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Messages - JBlakeR

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1
General Game Discussion / Re: Foreman died on construction map
« on: March 08, 2014, 06:40:40 pm »
He did respawn, thanks though! I was worried for a sec, not like 10K is really that much though.

2
General Game Discussion / Foreman died on construction map
« on: March 08, 2014, 02:05:10 am »
If I hire a construction foreman for a DIY base and my NPC merc kills him (forgot to change combat settings) can I still finish the base or is it now ruined?

3
Sell / Re: Unique items for sale
« on: March 04, 2014, 04:50:18 pm »
have any good 223 pistols ?

Not at the moment, they are a bit trickier to craft en mass but if I come up with anything I'll PM you.

4
Sell / Unique items for sale
« on: March 03, 2014, 01:20:51 am »
Combat Armor 100%-100%
Plasma DR +2%
Normal DR +5%
Healing Rate +2
Normal DT +5
Charisma +1

Combat Armor 100%-100%
Agility +1
Poison Resist +14
Perception +1
Endurance +1
AP +1

Combat Helmet 100%-100%
Fire DR +10%
Plasma DR +3%
Laser DT +4
Plasma DT+4
Crit Power -1

Plasma Pistol Exp. Mag. 99%-100% (had to test it  8) )
Crit Chance +4
Min Dmg +17%
Max Dmg +11%
Accuracy +14%
Crit Power +1

Light Support Weapon 100%-100%
Crit Power +1
Crit Chance +4
Min Dmg +23%
AP Cost -1
Accuracy +5%

Selling for 30k each firm, if that seems high then go spend 100K on a mine and invest hours, days, weeks etc... to craft your own. I also have countless +1AP weapons and -1AP armors, they sell for 20k each. I craft all the time so now I want caps for the rewards! Also selling various tier sets of CA(includes helmets) for 50K per set of 10. Will include -1AP set in each 10-pack.

5
Sell / Re: Combat Armor
« on: February 25, 2014, 03:22:35 am »
The "various" kind...... meaning "all different kinds" but every set has perks.

Some quality, some improved, others superior. Maybe even some advanced in there.

If you are paying enough, I might even have a unique set.  ;D

6
Sell / Combat Armor
« on: February 24, 2014, 05:19:17 pm »
10 sets of combat armor, all with various perks and includes helmets.

Looking for 50k or best offer!

7
Toxic Caves / WTS CA
« on: February 24, 2014, 01:33:30 am »
combat armor 10 sets with perks (includes helmets) 50k  8)

8
Toxic Caves / 10 sets of Combat Armor with helmets
« on: February 21, 2014, 10:00:01 pm »
10 sets of combat armor with helmets included, various perks, 50K OBO in barter ground right now.

9
Faction Announcements / Re: Canadians?!
« on: February 06, 2014, 04:19:07 pm »
I have plenty of my own shit, and more than enough to spare.
My crafter/leader alt has all professions and blueprints, so I just make whatever I need for any alt I want to use.
When I craft 10 combat armors I will sell anything that isn't above quality standard, or set some aside for use of lower-tier alts or players.

And I'm running out of locker space.

Yeah I do want to share my gear with some new players, not hand it to them and say "go have fun" but actually assist them in advancing their understanding of the gameplay.


10
Faction Announcements / Canadians?!
« on: February 05, 2014, 10:51:08 pm »
Hey guys, looking for Canadians (or Americans) in Eastern Standard Timezone to join already created faction with several bases and vehicles. Focus is mainly PvE but PvP such as TC or warehouse camping is in the works.

Lots of materials for crafting, lots of gear already crafted. I buy a mine and slave mine it each week, so our supply is mostly inexhaustible. Safehouses are provided near every major city and spawn point.

For those you you thinking of base raping, we have an admission process so please don't bother applying, background checks are also performed!

This is mostly for new players, but some more experienced members would be welcome.

11
Toxic Caves / Where's Wally?
« on: January 18, 2014, 01:16:49 am »
Where the crap is Wally for the Bunker quest?
Can't find him, searched everywhere.

12
General Game Discussion / Re: How do I get the Scout support perk???
« on: January 12, 2014, 05:50:20 pm »
Thanks guys, got it and off to explore.

13
General Game Discussion / Re: About tent, safe house and rangers perk
« on: January 12, 2014, 05:19:44 am »
I had a regular tent, packed it up and re-deployed it after I took the Ranger perk, BOOM safehouse.

You have to pack it up and re-deploy it, you cannot deploy a new tent/safehouse where one is already placed.

14
General Game Discussion / How do I get the Scout support perk???
« on: January 12, 2014, 05:16:38 am »
The wiki says "inside Cault City" so I joined and checked around, closest thing I found was a"scout" mission in the headquarters  to walk to San Fran and back. Thankfully, I already had Pathfinder, so the walk didn't take long, but when I got back I had no dialog option to complete the quest.

Any suggestions? Did I screw up somewhere?

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