and everything was fine.

7
The Thunderdome / Re: Shut the fuck up and stop whining
« on: September 14, 2013, 02:25:23 am »
How is babby formed?

8
Closed suggestions / Re: Hide levelup message
« on: September 13, 2013, 07:59:34 pm »
Every time you level up, there is always some skillpoints left, causing the "Level Up" message to linger in upper left corner and forcing to spend the SP on something.
My suggestion is a option to hide it.

I just ignore it...

9
Closed suggestions / Re: Craftable traps
« on: September 13, 2013, 07:54:46 pm »
Anyone who wants this would change their mind very quickly when they see what people like me would do with them.

Having frag mines as rare locker loot is enough. They're usable in small numbers, but rare enough to prevent trolling with them ( too much ). I wouldn't object to bear traps being the same way, but no way should they be craftable.

Just, no.

10
Game Help / Re: Brahmin follower
« on: September 09, 2013, 07:15:37 pm »
You don't even need to weaken the Brahmin.

I believe it's a roll against your Outdoorsman skill only, would have to confirm that when I get home though.

11
Tools and Modifications / Re: FOnline Reloaded Character Planner
« on: September 05, 2013, 11:58:23 pm »
Throwing skill does not work as intended when tagged, it behaves as if it were untagged when putting skill points into it.

12
Closed suggestions / Re: An appeal to reason
« on: September 05, 2013, 08:49:53 pm »
This thread is clown shoes.

In less than 12 hours I can level to (at least) 24 with only some BBs and a half dozen BB guns.

A BG or EW build I can do even faster, albeit with more ammo and equipment.

Macros are for fuckin super noobs, and anyone who has to use them probably won't get any extra edge on the rest of us.

13
General Game Discussion / Re: Zero Player Encounters - Bug or Feature?
« on: September 04, 2013, 12:25:20 am »
The basic problem is that you don't need a level 30 character to PK a low level character.

While that would mean level 30's would encounter each other at the regular rate, it also means low level builds would encounter each other at the regular rate.

I can promise you what would happen is people would build low level alts designed specifically to PK.

14
General Game Discussion / Re: Zero Player Encounters - Bug or Feature?
« on: September 03, 2013, 07:16:02 pm »
TLA2 is another FOnline server that was almost entirely Russian, but recently was made English-friendly.

They have a system in place where you're confined to the "low level" area until level 4 I think. It's been a log time since I played it.

15
First Aid does not work either FYI.
Read changelog

There wasn't any one word that FA books give any points

Yeah, I wasn't complaining or trying to tell a Dev something they already know, just trying to give people who don't read changelogs a heads up.

:D

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